SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
// Obj_Vnum.cpp : implementation file
//

#include "stdafx.h"
#include "smaugwiz.h"
#include "Obj_Vnum.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CObj_Vnum property page

IMPLEMENT_DYNCREATE(CObj_Vnum, CPropertyPage)

CObj_Vnum::CObj_Vnum() : CPropertyPage(CObj_Vnum::IDD)
{
	//{{AFX_DATA_INIT(CObj_Vnum)
	m_rvMace   = 10315;
	m_rvDagger = 10312;
	m_rvSword  = 10313;
	m_rvVest   = 10308;
	m_rvShield = 10310;
	m_rvBanner = 10311;
	m_rvGuide  = 10333;
	//}}AFX_DATA_INIT
}

CObj_Vnum::~CObj_Vnum()
{
}

void CObj_Vnum::DoDataExchange(CDataExchange* pDX)
{
	CPropertyPage::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CObj_Vnum)
	DDX_Text(pDX, IDC_RVMACE, m_rvMace);
	DDV_MinMaxInt(pDX, m_rvMace, 1, 1000000);
	DDX_Text(pDX, IDC_RVDAGGER, m_rvDagger);
	DDV_MinMaxInt(pDX, m_rvDagger, 1, 1000000);
	DDX_Text(pDX, IDC_RVSWORD, m_rvSword);
	DDV_MinMaxInt(pDX, m_rvSword, 1, 1000000);
	DDX_Text(pDX, IDC_RVVEST, m_rvVest);
	DDV_MinMaxInt(pDX, m_rvVest, 1, 1000000);
	DDX_Text(pDX, IDC_RVSHIELD, m_rvShield);
	DDV_MinMaxInt(pDX, m_rvShield, 1, 1000000);
	DDX_Text(pDX, IDC_RVBANNER, m_rvBanner);
	DDV_MinMaxInt(pDX, m_rvBanner, 1, 1000000);
	DDX_Text(pDX, IDC_RVGUIDE, m_rvGuide);
	DDV_MinMaxInt(pDX, m_rvGuide, 1, 1000000);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CObj_Vnum, CPropertyPage)
	//{{AFX_MSG_MAP(CObj_Vnum)
		// NOTE: the ClassWizard will add message map macros here
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CObj_Vnum message handlers