inherit "/obj/monster";
void setup()
{
set_name("badger");
set_short("Badger");
add_alias("badger");
set_long("This is a stinkin' badger.\n");
set_main_plural("badgers");
set_gender(1);
set_race("badger");
//set_class("badger");
set_random_stats(6,14); //will set radom between 6 & 18.. for all stats..
set_level(random(2)+1);
set_al(0);
set_wimpy(0);
/*
new("/baseobs/weapons/dagger")->move(this_object());
new("/baseobs/armours/leather")->move(this_object());
this_object()->init_equip();
*/
/* Money? maybe.. */
//adjust_money(10, "silver");
} /* setup */