// Hunter... inherit "/obj/monster"; void setup() { set_name("hunter"); set_short("hunter"); add_adjective("swamp"); set_main_plural("hunters"); set_long("Just a swamp hunter.\n"); set_race("half-orc"); //set_class("fighter"); set_random_stats(6, 18); set_level(random(10)); set_wimpy(0); set_al(-100+random(201)); adjust_money(random(70), "copper"); load_chat(10, ({ 1, "@search", 1, "@grunt", 1, "'These swamps are MY hunting grounds!", 1, "'I hope you haven't come for a crocodile-hunt.", 1, "'What are you doing here ?" })); load_a_chat(30, ({ 1, "'Get outta here!", 1, "@spit $lname$", 1, "'Ughh!", 1, "@drool" })); if(random(2)) new("/baseobs/armours/leather")->move(this_object()); if(random(2)) new("/baseobs/weapons/short_sword")->move(this_object()); this_object()->init_equip(); } /* setup() */