/* File upgraded by Grimbrand 2-11-96 */ #include "path.h" inherit "obj/monster"; void init() { ::init(); call_out("first_approach",0,this_player()); } void setup() { set_name("captive"); add_alias("duergar"); add_alias("captive"); set_join_fights(); set_main_plural("captives"); set_short("Duergar captive"); set_long("As with most duergar, this one is of dark complection and " "appears to be very strong. His hair is jet black and flows " "right into his beard to the point that you cant tell one " "from the other. He walks around the room witha swager as " "if he knows something that you dont. Maybe he might have " "something to say if you listen.\n"); set_race("duergar"); add_language("duergar"); do_command("speak duergar"); set_guild("fighter"); set_level(10); set_max_hp(44); set_max_gp(30); adjust_gp(30); set_heart_beat(1); set_gender(1); set_al(35); set_kill_xp(910); adjust_money(2,"platinum"); set_random_stats(14,18); clone_object("/baseobs/weapons/war_hammer.c")->move(this_object()); clone_object("/baseobs/weapons/war_hammer.c")->move(this_object()); init_equip(); } void first_approach(object ob) { do_command("say Ahh, so you think that you have passed yer little " "tests do you now. Well lets just see how good you really " "are." "\n\n"); }