// Different kinds of animals...
inherit "/obj/monster";
void setup() {
set_race("monster");
set_long("It's just an animal.\n");
switch(random(6))
{
case 0:
set_name("dog");
add_alias("dog");
set_main_plural("dogs");
set_gender(0);
set_level(1);
break;
case 1:
set_name("boar");
add_alias("boar");
set_main_plural("boars");
set_gender(0);
set_level(1);
break;
case 2:
set_name("deer");
set_short("deer");
add_alias("deer");
set_main_plural("deer");
set_gender(0);
set_level(1);
break;
case 3:
set_name("rabbit");
set_short("a rabbit");
add_alias("rabbit");
set_main_plural("rabbit");
set_gender(0);
set_level(1);
break;
case 4:
set_name("wasps");
set_short("swarm of wasps");
set_long("The swarm contains an enormous amount of insects.\n");
add_alias("swarm");
set_main_plural("wasp swarms");
set_gender(0);
set_level(1+random(3));
set_max_hp(60);
break;
case 5:
set_name("ox");
set_short("ox");
add_alias("ox");
set_main_plural("oxes");
set_gender(0);
set_level(3+random(1));
break;
}
set_wimpy(0);
set_random_stats(6, 18);
} /* setup() */