#include "path.h"
inherit "/obj/monster";
void setup() {
add_alias("captive");
add_alias("Captive");
add_alias("human");
set_name("captive");
set_short("Human Captive");
set_long(" A tall, once-muscular human stands before you. Strong hands "
"that are unable to stop shaking cross in front of him, "
"and you notice a gold ring that marks him as one of the "
"nobles of the surface world. Unfortunately, his title "
"will bring him not fame or land but only more hardship "
"at the hands of the drow.\n");
set_main_plural("captives");
set_gender(1);
set_race("human");
set_guild("cleric");
set_random_stats(5, 10);
adjust_con(1);
adjust_dex(0);
set_align(-350);
set_level(4);
set_max_hp(20);
set_al(random(-100));
clone_object(OBJ+"dagger.c")->move(this_object());
this_object()->init_equip();
clone_object(ITEM+"shackles.c")->move(this_object());
load_chat(25, ({
1, ":looks at you uneasily.",
1, ":shudders from your presence.",
1, ":daydreams of days spent on the surface at the Lady Luck Tavern.",
1, "'Aaah..what I would give to see the sun again.",
1, "'On the surface, that's where true beauty lies.",
1, "'Once upon a time, I had a glorious tan.",
1, ":smiles wistfully.",
1, "'My family would pay quite handsomely for my release."
}));
load_a_chat(30, ({
1, ":mutters curses at you under his breath.",
1, "'In Daggerford, few would kill a weakened captive.",
1, "'A spot of mercy! I will do you no harm!",
1, "'My family will avenge me!",
1, "'Please, take pity on me.",
1, ":looks furtively for a way to escape."
}));
} /* setup() */