inherit "/obj/weapon";
int query_hands_needed() { return 2; }
void setup() {
set_base_weapon("pick");
set_name("pick");
set_short("pick");
add_alias("skiepick");
set_long("This is a pick.\n");
set_main_plural("picks");
}
int set_in_use(int i)
{
if(i==1) {
this_object()->add_static_property("PICKUSED",1);
}
else if(i==0)
this_object()->remove_static_property("PICKUSED");
return ::set_in_use(i);
}