inherit "/std/races/standard";
#include "light_defs.inc"
void setup()
{
set_long("An Evil ball of flame.\n");
set_name("fire elemental");
set_light_limits(LIGHT_GOBLIN_LOW, LIGHT_GOBLIN_HIGH);
reset_get();
}
void set_racial_bonuses()
{
previous_object()->adjust_bonus_str(10);
previous_object()->adjust_bonus_con(10);
previous_object()->adjust_bonus_dex(10);
}
int query_skill_bonus(int lvl, string skill)
{
return 0;
}
string query_desc(object ob)
{
if((int)ob->query_gender() == 1)
return "This entity is comprised entirely of Flames.\n";
return "This entity is comprised entirely of Flames.\n";
}