inherit "/obj/monster";
void setup()
{
set_race("monster");
switch(random(6))
{
case 0:
set_name("dog");
set_short("forest dog");
add_adjective("forest");
set_main_plural("dogs");
set_gender(0);
set_level(1);
break;
case 1:
set_name("boar");
set_short("wild boar");
add_adjective("wild");
set_main_plural("boars");
set_gender(0);
set_level(random(6)+3);
break;
case 2:
set_name("deer");
set_short("deer");
set_main_plural("deer");
set_gender(0);
set_level(1);
break;
case 3:
set_name("crawler");
set_short("carrion crawler");
add_adjective("carrion");
set_main_plural("carrion crawlers");
set_gender(0);
set_level(random(3)+2);
break;
case 4:
set_name("skunk");
set_short("skunk");
set_long("It looks very cute with its black'n white pelt.\n");
add_adjective("cute");
set_main_plural("skunks");
set_gender(0);
set_level(1);
break;
case 5:
set_name("stag");
set_short("mighty stag");
add_adjective("mighty");
set_main_plural("mighty stags");
set_gender(1);
set_level(random(2)+3);
break;
}
set_random_stats(6,18); //will set radom between 6 & 18.. for all stats..
set_al(0);
set_wimpy(0);
set_long("Just an ordinary animal.\n");
/* Money? maybe.. */
//adjust_money(10, "silver");
} /* setup */