#if !defined(AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_) #define AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // Obj_Vnum.h : header file // ///////////////////////////////////////////////////////////////////////////// // CObj_Vnum dialog class CObj_Vnum : public CPropertyPage { DECLARE_DYNCREATE(CObj_Vnum) // Construction public: CObj_Vnum(); ~CObj_Vnum(); // Dialog Data //{{AFX_DATA(CObj_Vnum) enum { IDD = IDD_OBJ_VNUM }; long m_rvMace; long m_rvDagger; long m_rvSword; long m_rvVest; long m_rvShield; long m_rvBanner; long m_rvGuide; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CObj_Vnum) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CObj_Vnum) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_)