inherit "/obj/monster";
void setup()
{
set_name("hermit");
set_short("Hermit");
add_alias("man");
set_long("This is a loner that wander around in the forest.\n");
set_main_plural("hermits");
set_gender(1);
set_race("human");
set_random_stats(6,18); //will set radom between 6 & 18.. for all stats..
set_level(random(7)+3);
set_al(-10);
set_wimpy(10);
if(random(2)) new("/baseobs/weapons/quarterstaff")->move(this_object());
// new("/baseobs/armours/leather")->move(this_object());
this_object()->init_equip();
/* Money? maybe.. */
adjust_money(random(100), "copper");
} /* setup */