inherit "/obj/weapon";
void setup() {
set_base_weapon("mace"); //So clerics can wield them.
set_name("claw");
set_short("claw");
set_long("The long sharp claws of a werewolf.\n");
set_main_plural("claws");
add_property("cursed",100);
add_property("nodisarm",1);
}
int query_auto_load() { return 1; }