#include "path.h"
inherit "std/shop";
int query_underground() { return 1; }
void setup() {
set_short("Realm of the Drow: Captive's Exchange");
set_long("\n Realm of the Drow: Captive's Exchange.\n\n"
" A hidden hole beneath one of the ever-winding staircases, "
"the cave is occupied by one of the maze caretakers. Although "
"little emphasis is placed on rules in your home city of Banefall, "
"it is more than obvious that the guard is operating stealthily and "
"that the house he serves would not approve of him providing captives "
"and young drow alike with weapons -- in exchange for exorbidant prices "
"that line his pockets. Overturned "
"stones serve as crude racks for a variety of equipment and "
"items that have been stolen from dead corpses and are marked "
"far higher than they seem worth. Unfortunately, it is one of the "
"few options available for the equipment one needs just to survive here.\n\n"
"Use \"list\" to get a list of what is for sale, "
"\"browse\" to look at an object before you buy it, and "
"\"value\" to value your object before you \"sell\" it."
"\n\n");
set_light(30);
add_exit("east", MAZE+"maze06", "corridor");
add_exit("west",MAZE+"maze10","corridor");
set_item_table(MAZE+"SHOP_TABLE.c");
set_store_room(MAZE+"store.c");
add_property("smithy", 1);
// ok, here comes the hotstepper..eh, I mean the messages...
set_sell_message(({"The guard tells you with a sneer: I'm afraid I can only give "
"you $money$ for it.\n\nYou give $ob$ to the "
"greedy guard.\n",
"$client$ sells "
"$ob$ \n"}));
set_buy_message(({"With a glint of avarice, the prison guard tells you: That will be $money$. "
"Leave now before I kill you to get it back.\n",
"$client$ buys $ob$.\n"}));
set_value_message("The guard tells you:I will give you "
"$money$ for that.\n");
set_browse_message("The guard sighs with forced patience and says: Must you touch every "
" $ob$ before you purchase one? "
" Well, here it is but be quick about it...\nThe prison guard gives "
"you a $ob$.\nYou take a closer look at it:\n\n$extra$\n"
"The guard grabs the $ob$ and says: Enough! Do you have $money$ "
"to pay for it?\n");
clone_object(WEAPON+"dagger")->move(our_storeroom);
clone_object("/baseobs/armours/cloak")->move(our_storeroom);
clone_object("/baseobs/armours/leather")->move(our_storeroom);
clone_object("/baseobs/armours/ringmail")->move(our_storeroom);
clone_object("/baseobs/armours/med_shield")->move(our_storeroom);
clone_object("/baseobs/armours/cloak")->move(our_storeroom);
clone_object("/baseobs/armours/leather")->move(our_storeroom);
}