/* File upgraded by Grimbrand 2-11-96 */
#include "path.h"
inherit "obj/monster";
void init() {
::init();
call_out("first_approach",0,this_player());
}
void setup() {
set_name("captive");
add_alias("duergar");
add_alias("captive");
set_join_fights();
set_main_plural("captives");
set_short("Duergar captive");
set_long("As with most duergar, this one is of dark complection and "
"appears to be very strong. His hair is jet black and flows "
"right into his beard to the point that you cant tell one "
"from the other. He walks around the room witha swager as "
"if he knows something that you dont. Maybe he might have "
"something to say if you listen.\n");
set_race("duergar");
add_language("duergar");
do_command("speak duergar");
set_guild("fighter");
set_level(10);
set_max_hp(44);
set_max_gp(30);
adjust_gp(30);
set_heart_beat(1);
set_gender(1);
set_al(35);
set_kill_xp(910);
adjust_money(2,"platinum");
set_random_stats(14,18);
clone_object("/baseobs/weapons/war_hammer.c")->move(this_object());
clone_object("/baseobs/weapons/war_hammer.c")->move(this_object());
init_equip();
}
void first_approach(object ob) {
do_command("say Ahh, so you think that you have passed yer little "
"tests do you now. Well lets just see how good you really "
"are."
"\n\n");
}