/* The example armour.. */
inherit "/obj/armour";
void setup()
{
/* THIS HAS TO BE THE FIRST LINE !!!! */
set_base_armour("amulet");/*Will set up most of the armour for you */
set_name("amulet"); /* The name is an identifier **/
set_short("amulet"); /* What the players see */
set_main_plural("amulets"); /* What the the players see if there
are more than one of that armour */
set_long("This is a small gold amulet on a chain. It seems to be "
"in the vague shape of an adventurer, perhaps one like "
"yourself.\n");
}