#include "path.h"
inherit "obj/monster";
void init() { ::init(); }
void setup()
{
set_name("leader");
add_alias("elf");
add_alias("Captive");
set_short("Captive Leader");
set_long(" The leader of the captives stands before you, her delicate "
"elfin features hardening as she stares at you with hate and "
"distrust. Her armour and clothes are in excellent shape, "
"although they are slightly too big for her slight frame; the "
"poor fool she killed for them in this maze of a prison has "
"no need for them now. She crosses her arms in front of her "
"chest, awaiting your next move.\n");
set_main_plural("Captives");
set_gender(2);
set_race("elf");
set_guild("fighter");
set_random_stats(10,15);
set_aggressive(0);
set_level(8);
set_max_hp(40);
set_wimpy(0);
set_align(-1500);
set_ethics(-1000);
adjust_money(random(30),"silver");
clone_object(WEAPON+"scimitar.c")->move(this_object());
this_object()->init_equip();
clone_object(ARMOUR+"chainmail.c")->move(this_object());
this_object()->init_equip();
clone_object(ITEM+"shackles.c")->move(this_object());
add_language("elf");
do_command("speak elf");
load_chat(30,({
1, ":scoffs.",
1, "' The drow will need to do much more than this to break my spirit.",
1, ":sneers at you with utter disgust.",
1, "'We shall escape. We prefer to do it without killing you, "
"but that is your option.\n",
1, "'Your people shan't be safe here for long.\n",
1, "'I have freed most of the captives. They are gathering "
"reinforcements for an attack.",
1, "'You are hardly even a challenge for me."
}));
load_a_chat(25, ({
1, ":points at you, and then at the exit.",
1, ":draws blood.",
1, ":gracefully dodges your clumsy attacks.",
1, "'Aaah, so you've come to fight the weak and oppressed. So noble.",
1, ":spits at your feet.",
1,":taunts you, confident in her strength.",
1,"'I have not endured this prison to be killed by you.",
}));
}