#AREADATA Name City of Ashara~ Builders Sarasvati~ VNUMs 900 999 Credits City of Ashara~ Security 9 End #MOBILES #900 priestess high~ the High Priestess~ A woman of the cloth tends the altar, while not aiding those who seek her out. ~ This lovely elven woman exudes an aura of peace and grace as she serenely sees to her duties here in the temple. She accepts all who worship the gods, despite their allegiances to other sects or powers. She understands that there is no one true way. ~ elf~ ABac DEFJW 0 0 120 0 1d1+9999 1d1+9999 1d1+1 divine 0 0 0 0 0 ABCD 0 0 stand stand female 999 AHMV ABCDEFGHIJK medium unknown F res B F vul Z #908 hired guard~ the guard~ The merchant's hired guard rests here in a chair. ~ Hired by the local merchant's guild to keep this place safe at night, this man intends to do his job well. ~ human~ ABG DEF 0 0 50 0 1d1+999 1d1+999 1d1+15 punch 0 0 0 0 0 0 0 0 sit stand male 100 AHMV ABCDEFGHIJK medium unknown M GRALL 900 100~ #0 #OBJECTS #900 coffers church~ the church coffers~ The coffers of the church are open, as always.~ marble~ container GY P 10000 0 0 200 50 0 0 0 P #901 alter temple white marble~ the white marble altar~ The altar is the main focus of attention in this chamber.~ marble~ treasure AG P 0 0 0 0 0 0 9999 0 P #902 grey cloth linen robes~ flowing grey robes~ A pile of soft grey linen lies here.~ linen~ armor G AD C C C AC 0 1 20 1000 P #903 signpost post~ a signpost~ A signpost stands in the center of the plaza.~ wood~ map 0 P 0 0 0 0 0 0 999 0 P E signpost~ The signpost reads: {x East: Garentar Road (to the City Gates) {x West: Garentar Road (to the Outdoor Market) {x North: Temple of Ashara {x South: Kareth Lane ~ E post~ The signpost reads: {x East: Garentar Road (to the City Gates) {x West: Garentar Road (to the Outdoor Market) {x North: Temple of Ashara {x South: Kareth Lane ~ #999 anklet crystal bells~ a {ws{xi{wl{xv{we{xr {wc{xh{wa{xi{wn{x with {Wc{wrystal {Wb{wells{x~ Sarasvati's anklet lies here.~ crystal~ armor 0 AV BEF BEF BEF BEF 0 109 0 0 P #0 #ROOMS #900 {WTerandor Plaza{x~ The terraced steps of the temple lead up a hill to the north, culminating at the great golden doors of the white marble building on the hill. The square itself spreads out in all other directions, and is a plaza of giant grey ceramic tiles which click ever so slightly underfoot. ~ 0 0 1 D1 ~ ~ 0 0 908 D2 ~ ~ 0 0 911 D3 ~ ~ 0 0 905 D4 ~ ~ 0 0 901 S #901 {WTemple Hill{x~ This gently sloping hill provides a lovely view of the surrounding, slightly lower, city of Ashara. The streets can be seen as they spread out to the south, west, and east, in a graceful, tree-like pattern. The city wall which surrounds the town has no gates, save one to the far east, that can be seen from here. Turning to the north, the regal Temple of Ashara sits like a monarch on the crest of the hill, looking out over the city. ~ 0 0 11 D0 The temple sits to the north, with wide double doors of gold, which are always open. ~ ~ 0 0 902 D5 The image of the city's pattern becomes lost as you move further down the hill and enter its maze of streets. ~ ~ 0 0 900 S #902 {WInside the Temple of Ashara{x~ The white marble of the church is flawless, and extends from not only the floor and the strong, proud walls, but to the vaulted and domed ceiling high overhead. A system of columns are evenly spaced about the chamber, supporting the massive white ceiling. ~ 0 263176 11 D1 Craning your neck around the door to the east offers a glimpse of the temple altar itself. ~ ~ 0 0 904 D2 The narrow slope of the hill leads down into the main plaza of the city just past the great doors to the south. ~ ~ 0 0 901 D3 Looking west, you see the coffers of the church, which are always open to those in need. ~ ~ 0 0 903 S #903 {WThe Coffers of the Temple{x~ This handsomely decorated room stands as a monument to the power and glory of the church. Tapestried walls of white marble reflect the light back, seeming almost to intensify the rays with their mystery. The coffers of the church lie in the center of the circular room, available for all to take and give as needed. ~ 0 263176 11 D1 To the east, the main chamber of this temple can be seen. ~ ~ 0 0 902 S #904 {WBefore The Altar{x~ The altar of the temple stands not against any of the curved walls, but is instead in the very center of this circular, domed chamber. Clergy and laymen alike, some in the clothing of far-off lands, wander the stone pews which seem to have been built directly out of the white marble floor itself. ~ 0 263176 11 D3 To the west, the main chamber of the temple can be seen. ~ ~ 0 0 902 S #905 {WGarentar Road{x~ The sounds of the city are strong here, during daylight hours at any rate. By night, this area is little traveled by most citizens of Ashara, though the occasional page hurries by on some late errand by their master. The wide plaza at the bottom of the temple hill can be seen to the east, while the road continues to the west. ~ 0 0 1 D1 The tiled Terandor Plaza is just to the east, near the bottom of a large hill. ~ ~ 0 0 900 D3 Garentar Road continues to the west from here. ~ ~ 0 0 906 S #906 {WGarentar Road{x~ This small street is simply pack dirt underfoot, and meets the towering city wall to the north and west. The wall is made of giant blocks of grey stone, stacked higher and higher till no man could easily scale the walls. Even the sounds of the surrounding wilds cannot be heard from here. ~ 0 0 1 D1 The road turns to the east here. ~ ~ 0 0 905 D2 The road turns to the south here. ~ ~ 0 0 907 S #907 {WGarentar Road: Near the Market{x~ The dirt road here leading to the north changes here, into a large expanse of grassy field to the south. During the day, the sounds of the market fill your ears, and the many colors swirling about dazzle the eye as well. At night, the place is locked tight, and under heavy guard. ~ 0 0 1 D0 ~ ~ 0 0 906 D2 ~ ~ 0 0 949 S #908 Un-Named Street *1*~ ~ 0 0 1 D1 ~ ~ 0 0 909 D3 ~ ~ 0 0 900 S #909 Un-Named Street *1*~ ~ 0 0 1 D2 ~ ~ 0 0 910 D3 ~ ~ 0 0 908 S #910 Un-Named Street *1*~ ~ 0 0 1 D0 ~ ~ 0 0 909 D1 ~ ~ 0 0 945 S #911 Main-Street Type~ ~ 0 0 1 D0 ~ ~ 0 0 900 D2 ~ ~ 0 0 912 S #912 Main-Street Type~ ~ 0 0 1 D0 ~ ~ 0 0 911 D2 ~ ~ 0 0 913 S #913 Main-Street Type~ loud shop to the west, another shop to the east ~ 0 0 1 D0 ~ ~ 0 0 912 D1 ~ ~ 0 0 915 D2 ~ ~ 0 0 916 D3 ~ ~ 0 0 914 S #914 {WThe Forge{x~ doesn't make sense that a forge would be in market field, so its here. maybe a rep. from this shop could be in the field, selling limited stuff ~ 0 262152 11 D1 ~ ~ 0 0 913 S #915 {WThe Glassbow{x~ glass shop... glasses, mirrors, etc. anything with glass as its basic component ~ 0 262152 11 D3 ~ ~ 0 0 913 S #916 Main-Street Type: Intersection~ west to trainer's ??? homes to west, as well ~ 0 0 1 D0 ~ ~ 0 0 913 D2 ~ ~ 0 0 920 D3 ~ ~ 0 0 917 S #917 Un-Named Street *2*~ ~ 0 0 1 D1 ~ ~ 0 0 916 D3 ~ ~ 0 0 918 S #918 Un-Named Street *2*~ ~ 0 0 1 D0 ~ ~ 0 0 926 D1 ~ ~ 0 0 917 D2 ~ ~ 0 0 927 D3 ~ ~ 1 0 919 S #919 Inside the ???~ trainer's ~ 0 263180 11 D1 ~ ~ 1 0 918 S #920 Main-Street Type: Intersection~ east to prac'ers ??? homes to east, as well ~ 0 0 11 D0 ~ ~ 0 0 916 D1 ~ ~ 0 0 921 D2 ~ ~ 0 0 928 S #921 Un-Named Street *3*~ ~ 0 0 1 D1 ~ ~ 0 0 922 D3 ~ ~ 0 0 920 S #922 Un-Named Street *3*~ ~ 0 0 1 D0 ~ ~ 0 0 924 D1 ~ ~ 0 0 923 D2 ~ ~ 0 0 925 D3 ~ ~ 0 0 921 S #923 Inside the ???~ prac'er ~ 0 263180 11 D3 ~ ~ 0 0 922 S #924 In a Home~ ~ 0 8 11 D2 ~ ~ 0 0 922 S #925 In a Home~ ~ 0 8 11 D0 ~ ~ 0 0 922 S #926 In a Home~ ~ 0 8 11 D2 ~ ~ 0 0 918 S #927 In a Home~ ~ 0 8 11 D0 ~ ~ 0 0 918 S #928 Main-Street Type~ ~ 0 0 1 D0 ~ ~ 0 0 920 D2 ~ ~ 0 0 929 S #929 Main-Street Type~ east to inn west to adventurer's supply type place ~ 0 0 1 D0 ~ ~ 0 0 928 D1 ~ ~ 0 0 932 D2 ~ ~ 0 0 930 D3 ~ ~ 0 0 931 S #930 Main-Street Type~ ~ 0 0 1 D0 ~ ~ 0 0 929 D2 ~ ~ 0 0 936 S #931 Adventurer's Needs~ ~ 0 262152 11 D1 ~ ~ 0 0 929 S #932 The Ashara Inn~ rename later coatroom/walkway from the cold ~ 0 8 11 D1 ~ ~ 0 0 933 D3 ~ ~ 0 0 929 S #933 The Ashara Inn~ inn proper: bar to north, stairs up ~ 0 8 11 D0 ~ ~ 0 0 934 D3 ~ ~ 0 0 932 D4 ~ ~ 0 0 935 S #934 By the Bar~ ~ 0 8 11 D2 ~ ~ 0 0 933 S #935 Upstairs at the Inn~ common room for sleeping individual rooms off of this or no? ~ 0 8 11 D5 ~ ~ 0 0 933 S #936 Main-Street Type~ end of street east to mage's tower west to pet store ~ 0 0 1 D0 ~ ~ 0 0 930 D1 ~ ~ 0 0 941 D3 ~ ~ 0 0 937 S #937 Un-Named Street 4~ ~ 0 0 1 D1 ~ ~ 0 0 936 D3 ~ ~ 0 0 938 S #938 Un-Named Street 4~ north to pet store east to main street's end ~ 0 0 1 D0 ~ ~ 0 0 939 D1 ~ ~ 0 0 937 S #939 Pet Store~ ~ 0 263180 11 D2 ~ ~ 0 0 938 S #940 Pet Store Back Room~ ~ 0 820224 11 S #941 Un-Named Street #4~ ~ 0 0 1 D1 ~ ~ 0 0 942 D3 ~ ~ 0 0 936 S #942 Un-Named Street #4~ north to mage's tower west to main street's end ~ 0 0 1 D0 ~ ~ 0 0 943 D3 ~ ~ 0 0 941 S #943 Mage's Tower~ ~ 0 8 11 D2 ~ ~ 0 0 942 D4 ~ ~ 0 0 944 S #944 Magi's Lab~ portal room, enchanter, etc ~ 0 263176 11 D5 ~ ~ 0 0 943 S #945 Road In/Out~ ~ 0 0 1 D1 ~ ~ 0 0 946 D3 ~ ~ 0 0 910 S #946 Road In/Out~ ~ 0 0 11 D0 ~ ~ 0 0 947 D3 ~ ~ 0 0 945 S #947 Road In/Out~ ~ 0 0 11 D0 ~ ~ 0 0 948 D2 ~ ~ 0 0 946 S #948 Entrance to Ashara~ ~ 0 0 11 D2 ~ ~ 0 0 947 S #949 {WIn the Market Field{x~ ~ 0 0 2 D0 ~ ~ 0 0 907 D1 ~ ~ 0 0 950 D2 ~ ~ 0 0 956 S #950 {WIn the Market Field{x~ ~ 0 0 2 D1 ~ ~ 0 0 951 D2 ~ ~ 0 0 957 D3 ~ ~ 0 0 949 S #951 {WIn the Market Field{x~ ~ 0 0 2 D2 ~ ~ 0 0 952 D3 ~ ~ 0 0 950 S #952 {WIn the Market Field{x~ ~ 0 0 2 D0 ~ ~ 0 0 951 D2 ~ ~ 0 0 953 D3 ~ ~ 0 0 957 S #953 {WIn the Market Field{x~ ~ 0 0 2 D0 ~ ~ 0 0 952 D3 ~ ~ 0 0 954 S #954 {WIn the Market Field{x~ ~ 0 0 2 D0 ~ ~ 0 0 957 D1 ~ ~ 0 0 953 D3 ~ ~ 0 0 955 S #955 {WIn the Market Field{x~ ~ 0 0 2 D0 ~ ~ 0 0 956 D1 ~ ~ 0 0 954 S #956 {WIn the Market Field{x~ ~ 0 0 2 D0 ~ ~ 0 0 949 D1 ~ ~ 0 0 957 D2 ~ ~ 0 0 955 S #957 {WThe Center of Market Field{x~ ~ 0 4 2 D0 ~ ~ 0 0 950 D1 ~ ~ 0 0 952 D2 ~ ~ 0 0 954 D3 ~ ~ 0 0 956 S #0 #SPECIALS M 908 spec_guard S #RESETS O 0 903 0 900 O 0 900 0 903 O 0 901 0 904 M 0 900 1 904 1 E 0 902 0 5 M 0 908 1 907 1 S #SHOPS 0 #MOBPROGS #900 if hour <= 7 MOB echoat $n {m say It's a bit early, still, friend. say Why don't you come back when the place is open, eh? MOB echoat $n The guard pushes you back toward the north. MOB force $n north MOB echoat $n {x else if hour <= 19 MOB echoat $n {m emote nods as he watches you nearing the gate. MOB echoat $n {x if hour <= 24 MOB echoat $n {m emote shakes his head slightly. say Sorry, friend, but we are closed up for the night. emote suggests you come back tommorow. MOB echoat $n {m MOB echoat $n The guard pushes you back toward the north. MOB force $n north MOB echoat $n {x endif ~ #0 #$