#if !defined(AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_)
#define AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Obj_Vnum.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CObj_Vnum dialog
class CObj_Vnum : public CPropertyPage
{
DECLARE_DYNCREATE(CObj_Vnum)
// Construction
public:
CObj_Vnum();
~CObj_Vnum();
// Dialog Data
//{{AFX_DATA(CObj_Vnum)
enum { IDD = IDD_OBJ_VNUM };
long m_rvMace;
long m_rvDagger;
long m_rvSword;
long m_rvVest;
long m_rvShield;
long m_rvBanner;
long m_rvGuide;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CObj_Vnum)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CObj_Vnum)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_)