#AREADATA
Name Company HQ~
Builders Mendanbar~
VNUMs 100 199
Credits Company HQ Credits~
Security 9
End



#MOBILES
#0



#OBJECTS
#101
bottle ketel vodka~
a bottle of ketel 1 vodka~
A long-necked bottle is here, lying on the ground.~
glass~
drink 0 AO
50 50 'vodka' 0 0
101 0 0 P
#110
board note~
a note for Sarasvati~
A scribbled note is here for Sarasvati.~
unknown~
map 0 0
0 0 0 0 0
109 0 0 P
E
note~
Sarasvati!!!!!  Lilith!!  Lil' Lilith!  I plead with the, answer!!  Where
are you why are you where?  Contact me soon!  Soon, Sooner, Soonest!  
 
Puweese?!
Danke
-Mendy Bendy
~
#0



#ROOMS
#100
The Company Meeting Room~
{wThis is the meeting room of the most powerful beings in the universe -
the board members of the Company.  A circular table sits in the middle of
the room, lit by a huge overhead light system.  There are many comfortable
swivel chairs around the table.  The Company Board Room is to the north, and
the Terraforming Division is to the south.  For some reason you sense that
you should not break the intense silence.  {x 
~
0 12 11
D0
~
~
0 0 102
D3
~
~
0 0 101
D4
~
~
0 0 107
S
#101
The Planet of the Gods Airlock~
This room is the entryway into the Planet of the Gods.  Posted all over
the wall in lots of different colors are signs that say things like: NO
SHOUTING!  Or QUIET PLEASE!  
~
0 1032 11
D1
~
~
0 0 100
S
#102
The Company Board Room~
{wThe main hangout of the players, the Company board room is the place to
be to exchange information about various aspects of this world.  To express
your opinions to Mother...  Simply post on the board present in this room.{x
~
0 1032 11
D0
~
~
0 0 104
D2
~
~
0 0 100
D3
~
~
0 0 103
S
#103
The E-mail Database~
{wThis newly built post office appears to have been built slightly more
user friendly.  Should you have problems with your Mail, you should alert
the staff as fast as possable, so they can assist you with your problem.  {x
~
0 1032 11
D1
~
~
0 0 102
S
#104
Welcome to the Player Relations Dept.~
{wYou step into the Player Relations hallway and notice that it is
designed to please the players.  The color scheme is in relaxing shades of
blue, and soft music is heard from an unknown source.  More hallway lies to
the north, and there are offices on the left and right.  {x 
~
0 1032 11
D0
~
~
0 0 105
D2
~
~
0 0 102
S
#105
PR Hallway~
{wYou step into the Player Relations hallway and notice that it is
designed to please the players.  The color scheme is in relaxing shades of
blue, and soft music is heard from an unknown source.  More hallway lies to
the north, and there are offices on the left and right.  {x 
~
0 1032 11
D0
~
~
0 0 106
D2
~
~
0 0 104
S
#106
The PR Hallway~
{wYou enter into the {BPlayer Relations{w hallway, where the PR staff reside.
The floor is a thin {Bcarpet that feels{w comfortable on your feet.  The hallway is
painted in {Bmellow shades of blue,{w obviously designed to give a relaxed feeling.{x
~
0 1032 11
D2
~
~
0 0 105
S
#107
The Admin Tower~
This is a long stairway that goes up into the tower of the admin's.  This
room resonates with raw power that seems to engulf everything in it.  There
are rooms that are big and small large and wide.  However the power that
rings throughout this tower is stunning and the sounds of chimes ring in
your ear.  
~
0 1032 11
D1
~
~
0 0 109
D4
~
~
0 0 108
D5
~
~
0 0 100
S
#108
The Admin Tower Level 2~
This is the second level of the Admin's Tower in which gives a
breathtaking view of the universe.  There are numerous windows here as the
tower is illuminated with light from distant suns.  The ground beneath seems
to be transparent as you can almost make out the carpet downstairs.  The
patterns on the walls are stunning as they seem to only make sense to a
immortal.  
{x  To the east, the sounds of gently running water take over your senses.
~
0 1032 11
D1
~
~
6 0 111
D5
~
~
0 0 107
S
#109
Software Division~
This is a moderately lit room, filled with holograms depicting various
creations which came from the Software Division.  This is where most
Terraformers come when they are in need of new or enhanced software.  To the
west is the Company Meeting Room, and to the north is a dimly lit room.  
~
0 8 11
D1
You see Mendanbar's Sanctuary.
~
~
1 0 110
D3
~
~
0 0 107
S
#110
{GM{yendanbar{G's S{yanctuar{Gy{x~
You walk into a small, partly lit room.  Most of the light is
concentrated on the computer systems crammed into the open-door closet. 
Sitting on top of a dark brown polished desk is an old Gateway Vivitron
monitor, and next to that, a 486DX 'Terminator' 33mhz computer, the heart of
Rogue MUD development.  CD-ROMs, ZIP disks, and empty Dr Pepper bottles
litter the area, and, along with the dust bunnies, nearly obscure an old DOT
Matrix T1000 printer.  Anime pictures clutter the walls as every inch is
covered with something.  
~
0 8 11
D3
~
~
1 0 109
S
#111
{BS{ca{wrasvat{ci{B's R{ci{wv{ce{Br{x~
This heavenly river is quite magickal, for even the smallest dwarf floats
easily upon the gentle currents.  Also, you notice that you aren't getting
at all wet, which speaks again to the inherently magickal nature of this
location.  The river itself is amazing: as you glance down into the waters,
every aspect of the world below can be seen.  
~
0 295948 6
D3
~
~
6 0 108
I sara.gif~
S
#112
Sara's Test Room~
{B                 __{Y      \|/{x
{B               ,%%%%{Y     -O-{x
{B              .%%%{W_/  _;{Y /|\{x
{B              %%{W/(___/{x
{B              %%{W||{M/){x
{B            ,%%%{M){W\{M({x
{B            %%%{M({W  \{x
{B            ,%%{M \ {W;{x
{B             %%{M | |{x
{B              % {M| |{x
{M                / |{x
{M               /__|{x
 
~
0 0 11
S
#0



#SPECIALS
S



#RESETS
D 0 108 1 2
D 0 109 1 2
D 0 110 3 2
D 0 111 3 2
M 0 1 1 110 1
G 0 28 0
O 0 110 0 111
S



#SHOPS
0



#MOBPROGS
#0

#$