/* /domains/Ylsrim/room/bank_room.c * From the Nightmare V Object Library * An example of a room with an item that allows jumping and climbing * Created by Descartes of Borg 961010 */ #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetTown("Ylsrim"); SetClimate("arid"); SetNightLight(7); SetShort("The roof of the Bank of Ylsrim"); SetDayLong("From your perfect vantage point atop the hot adobe of " "the Bank of Ylsrim you can see nearly the entire desert " "town. On the south side of the bank, the wall is rough " "enough to get a foothold down into Kaliid Road. The wall " "on the other sides of the building are simply too smooth to " "climb down. A hole in the center of the roof opens into " "the bank."); SetNightLong("The lights of Ylsrim look beautiful from this vantage " "on the bank roof. You can barely make out a hole in " "the middle of the roof."); AddItem("adobe", "The walls and roof are made of this substance."); // this is the wall that can be climbed down AddItem(new("/domains/Ylsrim/etc/roof_wall")); // this is the road that people can jump into AddItem(new("/domains/Ylsrim/etc/road")); // this is the roof people can jump from AddItem(new("/domains/Ylsrim/etc/roof")); // this is the hole people can jump into AddItem(new("/domains/Ylsrim/etc/hole")); }