// Hunter...
inherit "/obj/monster";
void setup() {
set_name("hunter");
set_short("hunter");
add_adjective("swamp");
set_main_plural("hunters");
set_long("Just a swamp hunter.\n");
set_race("half-orc");
//set_class("fighter");
set_random_stats(6, 18);
set_level(random(10));
set_wimpy(0);
set_al(-100+random(201));
adjust_money(random(70), "copper");
load_chat(10,
({
1, "@search",
1, "@grunt",
1, "'These swamps are MY hunting grounds!",
1, "'I hope you haven't come for a crocodile-hunt.",
1, "'What are you doing here ?"
}));
load_a_chat(30,
({
1, "'Get outta here!",
1, "@spit $lname$",
1, "'Ughh!",
1, "@drool"
}));
if(random(2))
new("/baseobs/armours/leather")->move(this_object());
if(random(2))
new("/baseobs/weapons/short_sword")->move(this_object());
this_object()->init_equip();
} /* setup() */