inherit "/std/room";
#include "path.h"
void setup() {
set_short("The Great Maze");
set_light(15); add_item("piller","The pillar appears to be made out of the same grey stone as the walls, and doesn't appear to be of any importance.\n");
set_long("You are in the great maze. The room is squareish in shape and "
"there is a pillar in each corner of the room. The walls are made "
"out of some plain grey stone that looks like it is almost wet. "
"The air is seeped with a musty smell that you can taste."
" As you look around you notice a dark stain on the floor, but "
"there doesn't appear to be anywhere that it could be coming from"
".\n");
add_item("stain","As you look at the stain on the floor you realize "
"that it is blood. As you look closer, you feel a drop of "
"something hit you on the back of your head as you look up"
"you see a dark hole in the ceiling with a rope hanging "
"a little way out. You could probably use the rope to "
"climb up into the hole.\n");
add_item("rope","As you look at the rope you see that it is dripping "
"blood. It is just within reach, so you could probably use "
"it to climb up into the hole.\n");
add_smell("room", "It smells old.\n");
add_taste("air", "The air tastes Musty and old.");
add_exit("south",MAZE+"maze49","door");
add_exit("east",MAZE+"maze55","door");
add_exit("west",MAZE+"maze53","door");
add_exit("climb rope",MAZE+"maze33","hole");
modify_exit("climb rope",({"obvious",0}) );
add_exit("rope",MAZE+"maze33","hole");
modify_exit("rope",({"obvious",0}));
add_property("no_undead",1); } /* setup */