/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around.
*
***************************************************************************/
/*$Id: save.c,v 1.26 2005/03/23 01:36:17 tyrion Exp $*/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#if !defined( macintosh )
extern int _filbuf args( (FILE *) );
#endif
#if defined( ultrix ) || defined( sequent )
void system args( ( char *string ) );
#endif
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [ MAX_NEST ];
// external func
void ch_stripbadinv args( ( CHAR_DATA* ch ) );
#ifdef SQL_SYSTEM
#endif
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest, bool storage ) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp, bool storage ) );
void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) );
void save_pet args( ( CHAR_DATA *ch, FILE *fp, CHAR_DATA *pet ) );
void add_alias args( ( CHAR_DATA *ch, ALIAS_DATA *pAl, char *old,
char *new ) );
void fwrite_alias args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_alias args( ( CHAR_DATA *ch, FILE *fp ) );
bool replace_missing_skills args( ( CHAR_DATA* ch, char* missing, int value ) );
char NULL_STRING[MAX_STRING_LENGTH];
/* Courtesy of Yaz of 4th Realm */
char *initial( const char *str )
{
static char strint [ MAX_STRING_LENGTH ];
strint[0] = LOWER( str[ 0 ] );
return strint;
}
/* Check to see if a player exists */
bool _stat( char *name )
{
bool found;
char strsave[256];
CHAR_DATA *ch = 0;
FILE *fp;
ch->name = str_dup( name );
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/",
capitalize( name ) );
found = ( fp = fopen( strsave, "r" ) ) != NULL;
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch, bool leftgame )
{
#ifdef SQL_SYSTEM
sql_save_dirty_char(ch, leftgame);
#else
FILE *fp;
CHAR_DATA *pet;
char buf [ MAX_STRING_LENGTH ];
char strsave [ MAX_INPUT_LENGTH ];
/*
RELIGION_DATA *pReligion;
*/
if ( IS_NPC( ch ) )
return;
if (ch->level < 2)
return;
if ( ch->desc && ch->desc->connected != CON_PLAYING)
return;
if ( ch->desc && ch->desc->original )
ch = ch->desc->original;
ch->save_time = current_time;
fclose( fpReserve );
/* player files parsed directories by Yaz 4th Realm */
#if !defined( macintosh ) && !defined( MSDOS )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR,
initial( ch->name ), "/", capitalize( ch->name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
#endif
fp = fopen( strsave, "w" );
if ( !fp )
{
sprintf( buf, "Save_char_obj: fopen %s: ", ch->name );
bug( buf, 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying )
fwrite_obj( ch, ch->carrying, fp, 0, FALSE );
if ( !IS_NPC( ch ) && ch->pcdata->storage )
fwrite_obj( ch, ch->pcdata->storage, fp, 0, TRUE );
for ( pet = ch->in_room->people; pet; pet = pet->next_in_room )
{
if (IS_NPC( pet ) )
if ( IS_SET( pet->act, ACT_PET ) && ( pet->master == ch ) )
{
/* save_pet( ch, fp, pet ); */
break;
}
}
tail_chain();
fprintf( fp, "#END\n" );
}
fclose( fp );
#if !defined( macintosh ) && !defined( MSDOS )
if( leftgame )
{
sprintf( buf, "gzip -1fq %s", strsave );
system( buf );
}
#endif
fpReserve = fopen( NULL_FILE, "r" );
#endif // SQL_SYSTEM
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn;
fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" );
fprintf( fp, "Nm %s~\n", ch->name );
if ( ch->pcdata->lname )
fprintf( fp, "Lnm %s~\n", ch->pcdata->lname );
fprintf( fp, "ShtDsc %s~\n", ch->short_descr );
fprintf( fp, "LngDsc %s~\n", ch->long_descr );
fprintf( fp, "Dscr %s~\n", ch->description );
fprintf( fp, "Prmpt %s~\n", ch->prompt );
fprintf( fp, "Sx %d\n", ch->sex );
fprintf( fp, "Cla %d\n", ch->class );
fprintf( fp, "Mlt %d\n", ch->multied );
fprintf( fp, "Race %s~\n", race_table[ ch->race ].race_full
);
fprintf( fp, "Clan %d\n", ch->clan );
fprintf( fp, "Updated %d\n", ch->updated );
fprintf( fp, "Clvl %d\n", ch->clev );
fprintf( fp, "Ctmr %d\n", ch->ctimer );
fprintf( fp, "Stun %d %d %d %d %d\n",
ch->stunned[0], ch->stunned[1], ch->stunned[2],
ch->stunned[3], ch->stunned[4] );
fprintf( fp, "ResAcid %d\n", ch->damage_mods[0] );
fprintf( fp, "ResHoly %d\n", ch->damage_mods[1] );
fprintf( fp, "ResMagic %d\n", ch->damage_mods[2] );
fprintf( fp, "ResFire %d\n", ch->damage_mods[3] );
fprintf( fp, "ResEnergy %d\n", ch->damage_mods[4] );
fprintf( fp, "ResWind %d\n", ch->damage_mods[5] );
fprintf( fp, "ResWater %d\n", ch->damage_mods[6] );
fprintf( fp, "ResIllusion %d\n", ch->damage_mods[7] );
fprintf( fp, "ResDispel %d\n", ch->damage_mods[8] );
fprintf( fp, "ResEarth %d\n", ch->damage_mods[9] );
fprintf( fp, "ResPsychic %d\n", ch->damage_mods[10] );
fprintf( fp, "ResPoison %d\n", ch->damage_mods[11] );
fprintf( fp, "ResBreath %d\n", ch->damage_mods[12] );
fprintf( fp, "ResSUmmon %d\n", ch->damage_mods[13] );
fprintf( fp, "ResPhysical %d\n", ch->damage_mods[14] );
fprintf( fp, "ResExplosive %d\n", ch->damage_mods[15] );
fprintf( fp, "ResSong %d\n", ch->damage_mods[16] );
fprintf( fp, "ResNagarom %d\n", ch->damage_mods[17] );
fprintf( fp, "ResUnholy %d\n", ch->damage_mods[18] );
fprintf( fp, "ResClan %d\n", ch->damage_mods[19] );
fprintf( fp, "WizLev %d\n", ch->wizinvis );
fprintf( fp, "Lvl %d\n", ch->level );
fprintf( fp, "Pkill %d\n", ch->pkill );
fprintf( fp, "PoisonLevel %d\n", ch->poison_level );
fprintf( fp, "Antidisarm %d\n", ch->antidisarm );
fprintf( fp, "Mounted %d\n", ch->mounted );
fprintf( fp, "Mountcharmed %d\n", ch->mountcharmed );
fprintf( fp, "Mountshort %s~\n", ch->mountshort );
fprintf( fp, "Trst %d\n", ch->trust );
fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Wizbt %d\n", ch->wizbit );
fprintf( fp, "ArenaWins %d\n", ch->pcdata->awins );
fprintf( fp, "ArenaLoses %d\n", ch->pcdata->alosses );
fprintf( fp, "MobKills %d\n", ch->pcdata->mobkills );
fprintf( fp, "Wizbt %d\n", ch->wizbit );
fprintf( fp, "Playd %d\n",
ch->played + (int) ( current_time - ch->logon ) );
fprintf( fp, "Note %ld\n", ch->last_note );
fprintf( fp, "Room %d\n",
( IS_SET(ch->in_room->area->area_flags, AREA_NO_SAVE) ?
(ch->in_room->area->recall) : (
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room )
? ch->was_in_room->vnum
: ch->in_room->vnum)) );
fprintf( fp, "HpMnMvBp %d %d %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->bp, ch->max_bp );
fprintf( fp, "Gold %d\n", ch->gold );
fprintf( fp, "GRank %d\n", ch->guild_rank );
fprintf( fp, "Guild %s~\n",
(ch->guild != NULL) ? ch->guild->name : "\0" );
fprintf( fp, "RNumber %d\n", ch->religion );
fprintf( fp, "Recall %d\n", ch->pcdata->recall );
fprintf( fp, "Rtimer %d\n", ch->rtimer );
fprintf( fp, "Exp %d\n", ch->exp );
fprintf( fp, "Act %d\n", ch->act );
fprintf( fp, "Act2 %d\n", ch->act2 );
fprintf( fp, "AffdBy %ld\n", ch->affected_by );
fprintf( fp, "AffdBy2 %ld\n", ch->affected_by2 );
fprintf( fp, "AffdBy3 %ld\n", ch->affected_by3 );
fprintf( fp, "AffdBy4 %ld\n", ch->affected_by4 );
fprintf( fp, "AffdByp %ld\n", ch->affected_by_powers );
fprintf( fp, "AffdByw %ld\n", ch->affected_by_weaknesses );
fprintf( fp, "ImmBits %ld\n", ch->imm_flags );
fprintf( fp, "ResBits %ld\n", ch->res_flags );
fprintf( fp, "VulBits %ld\n", ch->vul_flags );
fprintf( fp, "Shields %d\n", ch->shields );
/* Bug fix from Alander */
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Prac %d\n", ch->practice );
fprintf( fp, "SavThr %d\n", ch->saving_throw );
fprintf( fp, "Align %d\n", ch->alignment );
fprintf( fp, "Hit %d\n", ch->hitroll );
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "Armr %d\n", ch->armor );
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Deaf %d\n", ch->deaf );
fprintf( fp, "Corpses %d\n", ch->pcdata->corpses );
fprintf( fp, "QuestPnts %d\n", ch->questpoints );
fprintf( fp, "QuestNext %d\n", ch->nextquest );
fprintf( fp, "QuestCount %d\n", ch->countdown );
fprintf( fp, "QuestObj %d\n", ch->questobj );
fprintf( fp, "QuestMob %d\n", ch->questmob );
if (ch->questgiver)
fprintf( fp, "QuestGiver %d\n", ch->questgiver->pIndexData->vnum );
fprintf( fp, "RQuestPnts %d\n", ch->rquestpoints );
fprintf( fp, "RQuestNext %d\n", ch->rnextquest );
if ( IS_NPC( ch ) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Paswd %s~\n", ch->pcdata->pwd );
fprintf( fp, "Speak %d\n", ch->speaking );
fprintf( fp, "Learn %d\n", ch->pcdata->learn );
fprintf( fp, "Bmfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bmfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Bmfsin %s~\n", ch->pcdata->bamfsin );
fprintf( fp, "Bmfsout %s~\n", ch->pcdata->bamfsout );
fprintf( fp, "Bank %d\n", ch->pcdata->bankaccount);
fprintf( fp, "BankShares %d\n", ch->pcdata->shares );
fprintf( fp, "Immskll %s~\n", ch->pcdata->immskll );
fprintf( fp, "Ttle %s~\n", ch->pcdata->title );
fprintf( fp, "WhoTxt %s~\n", ch->pcdata->who_text );
fprintf( fp, "AtrPrm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex,
ch->pcdata->perm_con );
fprintf( fp, "AtrMd %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis,
ch->pcdata->mod_dex,
ch->pcdata->mod_con );
fprintf( fp, "Cond %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2] );
fprintf( fp, "Pglen %d\n", ch->pcdata->pagelen );
for ( sn = 0; sn < MAX_LANGUAGE; sn++)
{
fprintf( fp, "Lang %d '%s'\n",
ch->language[sn], lang_table[sn].name );
}
for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ )
{
if ( skill_table[sn].name && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Skll %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
}
for ( paf = ch->affected; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
fprintf( fp, "Aff %3d %3d %3d %3d %10d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
for ( paf = ch->affected2; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
fprintf( fp, "Aff2 %3d %3d %3d %3d %10d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
for ( paf = ch->affected3; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
fprintf( fp, "Aff3 %3d %3d %3d %3d %10d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
for ( paf = ch->affected4; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
fprintf( fp, "Aff4 %3d %3d %3d %3d %10d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
for ( paf = ch->affected_powers; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
fprintf( fp, "Affp %3d %3d %3d %3d %10d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
for ( paf = ch->affected_weaknesses; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
fprintf( fp, "Affw %3d %3d %3d %3d %10d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
if ( ch->pcdata && ch->pcdata->alias_list )
{
ALIAS_DATA *pAl;
for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl->next )
fprintf( fp, "Alias %s~ %s~\n",
pAl->old, pAl->_new );
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest,
bool storage )
{
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content )
fwrite_obj( ch, obj->next_content, fp, iNest, storage );
/*
* Castrate storage characters.
*/
/* Changed it so that objects are now saved, even if higher level. */
/*
if ( ( ch->level < obj->level && ch->class == ch->multied )
|| obj->item_type == ITEM_KEY
|| obj->deleted )
return;
*/
if ( obj->item_type == ITEM_KEY || obj->deleted )
return;
if ( obj->item_type == ITEM_VODOO || obj->deleted )
return;
if ( storage )
fprintf( fp, "#STORAGE\n" );
else
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "Description %s~\n", obj->description );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "DurabilityMax %d\n", obj->durability_max );
fprintf( fp, "DurabilityCur %d\n", obj->durability_cur );
fprintf( fp, "ExtraFlags %d\n", obj->extra_flags );
fprintf( fp, "ExtraFlags2 %d\n", obj->extra_flags2 );
fprintf( fp, "ExtraFlags3 %d\n", obj->extra_flags3 );
fprintf( fp, "ExtraFlags4 %d\n", obj->extra_flags4 );
fprintf( fp, "WearFlags %d\n", obj->wear_flags );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Timer %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
fprintf( fp, "Values %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
fprintf( fp, "Activates %d %d %d %d\n",
obj->ac_type, obj->ac_vnum, obj->ac_charge[0], obj->ac_charge[1] );
fprintf( fp, "AcSpell %s~\n", obj->ac_spell );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_IMPLANTED:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_LENSE:
case ITEM_GUN:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
default:
break;
}
for ( paf = obj->affected; paf; paf = paf->next )
{
fprintf( fp, "Affect %d %d %d %d %d\n",
skill_table[paf->type].slot,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector );
}
for ( ed = obj->extra_descr; ed; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains )
fwrite_obj( ch, obj->contains, fp, iNest + 1, storage );
tail_chain();
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
#ifdef SQL_SYSTEM
bool found;
CHAR_DATA* ch = sql_load_char( name );
if (ch)
{
ch->desc = d;
d->character = ch;
return TRUE;
} else
{
ch = new_char();
clear_char(ch);
ch->desc = d;
ch->new = TRUE;
d->character = ch;
return FALSE;
}
#else
FILE *fp;
static PC_DATA pcdata_zero;
CHAR_DATA *ch;
char buf [ MAX_STRING_LENGTH ];
#if !defined( MSDOS )
#endif
char strsave [ MAX_INPUT_LENGTH ];
bool found;
memset(&pcdata_zero, 0, sizeof(PC_DATA));
ch = new_char();
clear_char( ch );
ch->pcdata = new_pc();
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->prompt = str_dup( "<%hhp %mm %vmv> " );
ch->last_note = 0;
ch->fixed_error = FALSE;
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_PROMPT
| PLR_ANSI
| PLR_COMBAT;
ch->act2 = 0;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->bamfsin = str_dup( "" );
ch->pcdata->bamfsout = str_dup( "" );
ch->pcdata->immskll = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->who_text = str_dup( "" );
ch->pcdata->awins = 0;
ch->pcdata->alosses = 0;
if(!IS_NPC( ch ) )
{
ch->pcdata->perm_str = 0;
ch->pcdata->perm_int = 0;
ch->pcdata->perm_wis = 0;
ch->pcdata->perm_dex = 0;
ch->pcdata->perm_con = 0;
}
if(IS_NPC( ch ) )
{
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
}
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->pagelen = 20;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->switched = FALSE;
ch->combat_timer = 0; /* XOR */
ch->summon_timer = 0; /* XOR */
ch->imm_flags = 0; /* XOR */
ch->res_flags = 0; /* XOR */
ch->vul_flags = 0; /* XOR */
ch->guild = NULL; /* XOR */
ch->pcdata->bankaccount = 0; /* TRI */
ch->pcdata->shares = 0;
ch->pcdata->alias_list = NULL; /* TRI */
ch->pcdata->corpses = 0; /* Tyrion */
ch->poison_level = 0; /* Tyrion */
found = FALSE;
fclose( fpReserve );
/* parsed player file directories by Yaz of 4th Realm */
/* decompress if .gz file exists - Thx Alander */
#if !defined( macintosh ) && !defined( MSDOS )
sprintf( strsave, "%s%s%s%s.gz", PLAYER_DIR, initial( ch->name ),
"/", capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) )
{
fclose( fp );
sprintf( buf, "gzip -dfq %s", strsave );
system( buf );
}
#endif
#if !defined( macintosh ) && !defined( MSDOS )
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
"/", capitalize( name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
#endif
if ( ( fp = fopen( strsave, "r" ) ) )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp, FALSE );
else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp );
else if ( !str_cmp( word, "STORAGE" ) ) fread_obj ( ch, fp, TRUE );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
ch_stripbadinv( ch );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
#endif
return found;
}
/*
* Read in a char.
*/
#if defined( KEY )
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char *word;
char *race;
char buf [ MAX_STRING_LENGTH ];
bool fMatch;
int temp;
ch->religion = 0;
ch->pcdata->recall = RECALL_RELIGION_DEFAULT;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "Act2", ch->act2, fread_number( fp ) );
KEY( "AffdBy", ch->affected_by, fread_number( fp ) );
KEY( "AffdBy2", ch->affected_by2, fread_number( fp ) );
KEY( "AffdBy3", ch->affected_by3, fread_number( fp ) );
KEY( "AffdBy4", ch->affected_by4, fread_number( fp ) );
KEY( "AffdByp", ch->affected_by_powers, fread_number( fp ) );
KEY( "AffdByw", ch->affected_by_weaknesses, fread_number( fp ) );
KEY( "Align", ch->alignment, fread_number( fp ) );
KEY( "Antidisarm", ch->antidisarm, fread_number( fp ) );
KEY( "ArenaWins", ch->pcdata->awins, fread_number( fp ) );
KEY( "ArenaLoses", ch->pcdata->alosses, fread_number( fp ) );
KEY( "Armr", ch->armor, fread_number( fp ) );
if ( IS_SET( ch->act2, PLR_RELQUEST) )
{
REMOVE_BIT( ch->act2, PLR_RELQUEST);
ch->rnextquest = number_range(10, 30);
ch->rcountdown = 0;
}
if ( !str_cmp( word, "Aff" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->deleted = FALSE;
paf->next = ch->affected;
ch->affected = paf;
if ( !is_sn(paf->type) || paf->type == 0 )
paf->deleted = TRUE;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Aff2" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->deleted = FALSE;
paf->next = ch->affected2;
ch->affected2 = paf;
if ( !is_sn(paf->type) || paf->type == 0 )
paf->deleted = TRUE;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Aff3" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->deleted = FALSE;
paf->next = ch->affected3;
ch->affected3 = paf;
if ( !is_sn(paf->type) || paf->type == 0 )
paf->deleted = TRUE;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Aff4" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->deleted = FALSE;
paf->next = ch->affected4;
ch->affected4 = paf;
if ( !is_sn(paf->type) || paf->type == 0 )
paf->deleted = TRUE;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Affp" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->deleted = FALSE;
paf->next = ch->affected_powers;
ch->affected_powers = paf;
if ( !is_sn(paf->type) || paf->type == 0 )
paf->deleted = TRUE;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Affw" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->deleted = FALSE;
paf->next = ch->affected_weaknesses;
ch->affected_weaknesses = paf;
if ( !is_sn(paf->type) || paf->type == 0 )
paf->deleted = TRUE;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Alias" ) )
{
ALIAS_DATA *pAl;
fMatch = TRUE;
if ( !ch->pcdata )
{
bug("Fread_char: Alias without pcdata",0);
fread_string(fp);
fread_string(fp);
break;
}
pAl = new_alias();
pAl->old = fread_string(fp);
pAl->_new = fread_string(fp);
pAl->next = ch->pcdata->alias_list;
ch->pcdata->alias_list = pAl;
break;
}
if ( !str_cmp( word, "AtrMd" ) )
{
ch->pcdata->mod_str = fread_number( fp );
ch->pcdata->mod_int = fread_number( fp );
ch->pcdata->mod_wis = fread_number( fp );
ch->pcdata->mod_dex = fread_number( fp );
ch->pcdata->mod_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AtrPrm" ) )
{
ch->pcdata->perm_str = fread_number( fp );
ch->pcdata->perm_int = fread_number( fp );
ch->pcdata->perm_wis = fread_number( fp );
ch->pcdata->perm_dex = fread_number( fp );
ch->pcdata->perm_con = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'B':
KEY( "Bmfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bmfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bmfsin", ch->pcdata->bamfsin, fread_string( fp ) );
KEY( "Bmfsout", ch->pcdata->bamfsout, fread_string( fp ) );
KEY( "Bank", ch->pcdata->bankaccount, fread_number( fp ) );
KEY( "BankShares", ch->pcdata->shares, fread_number( fp ) );
break;
case 'C':
KEY( "Clan", ch->clan, fread_number( fp ) );
KEY( "Clvl", ch->clev, fread_number( fp ) );
KEY( "Ctmr", ch->ctimer, fread_number( fp ) );
KEY( "Cla", ch->class, fread_number( fp ) );
KEY( "Corpses", ch->pcdata->corpses, fread_number( fp ) );
if ( !str_cmp( word, "Cond" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'D':
KEY( "Dam", ch->damroll, fread_number( fp ) );
KEY( "Deaf", ch->deaf, fread_number( fp ) );
KEY( "Dscr", ch->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
/* Coders have "insane" trusts for a reason ELVIS *
* -- Altrag */
if ( ch->trust > L_CON && ch->level < L_IMP && !IS_CODER(ch) )
ch->trust = 0;
return;
}
KEY( "Exp", ch->exp, fread_number( fp ) );
KEY( "Email", ch->pcdata->email, fread_string( fp ) );
break;
case 'G':
KEY( "Gold", ch->gold, fread_number( fp ) );
/* XOR */
KEY( "GRank", ch->guild_rank, fread_number( fp ) );
if(!str_cmp(word, "Guild"))
{
int i;
char *guild;
guild = fread_string(fp);
fMatch = TRUE;
for(i = 0;guild_table[i].name[0] != '\0';i++)
{
if(!strcmp(guild_table[i].name, guild))
{
ch->guild = &(guild_table[i]);
break;
}
}
}
break;
case 'H':
KEY( "Hit", ch->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HpMnMvBp" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
ch->bp = fread_number( fp );
ch->max_bp = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY ( "Immskll", ch->pcdata->immskll, fread_string( fp ) );
KEY( "ImmBits", ch->imm_flags, fread_number( fp ) );
break;
case 'L':
KEY( "Lnm", ch->pcdata->lname, fread_string( fp ) );
KEY( "Lvl", ch->level, fread_number( fp ) );
KEY( "Learn", ch->pcdata->learn, fread_number( fp ) );
if ( !str_cmp( word, "Lang" ) )
{
int ln;
int value;
value = fread_number( fp );
ln = lang_lookup( fread_word( fp ) );
if ( ln < 0 )
bug( "Fread_char: unknown language.", 0 );
else
ch->language[ln] = value;
fMatch = TRUE;
}
if ( !str_cmp( word, "LngDsc" ) )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
break;
case 'M':
KEY( "Mlt", ch->multied, fread_number( fp ) );
KEY( "Mounted", ch->mounted, fread_number( fp ) );
KEY( "Mountcharmed",ch->mountcharmed, fread_number( fp ) );
KEY( "Mountshort", ch->mountshort, fread_string( fp ) );
KEY( "MobKills", ch->pcdata->mobkills, fread_number( fp ) );
case 'N':
if ( !str_cmp( word, "Nm" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
KEY( "Note", ch->last_note, fread_number( fp ) );
break;
case 'P':
KEY( "Pglen", ch->pcdata->pagelen, fread_number( fp ) );
KEY( "Paswd", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Playd", ch->played, fread_number( fp ) );
KEY( "PoisonLevel", ch->poison_level, fread_number( fp ) );
KEY( "Pos", ch->position, fread_number( fp ) );
KEY( "Prac", ch->practice, fread_number( fp ) );
KEY( "Pkill", ch->pkill, fread_number( fp ) );
KEY( "Prmpt", ch->prompt, fread_string( fp ) );
KEY( "Plan", ch->pcdata->plan, fread_string( fp ) );
break;
case 'Q':
KEY( "QuestPnts", ch->questpoints, fread_number( fp ) );
KEY( "QuestNext", ch->nextquest, fread_number( fp ) );
KEY( "QuestCount", ch->countdown, fread_number( fp ) );
KEY( "QuestObj", ch->questobj, fread_number( fp ) );
KEY( "QuestMob", ch->questmob, fread_number( fp ) );
KEY( "QuestGiver", ch->questgiver, get_char_world( ch, get_mob_index( fread_number( fp) )->player_name));
break;
case 'R':
KEY( "Rce", ch->race, fread_number( fp ) );
KEY( "Recall", ch->pcdata->recall, fread_number( fp ) );
KEY( "Religion", ch->nullstring, fread_string( fp ) );
KEY( "ReligionN", ch->nullstring, fread_string( fp ) );
KEY( "ResBits", ch->res_flags, fread_number( fp ) );
KEY( "RNumber", ch->religion, fread_number( fp ) );
KEY( "Rtimer", ch->rtimer, fread_number( fp ) );
KEY( "RQuestPnts", ch->rquestpoints, fread_number( fp ) );
KEY( "RQuestNext", ch->rnextquest, fread_number( fp ) );
KEY( "ResAcid", ch->damage_mods[0], fread_number( fp ));
KEY( "ResHoly", ch->damage_mods[1], fread_number(fp));
KEY( "ResMagic", ch->damage_mods[2], fread_number(fp));
KEY( "ResFire", ch->damage_mods[3], fread_number(fp));
KEY( "ResEnergy", ch->damage_mods[4], fread_number(fp));
KEY( "ResWind", ch->damage_mods[5], fread_number(fp));
KEY( "ResWater", ch->damage_mods[6], fread_number(fp));
KEY( "ResIllusion", ch->damage_mods[7], fread_number(fp));
KEY( "ResDispel", ch->damage_mods[8], fread_number(fp));
KEY( "ResEarth", ch->damage_mods[9], fread_number(fp));
KEY( "ResPsychic", ch->damage_mods[10], fread_number(fp));
KEY( "ResPoison", ch->damage_mods[11], fread_number(fp));
KEY( "ResBreath", ch->damage_mods[12], fread_number(fp));
KEY( "ResSummon", ch->damage_mods[13], fread_number(fp));
KEY( "ResPhysical", ch->damage_mods[14], fread_number(fp));
KEY( "ResExplosive", ch->damage_mods[15],fread_number(fp ));
KEY( "ResSong", ch->damage_mods[16], fread_number(fp));
KEY( "ResNagarom", ch->damage_mods[17], fread_number(fp));
KEY( "ResUnholy", ch->damage_mods[18], fread_number(fp));
KEY( "ResClan", ch->damage_mods[19], fread_number(fp));
KEY( "RQuestCount", temp, fread_number(fp));
KEY( "RQuestObj", temp, fread_number(fp));
KEY( "RQuestMob", temp, fread_number(fp));
if ( !str_cmp( word, "Race" ) )
{
race = fread_string( fp );
ch->race = race_lookup( race );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( !ch->in_room )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
if ( ch->in_room->vnum >= REL_VNUM_LOWER &&
ch->in_room->vnum <= REL_VNUM_UPPER )
{
REMOVE_BIT(ch->act2, PLR_RELQUEST); // Just in case
ch->rnextquest = number_range(15, 30);
ch->in_room = get_room_index( ROOM_VNUM_TEMPLE );
}
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavThr", ch->saving_throw, fread_number( fp ) );
KEY( "Sx", ch->sex, fread_number( fp ) );
if ( !str_cmp( word, "Stun" ) )
{
ch->stunned[0] = fread_number( fp );
ch->stunned[1] = fread_number( fp );
ch->stunned[2] = fread_number( fp );
ch->stunned[3] = fread_number( fp );
ch->stunned[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "ShtDsc" ) )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
KEY( "Security", ch->pcdata->security, fread_number( fp ) ); /* OLC */
KEY( "Shields", ch->shields, fread_number( fp ) );
KEY( "Speak", ch->speaking, fread_number( fp ) );
if ( !str_cmp( word, "Skll" ) )
{
int sn;
int value;
value = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
{
if (!replace_missing_skills(ch, word, value))
log_string("Fread_char: unknown skill.", CHANNEL_BUILD, L_APP);
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY( "Trst", ch->trust, fread_number( fp ) );
/* keeps people from having obsene trusts --- ELVIS */
/* The insane trusts have a purpose -- Altrag */
if ( !str_cmp( word, "Ttle" ) )
{
ch->pcdata->title = fread_string( fp );
if ( isalpha( ch->pcdata->title[0] )
|| isdigit( ch->pcdata->title[0] ) )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'U':
ch->updated = 0;
KEY( "Updated", ch->updated, fread_number( fp ) );
break;
case 'V':
KEY( "VulBits", ch->vul_flags, fread_number( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wimp", ch->wimpy, fread_number( fp ) );
KEY( "WhoTxt", ch->pcdata->who_text, fread_string( fp ) );
KEY( "Wizbt", ch->wizbit, fread_number( fp ) );
KEY( "WizLev", ch->wizinvis, fread_number( fp ) );
break;
}
/* Make sure old chars have this field - Kahn */
if ( !ch->pcdata->pagelen )
ch->pcdata->pagelen = 20;
if ( !ch->prompt || ch->prompt == '\0' )
ch->prompt = str_dup ( "<%hhp %mm %vmv> " );
/* Make sure old chars do not have pagelen > 60 - Kahn */
if ( ch->pcdata->pagelen > 60 )
ch->pcdata->pagelen = 60;
if ( !fMatch )
{
sprintf(buf, "Fread_char: no match :: %s", word);
bug( buf, 0 );
fread_to_eol( fp );
}
}
}
void fread_obj( CHAR_DATA *ch, FILE *fp, bool storage )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
obj = new_obj();
*obj = obj_zero;
obj->durability_max = 100;
obj->durability_cur = 100;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
obj->deleted = FALSE;
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Activates") )
{
obj->ac_type = fread_number( fp );
obj->ac_vnum = fread_number( fp );
obj->ac_charge[0] = fread_number( fp );
obj->ac_charge[1] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AcSpell" ) )
{
char* tmp = fread_string( fp );
if (!str_cmp(tmp, str_empty))
tmp = str_dup( "reserved" );
obj->ac_spell = tmp;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Affect" ) )
{
AFFECT_DATA *paf;
paf = new_affect();
paf->type = fread_number( fp );
paf->type = slot_lookup(paf->type);
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "DurabilityMax", obj->durability_max, fread_number( fp ) );
KEY( "DurabilityCur", obj->durability_cur, fread_number( fp ) );
break;
case 'E':
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtraFlags2", obj->extra_flags2, fread_number( fp ) );
KEY( "ExtraFlags3", obj->extra_flags3, fread_number( fp ) );
KEY( "ExtraFlags4", obj->extra_flags4, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || !fVnum )
{
bug( "Fread_obj: incomplete object.", 0 );
free_obj( obj);
return;
}
else
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
if ( iNest == 0 || !rgObjNest[iNest] )
{
if ( storage && !IS_NPC( ch ) )
obj_to_storage( obj, ch );
else
obj_to_char( obj, ch );
}
else
{
obj_to_obj( obj, rgObjNest[iNest-1] );
if (storage) { ch->pcdata->storcount++; } /* Keep accurate count of storage - Ahsile */
}
if ( obj->item_type == ITEM_POTION )
SET_BIT( obj->extra_flags, ITEM_NO_LOCATE );
/*
if ( IS_SET(obj->extra_flags2, ITEM_DISPEL ) )
REMOVE_BIT(obj->extra_flags2, ITEM_DISPEL );
*/
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) ) /* OLC */
{
int vnum;
vnum = fread_number( fp );
if ( !( obj->pIndexData = get_obj_index( vnum ) ) )
obj->pIndexData = get_obj_index( OBJ_VNUM_DUMMY );
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( obj->name, 0 );
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
}
void save_pet( CHAR_DATA *ch, FILE *fp, CHAR_DATA *pet )
{
#ifndef SQL_SYSTEM
fprintf( fp, "#PET\n" );
fprintf( fp, "%d %d %d %d %ld %ld %ld %ld\n", pet->pIndexData->vnum, pet->hit, pet->max_hit,
pet->act, pet->affected_by, pet->affected_by2, pet->affected_by3, pet->affected_by4 );
fprintf( fp, "\n" );
#endif
return;
}
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
MOB_INDEX_DATA *pMob;
CHAR_DATA *pet;
int vnum;
vnum = fread_number( fp );
if ( ( pMob = get_mob_index( vnum ) ) == NULL ||
( pet = create_mobile( pMob ) ) == NULL )
{
for ( vnum = 0; vnum < 5; vnum++ )
fread_number( fp );
return;
}
char_to_room( pet, ch->in_room );
pet->master = ch;
pet->hit = fread_number( fp );
pet->max_hit = fread_number( fp );
pet->act = fread_number( fp );
pet->affected_by = fread_number( fp ) | AFF_CHARM;
pet->affected_by2 = fread_number( fp );
pet->affected_by3 = fread_number( fp );
pet->affected_by4 = fread_number( fp );
return;
}
void fread_alias( CHAR_DATA *ch, FILE *fp )
{
ALIAS_DATA *iAl;
iAl = ch->pcdata->alias_list;
for ( ; ; )
{
char *word = NULL;
char *word1 = NULL;
char letter;
letter = fread_letter( fp );
bug("letter: %c", letter );
switch( letter )
{
case '~' :
fread_to_eol( fp );
return;
default:
ungetc( letter, fp );
word = fread_string( fp );
word1 = fread_string( fp );
add_alias( ch, iAl, word, word1 );
fread_to_eol( fp );
sprintf( log_buf, "%s %s", word, word1 );
bug( log_buf, 0 );
break;
}
}
return;
}
void fwrite_alias( CHAR_DATA *ch, FILE *fp )
{
ALIAS_DATA *pAl;
fprintf(fp, "#ALIAS\n");
for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl->next )
{
fprintf( fp, "%s~ %s~\n", pAl->old, pAl->_new );
bug( "Writing alias...", 0 );
}
fprintf( fp, "~\n\n" );
return;
}
/*
* Assumes ch->pcdata->corpses & that it is initialized to 0.
* This routine WILL NOT work as written without it.
* checks to make sure corpse is not empty before
* reading/writing the corpse file.
*/
void corpse_back( CHAR_DATA *ch, OBJ_DATA *corpse )
{
FILE *fp;
OBJ_DATA *obj, *obj_next;
OBJ_DATA *obj_nest, *objn_next;
char strsave[MAX_INPUT_LENGTH ];
char buf [MAX_STRING_LENGTH];
int corpse_cont[1024];
int item_level [1024];
int c =1;
int checksum1 =0;
int checksum2 =0;
/* Don't do anything if the corpse is empty */
if (!corpse->contains)
return;
if ( IS_NPC( ch ) )
return;
/* Ok, it isn't empty determine the # of items in the corpse.
* Store the items in the LAST number of the array to write
* it backwards. Easiest way to do it.
*/
for ( obj = corpse->contains; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->item_type == ITEM_POTION )
continue;
corpse_cont[c] = obj->pIndexData->vnum;
item_level[c] = obj->level;
checksum1 += corpse_cont[c];
checksum2 += item_level[c];
++c;
if ( obj->contains) /* get stuff in containers */
{
for ( obj_nest = obj->contains; obj_nest; obj_nest = objn_next )
{
objn_next = obj_nest->next_content;
if ( obj_nest->item_type == ITEM_POTION )
continue;
corpse_cont[c] = obj_nest->pIndexData->vnum;
item_level[c] = obj_nest->level;
checksum1 += corpse_cont[c];
checksum2 += item_level[c];
++c;
}
}
}
/* Check the corpse for only one item. Assumes if true the the player
* died trying to retrieve their corpse. Change it if you like.
*/
if (c <= 2 )
return;
/* Add in the number of items and checksum for validation check */
corpse_cont[0] = c -1;
item_level[0] = c -1;
corpse_cont[c+1] = checksum1;
item_level[c+1] = checksum2;
/* Ok now we have a corpse to save */
fclose( fpReserve );
#if !defined( macintosh ) && !defined( MSDOS )
sprintf( strsave, "%s%s%s%s.cps", PLAYER_DIR,
initial( ch->name ), "/", capitalize( ch->name ) );
#else
sprintf( strsave, "%s%s.cps", PLAYER_DIR, capitalize( ch->name ) );
#endif
if ( !( fp = fopen( strsave, "w" ) ) )
{
sprintf( buf, "Corpse back: fopen %s: ", ch->name );
bug( buf, 0 );
perror( strsave );
}
else
{
int i;
for ( i = 0 ; i < c ; i++ )
{
fprintf( fp, "%d ", corpse_cont[i] );
fprintf( fp, "%d ", item_level[i] );
}
fprintf( fp, "%d ", corpse_cont[i+1] );
fprintf( fp, "%d\n", item_level[i+1] );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
ch->pcdata->corpses = 1;
return;
fclose( fpReserve );
/* Okay, it isn't the first corpse, read the rest */
/* NOTICE THIS NEXT PART IS COMMENTED OUT */
/*
if ( !( fp = fopen( strsave, "r" ) ) )
{
sprintf( buf, "Corpse back: fopen %s: ", ch->name );
bug( buf, 0 );
perror( strsave );
}
else
{
for ( i=4 ; i > 0 ; i-- )
{
corpse_cont[i][0] = fread_number( fp );
item_level[i][0] = fread_number( fp );
if ( corpse_cont[i][0] == 99 )
break;
for ( c = 1 ; c < corpse_cont[i][0] +2 ; c++ )
{
corpse_cont[i][c] = fread_number ( fp );
item_level[i][c] = fread_number ( fp );
}
}
}
fclose( fp );
if ( !( fp = fopen( strsave, "w" ) ) )
{
sprintf( buf, "Corpse back: fopen %s: ", ch->name );
bug( buf, 0 );
perror( strsave );
}
else
{
for ( i=5 ; i > 0 ; i-- )
{
if ( corpse_cont[i][0] == 99 )
break;
fprintf( fp, "%d ", corpse_cont[i][0] );
fprintf( fp, "%d ", item_level[i][0] );
checksum1 = 0;
checksum2 = 0;
for ( c = 1 ; c < corpse_cont[i][0] +1 ; c++ )
{
fprintf( fp, "%d " , corpse_cont[i][c] );
fprintf( fp, "%d " , item_level[i][c] );
checksum1 += corpse_cont[i][c];
checksum2 += item_level[i][c];
}
fprintf( fp, "%d ", checksum1 );
fprintf( fp, "%d\n", checksum2 );
}
fprintf( fp, "99 99" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
*/
}
/*
* Replace missing skills with new ones.
*
* If you remove a skill from the game, add it here
* so that we dont get tons of log messages. Even if you
* don't replace the skill with anything, just return TRUE
* - Ahsile
*/
bool replace_missing_skills( CHAR_DATA* ch, char* missing, int value )
{
if ( !str_cmp(missing, "mana shield ") )
{
ch->pcdata->learned[skill_lookup("mana shield")] = value;
return TRUE;
}
else if (!str_cmp( missing, "turn evil") )
{
return TRUE;
}
else if (!str_cmp( missing, "dispel evil") )
{
return TRUE;
}
else if (!str_cmp( missing, "scribe") )
{
ch->pcdata->learned[skill_lookup("inscription")] = value;
return TRUE;
}
/*
else if (!str_cmp( missing, "some skill") )
{
return TRUE; // Not replacing skill, but return TRUE to avoid log messages
}
*/
return FALSE;
}