inherit "/obj/weapon";
void setup() 
  {
  // the Table look up, it HAS to be the first line in setup() !!!
  set_base_weapon("twohanded_mace");
  // set_name: 
  set_name("two handed mace");
   add_alias("mace");
  
  // The name the player sees.
  set_short("two handed mace");
   set_long("A metal handle wrapped with leather for a two handed grip and a mis-shapen wrought iron head make this a fearsome looking weapon.\n");
  // plural of set_short.
  set_main_plural("maces");
}