#define IMM1 " "
#define IMM2 " "
#include "path.h"
inherit"/std/room.c";
void init() {
//wtf is this? shield_it(SHIELD,"/d/ss/daggerford/ladyluck");
::init();
}
void setup() {
set_long("This the base of the Tower of Neutrality. There "+
"is a door to "+
"the north and a stairway leads upwards. The door to the north shifts"+
" into a new form each time you look at it. Even you can feel"+
" the power"+
" that radiates from the area beyond. It is as if a purity"+
" of magic makes"+
" up the entire door. You hesitate to follow that path.\n");
set_short("base of Tower of Neutrality");
add_exit("north","/w/devoe/workroom.c","door");
add_exit("south",ROOM+"palace2","road");
add_exit("up","/w/bivins/workroom","door");
add_item("carpet","It is red and very thick.");
add_item("door","It is made of pure magic.");
set_light(100);
}