inherit "/obj/monster"; void setup() { set_name("hunter"); set_short("hunter"); add_alias("hunter"); set_long("Just a forest hunter.\n"); set_main_plural("hunters"); set_gender(1); set_race("half-orc"); //set_class("fighter"); set_random_stats(6,18); //will set radom between 6 & 18.. for all stats.. set_str(random(13)+6); set_level(random(10)+5); set_al(random(200)-100); set_wimpy(0); if(random(2)) new("/baseobs/weapons/short_sword")->move(this_object()); if(random(2)) new("/baseobs/armours/leather")->move(this_object()); this_object()->init_equip(); load_chat(10, ({ 1, "@search", 1, "@grunt", 1, "'These forests are MY hunting grounds!", 1, "'I hope you haven't come for a deer-hunt.", 1, "'What are you doing here ?" })); load_a_chat(30, ({ 1, "'Get outta here!", 1, "@spit $lname$", 1, "'Ughh!", 1, "@drool" })); /* Money? maybe.. */ adjust_money(random(70), "copper"); } /* setup */