SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
#if !defined(AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_)
#define AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Obj_Vnum.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CObj_Vnum dialog

class CObj_Vnum : public CPropertyPage
{
	DECLARE_DYNCREATE(CObj_Vnum)

// Construction
public:
	CObj_Vnum();
	~CObj_Vnum();

// Dialog Data
	//{{AFX_DATA(CObj_Vnum)
	enum { IDD = IDD_OBJ_VNUM };
	long	m_rvMace;
	long	m_rvDagger;
	long	m_rvSword;
	long	m_rvVest;
	long	m_rvShield;
	long	m_rvBanner;
	long	m_rvGuide;
	//}}AFX_DATA


// Overrides
	// ClassWizard generate virtual function overrides
	//{{AFX_VIRTUAL(CObj_Vnum)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CObj_Vnum)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OBJ_VNUM_H__434D0284_37BE_11D2_A454_006097A024BE__INCLUDED_)