inherit "/obj/monster";
void setup()
{
set_name("kobold");
set_short("Kobolds");
add_alias("kobold");
set_long("The kobold is a cowardly, sadistic and ugly dog-like"
" humanoid.\n");
set_main_plural("kobolds");
set_gender(1);
set_race("kobold");
set_random_stats(6,14); //will set radom between 6 & 18.. for all stats..
set_aggressive(1);
add_triggered_action("bing", "event_death", this_object(), "death");
set_join_fight_mess("The kobold attacks you.\n");
set_level(random(2));
set_al(60);
set_wimpy(0);
switch(random(5)+1)
{
case 1:
new("/baseobs/weapons/short_sword")->move(this_object());
break;
case 2:
new("/baseobs/weapons/club")->move(this_object());
break;
case 3:
new("/baseobs/weapons/hand_axe")->move(this_object());
break;
case 4:
new("/baseobs/weapons/javelin")->move(this_object());
break;
case 5:
new("/baseobs/weapons/spear")->move(this_object());
break;
}
new("/baseobs/armours/leather")->move(this_object());
this_object()->init_equip();
load_a_chat(30,
({
1, "@kick $hcname$"
}));
/* Money? maybe.. */
adjust_money(random(20), "brass");
} /* setup */