inherit "/obj/weapon"; void setup() { // the Table look up, it HAS to be the first line in setup() !!! set_base_weapon("twohanded_mace"); // set_name: set_name("two handed mace"); add_alias("mace"); // The name the player sees. set_short("two handed mace"); set_long("A metal handle wrapped with leather for a two handed grip and a mis-shapen wrought iron head make this a fearsome looking weapon.\n"); // plural of set_short. set_main_plural("maces"); }