/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Msud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*$Id: cls_pal.c,v 1.3 2005/02/26 01:07:28 tyrion Exp $*/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"
char* target_name;
/* Use this file for all paladin skills */
int spell_healing_hands( int sn, int level, CHAR_DATA *ch, void *vo )
{
CHAR_DATA *victim = (CHAR_DATA *)vo;
int divisor = 1;
int heal = 0;
if ( ch == victim )
{
int mana;
/* Refund mana lost by casting. Make it seem like a new target type. */
mana = MANA_COST( ch, sn );
if (( ch->class == 9 )||( ch->class == 11))
mana /= 4;
ch->mana += mana;
send_to_char(AT_BLUE, "You cannot cast this spell on yourself.\n\r", ch );
return SKPELL_MISSED;
}
if ( victim->hit >= victim->max_hit )
{
act(AT_BLUE, "You heal $N.", ch, NULL, victim, TO_CHAR );
return SKPELL_NO_DAMAGE;
}
if ( IS_NEUTRAL( ch ) )
divisor = 2;
if ( IS_EVIL( ch ) )
divisor = 4;
heal = (victim->max_hit - victim->hit) / divisor;
victim->hit += heal;
act(AT_BLUE, "You heal $N.", ch, NULL, victim, TO_CHAR);
act(AT_BLUE, "$n heals you.", ch, NULL, victim, TO_VICT);
act(AT_BLUE, "$n heals $N.", ch, NULL, victim, TO_NOTVICT);
ch->pkill_timer = 0;
return SKPELL_NO_DAMAGE;
}
int spell_wrath_of_god( int sn, int level, CHAR_DATA *ch, void *vo )
{
CHAR_DATA *victim = (CHAR_DATA *) vo;
int dam;
if (IS_EVIL(ch) )
{
send_to_char(AT_WHITE, "The Gods ignore your plea.\n\r", ch);
return SKPELL_MISSED;
}
if (IS_NEUTRAL(ch) )
{
send_to_char(AT_WHITE, "Perhaps you should be good.\n\r", ch);
return SKPELL_MISSED;
}
dam = number_fuzzy( number_fuzzy(ch->level) * number_fuzzy(ch->level ) );
if ( ch->hit - dam < 1 )
{
send_to_char( AT_WHITE, "The gods ignore your plea.\n\r", ch );
return SKPELL_MISSED;
}
if (IS_NPC(victim ) )
{
damage( ch, victim, dam, sn );
damage( ch, ch, dam/2, sn );
send_to_char( AT_WHITE, "The gods answer your plea!\n\r", ch );
return SKPELL_NO_DAMAGE;
}
if (!IS_NPC(victim) )
{
damage( ch, victim, dam*2, sn );
damage( ch, ch, dam/2, sn );
send_to_char( AT_WHITE, "The gods answer your plea!\n\r", ch );
return SKPELL_NO_DAMAGE;
}
return SKPELL_NO_DAMAGE;
}