#AREADATA
Name City of Ashara~
Builders Sarasvati~
VNUMs 900 999
Credits City of Ashara~
Security 9
End



#MOBILES
#900
priestess high~
the High Priestess~
A woman of the cloth tends the altar, while not aiding those who seek her out.
~
This lovely elven woman exudes an aura of peace and grace as she serenely
sees to her duties here in the temple.  She accepts all who worship the
gods, despite their allegiances to other sects or powers.  She understands
that there is no one true way.  
~
elf~
ABac DEFJW 0 0
120 0 1d1+9999 1d1+9999 1d1+1 divine
0 0 0 0
0 ABCD 0 0
stand stand female 999
AHMV ABCDEFGHIJK medium unknown
F res B
F vul Z
#908
hired guard~
the guard~
The merchant's hired guard rests here in a chair.
~
Hired by the local merchant's guild to keep this place safe at night,
this man intends to do his job well.  
~
human~
ABG DEF 0 0
50 0 1d1+999 1d1+999 1d1+15 punch
0 0 0 0
0 0 0 0
sit stand male 100
AHMV ABCDEFGHIJK medium unknown
M GRALL 900 100~
#0



#OBJECTS
#900
coffers church~
the church coffers~
The coffers of the church are open, as always.~
marble~
container GY P
10000 0 0 200 50
0 0 0 P
#901
alter temple white marble~
the white marble altar~
The altar is the main focus of attention in this chamber.~
marble~
treasure AG P
0 0 0 0 0
0 9999 0 P
#902
grey cloth linen robes~
flowing grey robes~
A pile of soft grey linen lies here.~
linen~
armor G AD
C C C AC 0
1 20 1000 P
#903
signpost post~
a signpost~
A signpost stands in the center of the plaza.~
wood~
map 0 P
0 0 0 0 0
0 999 0 P
E
signpost~
The signpost reads:

{x  East:  Garentar Road (to the City Gates)
{x  West:  Garentar Road (to the Outdoor Market)
{x  North: Temple of Ashara
{x  South: Kareth Lane
~
E
post~
The signpost reads:
 
{x  East:  Garentar Road (to the City Gates)
{x  West:  Garentar Road (to the Outdoor Market)
{x  North: Temple of Ashara
{x  South: Kareth Lane
~
#999
anklet crystal bells~
a {ws{xi{wl{xv{we{xr {wc{xh{wa{xi{wn{x with {Wc{wrystal {Wb{wells{x~
Sarasvati's anklet lies here.~
crystal~
armor 0 AV
BEF BEF BEF BEF 0
109 0 0 P
#0



#ROOMS
#900
{WTerandor Plaza{x~
The terraced steps of the temple lead up a hill to the north, culminating
at the great golden doors of the white marble building on the hill.  The
square itself spreads out in all other directions, and is a plaza of giant
grey ceramic tiles which click ever so slightly underfoot.  
~
0 0 1
D1
~
~
0 0 908
D2
~
~
0 0 911
D3
~
~
0 0 905
D4
~
~
0 0 901
S
#901
{WTemple Hill{x~
This gently sloping hill provides a lovely view of the surrounding,
slightly lower, city of Ashara.  The streets can be seen as they spread out
to the south, west, and east, in a graceful, tree-like pattern.  The city
wall which surrounds the town has no gates, save one to the far east, that
can be seen from here.  Turning to the north, the regal Temple of Ashara
sits like a monarch on the crest of the hill, looking out over the city.  
~
0 0 11
D0
The temple sits to the north, with wide double doors of gold, which are
always open.  
~
~
0 0 902
D5
The image of the city's pattern becomes lost as you move further down the
hill and enter its maze of streets.  
~
~
0 0 900
S
#902
{WInside the Temple of Ashara{x~
The white marble of the church is flawless, and extends from not only the
floor and the strong, proud walls, but to the vaulted and domed ceiling high
overhead.  A system of columns are evenly spaced about the chamber,
supporting the massive white ceiling.  
~
0 263176 11
D1
Craning your neck around the door to the east offers a glimpse of the
temple altar itself.  
~
~
0 0 904
D2
The narrow slope of the hill leads down into the main plaza of the city
just past the great doors to the south.  
~
~
0 0 901
D3
Looking west, you see the coffers of the church, which are always open to
those in need.  
~
~
0 0 903
S
#903
{WThe Coffers of the Temple{x~
This handsomely decorated room stands as a monument to the power and
glory of the church.  Tapestried walls of white marble reflect the light
back, seeming almost to intensify the rays with their mystery.  The coffers
of the church lie in the center of the circular room, available for all to
take and give as needed.  
~
0 263176 11
D1
To the east, the main chamber of this temple can be seen.
~
~
0 0 902
S
#904
{WBefore The Altar{x~
The altar of the temple stands not against any of the curved walls, but
is instead in the very center of this circular, domed chamber.  Clergy and
laymen alike, some in the clothing of far-off lands, wander the stone pews
which seem to have been built directly out of the white marble floor itself.
~
0 263176 11
D3
To the west, the main chamber of the temple can be seen.
~
~
0 0 902
S
#905
{WGarentar Road{x~
The sounds of the city are strong here, during daylight hours at any
rate.  By night, this area is little traveled by most citizens of Ashara,
though the occasional page hurries by on some late errand by their master. 
The wide plaza at the bottom of the temple hill can be seen to the east,
while the road continues to the west.  
~
0 0 1
D1
The tiled Terandor Plaza is just to the east, near the bottom of a large hill.
~
~
0 0 900
D3
Garentar Road continues to the west from here.
~
~
0 0 906
S
#906
{WGarentar Road{x~
This small street is simply pack dirt underfoot, and meets the towering
city wall to the north and west.  The wall is made of giant blocks of grey
stone, stacked higher and higher till no man could easily scale the walls. 
Even the sounds of the surrounding wilds cannot be heard from here.  
~
0 0 1
D1
The road turns to the east here.
~
~
0 0 905
D2
The road turns to the south here.
~
~
0 0 907
S
#907
{WGarentar Road: Near the Market{x~
The dirt road here leading to the north changes here, into a large
expanse of grassy field to the south.  During the day, the sounds of the
market fill your ears, and the many colors swirling about dazzle the eye as
well.  At night, the place is locked tight, and under heavy guard.  
~
0 0 1
D0
~
~
0 0 906
D2
~
~
0 0 949
S
#908
Un-Named Street *1*~
~
0 0 1
D1
~
~
0 0 909
D3
~
~
0 0 900
S
#909
Un-Named Street *1*~
~
0 0 1
D2
~
~
0 0 910
D3
~
~
0 0 908
S
#910
Un-Named Street *1*~
~
0 0 1
D0
~
~
0 0 909
D1
~
~
0 0 945
S
#911
Main-Street Type~
~
0 0 1
D0
~
~
0 0 900
D2
~
~
0 0 912
S
#912
Main-Street Type~
~
0 0 1
D0
~
~
0 0 911
D2
~
~
0 0 913
S
#913
Main-Street Type~
loud shop to the west, another shop to the east
~
0 0 1
D0
~
~
0 0 912
D1
~
~
0 0 915
D2
~
~
0 0 916
D3
~
~
0 0 914
S
#914
{WThe Forge{x~
doesn't make sense that a forge would be in market field, so its here.
maybe a rep. from this shop could be in the field, selling limited stuff
~
0 262152 11
D1
~
~
0 0 913
S
#915
{WThe Glassbow{x~
glass shop... glasses, mirrors, etc.
anything with glass as its basic component
~
0 262152 11
D3
~
~
0 0 913
S
#916
Main-Street Type: Intersection~
west to trainer's ???
homes to west, as well
~
0 0 1
D0
~
~
0 0 913
D2
~
~
0 0 920
D3
~
~
0 0 917
S
#917
Un-Named Street *2*~
~
0 0 1
D1
~
~
0 0 916
D3
~
~
0 0 918
S
#918
Un-Named Street *2*~
~
0 0 1
D0
~
~
0 0 926
D1
~
~
0 0 917
D2
~
~
0 0 927
D3
~
~
1 0 919
S
#919
Inside the ???~
trainer's
~
0 263180 11
D1
~
~
1 0 918
S
#920
Main-Street Type: Intersection~
east to prac'ers ???
homes to east, as well
~
0 0 11
D0
~
~
0 0 916
D1
~
~
0 0 921
D2
~
~
0 0 928
S
#921
Un-Named Street *3*~
~
0 0 1
D1
~
~
0 0 922
D3
~
~
0 0 920
S
#922
Un-Named Street *3*~
~
0 0 1
D0
~
~
0 0 924
D1
~
~
0 0 923
D2
~
~
0 0 925
D3
~
~
0 0 921
S
#923
Inside the ???~
prac'er
~
0 263180 11
D3
~
~
0 0 922
S
#924
In a Home~
~
0 8 11
D2
~
~
0 0 922
S
#925
In a Home~
~
0 8 11
D0
~
~
0 0 922
S
#926
In a Home~
~
0 8 11
D2
~
~
0 0 918
S
#927
In a Home~
~
0 8 11
D0
~
~
0 0 918
S
#928
Main-Street Type~
~
0 0 1
D0
~
~
0 0 920
D2
~
~
0 0 929
S
#929
Main-Street Type~
east to inn
west to adventurer's supply type place
~
0 0 1
D0
~
~
0 0 928
D1
~
~
0 0 932
D2
~
~
0 0 930
D3
~
~
0 0 931
S
#930
Main-Street Type~
~
0 0 1
D0
~
~
0 0 929
D2
~
~
0 0 936
S
#931
Adventurer's Needs~
~
0 262152 11
D1
~
~
0 0 929
S
#932
The Ashara Inn~
rename later
coatroom/walkway from the cold
~
0 8 11
D1
~
~
0 0 933
D3
~
~
0 0 929
S
#933
The Ashara Inn~
inn proper: bar to north, stairs up
~
0 8 11
D0
~
~
0 0 934
D3
~
~
0 0 932
D4
~
~
0 0 935
S
#934
By the Bar~
~
0 8 11
D2
~
~
0 0 933
S
#935
Upstairs at the Inn~
common room for sleeping
individual rooms off of this or no?
~
0 8 11
D5
~
~
0 0 933
S
#936
Main-Street Type~
end of street
east to mage's tower
west to pet store
~
0 0 1
D0
~
~
0 0 930
D1
~
~
0 0 941
D3
~
~
0 0 937
S
#937
Un-Named Street 4~
~
0 0 1
D1
~
~
0 0 936
D3
~
~
0 0 938
S
#938
Un-Named Street 4~
north to pet store
east to main street's end
~
0 0 1
D0
~
~
0 0 939
D1
~
~
0 0 937
S
#939
Pet Store~
~
0 263180 11
D2
~
~
0 0 938
S
#940
Pet Store Back Room~
~
0 820224 11
S
#941
Un-Named Street #4~
~
0 0 1
D1
~
~
0 0 942
D3
~
~
0 0 936
S
#942
Un-Named Street #4~
north to mage's tower
west to main street's end
~
0 0 1
D0
~
~
0 0 943
D3
~
~
0 0 941
S
#943
Mage's Tower~
~
0 8 11
D2
~
~
0 0 942
D4
~
~
0 0 944
S
#944
Magi's Lab~
portal room, enchanter, etc
~
0 263176 11
D5
~
~
0 0 943
S
#945
Road In/Out~
~
0 0 1
D1
~
~
0 0 946
D3
~
~
0 0 910
S
#946
Road In/Out~
~
0 0 11
D0
~
~
0 0 947
D3
~
~
0 0 945
S
#947
Road In/Out~
~
0 0 11
D0
~
~
0 0 948
D2
~
~
0 0 946
S
#948
Entrance to Ashara~
~
0 0 11
D2
~
~
0 0 947
S
#949
{WIn the Market Field{x~
~
0 0 2
D0
~
~
0 0 907
D1
~
~
0 0 950
D2
~
~
0 0 956
S
#950
{WIn the Market Field{x~
~
0 0 2
D1
~
~
0 0 951
D2
~
~
0 0 957
D3
~
~
0 0 949
S
#951
{WIn the Market Field{x~
~
0 0 2
D2
~
~
0 0 952
D3
~
~
0 0 950
S
#952
{WIn the Market Field{x~
~
0 0 2
D0
~
~
0 0 951
D2
~
~
0 0 953
D3
~
~
0 0 957
S
#953
{WIn the Market Field{x~
~
0 0 2
D0
~
~
0 0 952
D3
~
~
0 0 954
S
#954
{WIn the Market Field{x~
~
0 0 2
D0
~
~
0 0 957
D1
~
~
0 0 953
D3
~
~
0 0 955
S
#955
{WIn the Market Field{x~
~
0 0 2
D0
~
~
0 0 956
D1
~
~
0 0 954
S
#956
{WIn the Market Field{x~
~
0 0 2
D0
~
~
0 0 949
D1
~
~
0 0 957
D2
~
~
0 0 955
S
#957
{WThe Center of Market Field{x~
~
0 4 2
D0
~
~
0 0 950
D1
~
~
0 0 952
D2
~
~
0 0 954
D3
~
~
0 0 956
S
#0



#SPECIALS
M 908 spec_guard
S



#RESETS
O 0 903 0 900
O 0 900 0 903
O 0 901 0 904
M 0 900 1 904 1
E 0 902 0 5
M 0 908 1 907 1
S



#SHOPS
0



#MOBPROGS
#900
if hour <= 7
MOB echoat $n {m
say It's a bit early, still, friend.
say Why don't you come back when the place is open, eh?
MOB echoat $n The guard pushes you back toward the north.
MOB force $n north
MOB echoat $n {x
else
if hour <= 19
MOB echoat $n {m
emote nods as he watches you nearing the gate.
MOB echoat $n {x
if hour <= 24
MOB echoat $n {m
emote shakes his head slightly.
say Sorry, friend, but we are closed up for the night.
emote suggests you come back tommorow.
MOB echoat $n {m
MOB echoat $n The guard pushes you back toward the north.
MOB force $n north
MOB echoat $n {x
endif
~
#0

#$