/* Text alterations and replacement by Grimbrand 2-1-96 */
#include "path.h"
inherit "/std/underground";
void setup() {
add_property("no_undead",1); set_light(10);
set_short("Realm of the Duergar: Proving Grounds, Hidden Chamber");
set_long("\n Realm of the Duergar: Proving Grounds, Hidden Chamber.\n\n"
" This room looks like one of the caves that you would "
"see out in the underdark. Naturally rough rock walls, lit "
"by a strange glowing moss that is growing on the walls adds "
"an eerie yet beautiful effect. This room, when compared to "
"the others seems to be absolutely untouched by the hands of "
"any mortal. The rock and crystal formations are absolutely "
"breathtaking, truely the work of the gods themselves. The "
"stalagmites and stalagtites are all perfectly formed and "
"glisten with the moisture that provides their growth. These "
"stone spires look to be just perfect for being turned into "
"blocks by a skilled miner.\n"
"\n");
add_item(({"formation", "formations", "rock formations",
"crystal formations"}),
" As you look around the room, you can see rock formations "
"of every shape and kind. There are even a few geodes with "
"their swirl of crystal colors in the center of the plain "
"looking exterior.\n\n");
add_item(({"rock", "rocks"}),
" You see so many different varieties of both rock and "
"mineral you hardly feel able to possibly identify "
"what they all are.\n\n");
add_item(({"crystals", "crystal"}),
" Crystals of every color of the rainbow can be "
"seen spread across the room. There are even a few that "
"are so warm their color pierces into the night vision "
"spectrum of underdark creatures. These warm crystals "
"are quite valuable, unfortunately the ones here aren't big "
"enough to bother with.\n\n");
add_item(({"wall", "walls"}),
" The walls seem to be made of some kind of slate, "
"but it's just too difficult to tell.\n\n");
add_item("moss",
" As you look at the moss, you can see that it is "
"growing directly upon the rock. It gives off a blueish "
"glow that helps to light the area up enough to where you "
"can see fairly well.\n");
add_clone(DNPC+"rat",3);
add_exit("east",NEWBIE+"dlev1_03","door");
add_exit("north",NEWBIE+"dlev1_10","door");
add_exit("west",NEWBIE+"dlev1_08","door");
}