/* Text alterations and additions by Grimbrand 2-1-96 */
#include "path.h"
inherit "/std/underground";
void setup() {
add_property("no_undead",1); set_light(10);
set_short("Realm of the Duergar: Proving Grounds");
set_long("\n Realm of the Duergar: Proving Grounds.\n\n"
" You have entered a rather plain and squarish looking room. "
" The walls, floor, and ceiling are made out of a solid granite-"
"like stone and appear to be smooth except for an occasional "
"stray mark here and there. The only items within the room are "
"a few rocks which are all of irregular shape and size. No "
"doubt the rocks have been left here for you to work on. "
"Covering the walls is a strange type of moss that gives off its "
"own light, providing the only illumination in the room.\n"
"\n");
add_item("rocks",
" Looking at the rocks you notice they are all rough and "
"irregular in shape. Thinking back to what Hewlen told you "
"it might be best if you started picking the rocks if you "
"have any hopes of progressing.\n\n");
add_item("walls",
" As you look at the walls, you notice that in "
"various places, it looks like someone has tried to chip "
"away at the walls. You wonder why they would bother "
"picking in any direction. It's not like they would dig "
"into another room.\n");
add_item("moss",
" As you look at the moss, you can see that it is "
"growing directly upon the rock. It gives off a blueish "
"glow that helps to light the area up enough to where you "
"can see fairly well.\n");
add_exit("southeast",NEWBIE+"dlev1_01","path");
add_exit("south",NEWBIE+"dlev1_03","path");
add_clone(DNPC+"rat",2);
}