/* Text alterations and additions by Grimbrand */
#include "path.h"
inherit "/std/underground";
object *npcs;
void reset() {
int i;
for(i=0;i<sizeof(npcs);i++) {
if(!npcs[i]) {
npcs[i]=clone_object(DNPC+"dh-elf");
npcs[i]->move(this_object());
}
}
}
void setup() {
add_property("no_undead",1); set_light(10);
npcs = allocate(1);
set_short("Realm of the Duergar: Racial Proving Grounds");
set_long("\n Realm of the Duergar: Racial Proving Grounds.\n\n"
" The room here is completely bare and unadorned. The "
"only things of note are the stains on the floor and the "
"various chip marks upon the walls. There is also however, "
"a pool of blood upon the floor."
"\n\n");
add_item(({"floor", "stain", "stains"}),
" Looking at the floor you can see that the stone has been "
"stained from the blood of battles long past. This room must "
"see a lot of traffic! You also notice a fresh pool of blood "
"on the floor as well."
"\n\n");
add_item(({"blood", "pool", "pool of blood"}),
" Looking at the blood, you can tell the battle was not too "
"long ago, even now it is just barely starting to coagulate on "
"the cool stone floor."
"\n\n");
add_item(({"wall", "walls"}),
" Looking at the wall, you can see where various weapons "
"have left chip marks from wild swings and glancing blows."
"\n\n");
add_exit("south",NEWBIE+"dlev5_09","path");
add_exit("west",NEWBIE+"dlev5_16","path");
add_exit("southeast",NEWBIE+"dlev5_05","path");
}
void dest_me() {
int i;
for(i=0;i<sizeof(npcs);i++)
if(npcs[i]) npcs[i]->dest_me();
::dest_me();
}