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\f7\fs20 \snext44 *Jl;}{\s45\li360\sb40\sa40\nowidctlpar \f7\fs20 \snext0 Lp1;}{\s46\fi-1800\li1915\sb60\sl-240\slmult0\nowidctlpar\tx1915 \f7\fs20 \sbasedon0\snext46 Tph;}{ \s47\li115\sb120\sa80\nowidctlpar \b\f7\fs20 \snext41 Proch;}{\*\cs48 \additive\super \sbasedon10 endnote reference;}{\s49\nowidctlpar\tqc\tx4320\tqr\tx8640 \fs20 \sbasedon0\snext49 header;}{\s50\nowidctlpar\tqc\tx4320\tqr\tx8640 \fs20 \sbasedon0\snext50 footer;}}{\info{\title AFXCORE}{\subject MFC Core RTF Help}{\author AFX}{\operator Russell C. Pillsbury}{\creatim\yr1992\mo10\dy7\hr11\min4}{\revtim\yr1998\mo5\dy21\hr22\min11}{\version2}{\edmins1}{\nofpages114}{\nofwords4545}{\nofchars25907} {\*\company PDS}{\vern57431}}\widowctrl\ftnbj\aenddoc\hyphcaps0 \fet0\sectd \linex576\endnhere {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3 \pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}} {\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 #} main_index}}{\fs16\up6 }{\b\f2\fs24\up6 SmaugWiz Help Index}{\b\f2 \par }{\f9 \par }{\b\f2 Commands \par }{\f2 \tab }{\f2\uldb File menu}{\v\f2 menu_file}{\f2 \par \tab }{\f2\uldb Edit menu}{\v\f2 menu_edit}{\f2\uldb \par }{\f2 \tab }{\f2\uldb View menu}{\v\f2 menu_view}{\f2 \par \tab }{\f2\uldb Config menu}{\v\f2 menu_config}{\f2 \par \tab }{\f2\uldb Stat menu}{\v\f2 menu_stat}{\f2 \par \tab }{\f2\uldb Help menu}{\v\f2 menu_help}{\f2 \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} menu_file}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} files: managing}}{\f2 }{\cs15\fs16\up6 ${\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 $} File menu commands}}{\f2 }{\b\f2 File menu commands}{\f2 \par \par The File menu offers the following commands: \par \par }\trowd \trgaph108\trleft-108 \cellx1302\cellx8622 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Start}{\v\f2 HID_FILE_START}{\f2\uldb \cell }{\f2 Starts the Mud Server.\cell }\pard \widctlpar\intbl {\f2 \row }\trowd \trgaph108\trleft-108 \cellx1302 \cellx8622 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Shutdown}{\v\f2 HID_FILE_DOWN}{\f2\uldb \cell }{\f2 Stops the Mud Server.\cell }\pard \widctlpar\intbl {\f2 \row }\trowd \trgaph108\trleft-108 \cellx1302\cellx8622 \pard \sl240\slmult0 \widctlpar\intbl {\f2\uldb Exit}{\v\f2 HID_APP_EXIT}{\f2 \tab \par }{\f2\uldb \cell }{\f2 Exits SmaugWizard.\cell }\pard \widctlpar\intbl {\f2 \row }\pard \sl240\slmult0\widctlpar {\f2 \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} menu_edit}} {\b\f2 Edit menu commands}{\f2 \par \par The Edit menu offers the following commands: \par }\pard \fi-720\li720\sl240\slmult0\widctlpar {\f2 \par }\trowd \trgaph108\trleft-108 \cellx1497\cellx10212 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Copy}{\v\f2 HID_EDIT_COPY}{\f2\uldb \cell }{\f2 Copies data from the document to the clipboard.\cell }\pard \widctlpar\intbl {\f2 \row }\pard \fi-720\li720\sl240\slmult0\widctlpar {\f2 \par }\pard \sl240\slmult0\widctlpar {\f2 \tab \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HID_EDIT_COPY} }{\b\f2 Copy command (Edit menu)}{\f2 \par \par Use this command to copy selected data onto the clipboard. This command is unavailable if there is no data currently selected. \par \par Copying data to the clipboard replaces the contents previously stored there. \par \par }{\b\f2 Shortcut Key}{\f2 :\tab CTRL+C \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} menu_view}}{\b\f2 View menu commands}{\f2 \par \par The View menu offers the following commands: \par \par }\trowd \trgaph108\trleft-108 \cellx1272\cellx7452 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Toolbar}{\v\f2 HID_VIEW_TOOLBAR}{\f2\uldb \cell }{\f2 Shows or hides the toolbar.\cell }\pard \widctlpar\intbl {\f2 \row }\trowd \trgaph108\trleft-108 \cellx1272\cellx7452 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Status Bar}{\v\f2 HID_VIEW_STATUS_BAR}{\f2\uldb \cell }\pard \fi-720\li720\sl240\slmult0\widctlpar\intbl {\f2 Shows or hides the status bar. \par }\pard \sl240\slmult0\widctlpar\intbl {\f2 \cell }\pard \widctlpar\intbl {\f2 \row }\pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} menu_config}}{\b\f2 Config menu commands}{\f2 \par \par The Config menu offers the following commands which enable you to set up your Mud to your preferences: \par \par }\trowd \trgaph108\trleft-108 \cellx1572\cellx7752 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Files}{\v\f2 HID_CFG_FILES}{\f2\uldb \cell }{\f2 Sets the Parent Directory for all Support Files.\cell }\pard \widctlpar\intbl {\f2 \row }\trowd \trgaph108\trleft-108 \cellx1572\cellx7752 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Titles}{\v\f2 HID_TITLES}{\f2\uldb \cell }{\f2 Sets the names of the Mud and it\rquote s Supreme Entity.\cell }\pard \widctlpar\intbl {\f2 \row }\trowd \trgaph108\trleft-108 \cellx1572\cellx7752 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb System Data}{\v\f2 HID_CFG_SYSDATA}{\f2\uldb \cell }{\f2 Allows setup of Mud operating parameters.\cell }\pard \widctlpar\intbl {\f2 \row }\pard \fi-720\li720\sl240\slmult0\widctlpar {\f2 \par }\pard \sl240\slmult0\widctlpar {\f2 \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} menu_stat}}{\b\f2 Stat menu commands}{\f2 \par \par The Stat menu shows various Mud operating statistics. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_STARTTIME}}{\f2 This is the local time that the SmaugWizard program was started.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 #} HIDC_BOOTTIME}}{\f2 This is the local time that the Mud was last booted.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_NEXTBOOT}}{\f2 This is the local time of the next scheduled Mud Reboot.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_PLAYERS}}{\f2 This is the number of players currently logged onto the Mud.\page }{\cs15\fs16\up6 # {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_MAXPLA}}{\f2 This is the Maximum number of players that have logged onto the Mud since it was last Booted.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 #} HIDC_ALLMAX}}{\f2 This is the Maximum number of players that have ever logged in at one time.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_AMAXTIME}}{\f2 The Date and Time when the All time Maximum number of players was logged into the Mud.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} menu_help}} {\b\f2 Help menu commands}{\f2 \par \par The Help menu offers the following commands, which provide you assistance with this application: \par \par }\trowd \trgaph108\trleft-108 \cellx1077\cellx7257 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb Help Topics}{\v\f2 HID_HELP_INDEX}{\f2\uldb \cell }\pard \fi-720\li720\sl240\slmult0\widctlpar\intbl {\f2 Offers you an index to topics on which you can get help.\cell }\pard \widctlpar\intbl {\f2 \row }\trowd \trgaph108\trleft-108 \cellx1077\cellx7257 \pard \sl240\slmult0\widctlpar\intbl {\f2\uldb About}{\v\f2 HID_APP_ABOUT}{\f2\uldb \cell }\pard \fi-720\li720\sl240\slmult0\widctlpar\intbl {\f2 Displays the version number of this application.\cell }\pard \widctlpar\intbl {\f2 \row }\pard \fi-720\li720\sl240\slmult0\widctlpar {\f2 \par \par }\pard \sl240\slmult0\widctlpar \page {\cs15\fs16\up6 \chftn {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 \chftn } }#{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_FILE_START}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} Mud: Starting}}{\f2 }{\cs15\fs16\up6 ${\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 $} File Start command}}{\f2 }{\b\f2 Start command (File menu)}{\f2 \par \par Use this command to boot (start) SmaugWizard. The database (areas, commands, skills, etc.) will be loaded and the mud will prepare to accept connections from players. \par \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_FILE_DOWN}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} Mud: Stopping}}{\f2 }{\cs15\fs16\up6 ${\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 $} File Shutdown command}}{\f2 }{\b\f2 Shutdown command (File menu)}{\f2 \par \par Use this command to stop the Mud operation. All players will be saved and disconnected, and all database data will be discarded. This is equivalent to the online command \ldblquote Shutdown Mud\rdblquote . \par \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_APP_EXIT}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} exit}}{\f2 }{\cs15\fs16\up6 ${\footnote \pard\plain \s16\widctlpar \fs20 { \cs15\fs16\up6 $} File Exit command}}{\f2 }{\b\f2 Exit command (File menu)}{\f2 \par \par Use this command to end the SmaugWizard session. If the mud is started, the Exit command will operate the same as the Shutdown command does, and then Exit can be selected again to exit SmaugWiz. \par } \par {\b\f2 Shortcuts \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Mouse:\tab Double-click the application's Control menu button. \par \tab \{bmc appexit.bmp\} \par Keys:\tab ALT+F4 \par }\pard \sl240\slmult0\widctlpar \page {\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HID_CFG_FILES}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} files}} {\cs15\fs16\up6 ${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Config Files Command}} {\b\f2 Files (Config menu)} \par \par {\f2 Use this Dialog to set the Parent directory of all the SmaugWizard }{\f2\uldb Support files}{\v support_files}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_EDIT_FILE}}{\f2 This field must point to the parent directory of all the }{\f2\uldb Support Files}{\v support_files}{\f2 for the mud.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} support_files}}{\f2 }{\b\f2 Smaug Wizard Support Files \par }{\f2 \par In order to run a Mud, certain data files must exist and be located where SmaugWizard can find them. The files are ogranized into directories which are all in a Parent Directory. The files are: \par \par }{\b\f2\ul DIRECTORY}{\f2 \tab }{\b\f2\ul FILE TYPE}{\f2 \tab }{\b\f2\ul FILE EXTENSION}{\f2 \tab }{\b\f2\ul NOTES}{\f2 \par area\tab \tab Area files\tab .are\tab \tab \tab Including Help.are \par backup\tab Backup files\tab .bak\tab \tab \tab Backup of player files \par board\tab \tab Board files\tab .brd\tab \tab \tab Note and Mail boards \par building\tab Build files\tab .are\tab \tab \tab New areas under construction \par clans\tab \tab Clan files\tab .clan \par clans\tab \tab Guild files\tab .guild \par clans\tab \tab Order files\tab .order \par classes\tab Class files\tab .class \par corpses\tab Corpse files\tab .dat \par councils\tab Council files\tab .? \par deity\tab \tab Deity files\tab .dat \par doc\tab \tab Document files\tab .txt \par gods\tab \tab Immortal files\tab (no extension) \par mudprogs\tab Mud program\tab .? \par player\tab \tab Player files\tab .dat\tab \tab \tab In subdirectories of first letter \par system\tab System files\tab .dat & others \par \par Also see help for Config Menu }{\f2\uldb Files}{\v HID_CFG_FILES}{\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HID_TITLES}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} titles}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Config Titles command}}{\f2 }{\b\f2 Titles (Config menu) \par }{\f2 \par Use this Dialog to set up the names of the Mud and the Supreme Entity of the Mud. \par \par See help for }{\f2\uldb Long Title}{\v HIDC_LTITLE}{\f2 , }{\f2\uldb Short Title}{\v HIDC_STITLE}{\f2 , and }{\f2\uldb Supreme Entity}{\v HIDC_SUPREME}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LTITLE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Titles: Long}}{\b\f2 Long Title (Config Titles Dialog) \par }{\f2 \par Here is where you can set or change the long title string that is used within the game to describe your mud. Set the long title to wo rk with or without the prefix 'the'. For instance, if the long title is "Realms of Despair", then it will get used as "Masters of the Realms of Despair", and as "Welcome to Realms of Despair".\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_STITLE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Titles: Short}}{\f2 }{\b\f2 Short Title (Config Titles Dialog) \par }{\f2 \par Here is where you can set or change the short title string that is used within the game to describe your mud. The Short title is used with 'the', but it is also used with 'this', or 'these'. For instance if the Short title is "Realms", then it will be used as "the Realms", or as "these Realms". But if the short title does not end with an 's', the word 'this' is used instead. For example if the short title is "Province", then it will be used as "the Province", and "this Province". \page }{ \cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SUPREME}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Titles: Supreme Entity}}{\f2 }{\b\f2 Supreme Entity (Config Titles Dialog) \par }{\f2 \par Here you can enter or change the name of the Supreme Entity of your mud. This name will be displayed by the mud when certain errors* occur, and as the deity which accepts sacrifices when a p layer has not yet devoted to any deity. Normally this should be the same as the mud owner, or the immortal who is at level 65, but since there could be more than one such entity, you must enter the name you want used here. \par \par *An example of an error which could use the Supreme Entity name is: \par "Unknown error Destroying (immortal data). Report to <entity name>." \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HID_CFG_SYSDATA}}{\f2 }{\b\f2 System Data (Config menu) \par }{\f2 \par Use this Dialog to set up the operating parameters for your Mud in the following categories: \par \par }{\f2\uldb System Data}{\v HIDD_CFG_SYS}{\f2 \par }{\f2\uldb Save Data}{\v HIDD_CFG_SAVE}{\f2 \par }{\f2\uldb Levels}{\v {\*\bkmkstart Austosave}{\*\bkmkstart SystemData}{\*\bkmkend Austosave}{\*\bkmkend SystemData}HIDD_LEVEL_DLG}{\f2 \par }{\f2\uldb Stun & Hit}{\v HIDD_CFG_HIT}{\f2 \par }{\f2\uldb Rooms}{\v HIDD_CFG_ROOM}{\f2 \par }{\f2\uldb Logging}{\v\f2 HIDD_LOG}{\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDD_CFG_SYS} K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} system data}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Config System Data command}}{\f2 }{\b\f2 System Data (SysData Dialog) \par \par }{\f2 Use this Dialog to set up the operating parameters for your Mud. \par System Data has the following options: \par \par }{\f2\uldb Resolve Host Names}{\v\f2 HIDC_RESOLVE}{\f2 \tab \tab }{\f2\uldb Wait for Authorization}{\v\f2 HIDC_AUTHWAIT}{\f2\uldb \par Deny New Players}{\v\f2 HIDC_DENYNEW}{\f2 \tab \tab }{\f2\uldb AutoStart}{\v\f2 HIDC_ASTART}{\f2\uldb \par Auto Start Delay}{\v\f2 HIDC_ASDELAY}{\f2 \tab \tab }{\f2\uldb AutoReboot}{\v\f2 HIDC_ABOOT}{\f2 \par }{\f2\uldb Reboot Delay}{\v\f2 HIDC_ABDELAY}{\f2 \tab \tab \tab }{\f2\uldb Reboot Hour}{\v\f2 HIDC_ABTIME}{\f2\uldb \par Reboot Interval}{\v\f2 HIDC_ABFREQ}{\f2 \tab \tab \tab }{\f2\uldb Communications Port}{\v\f2 HIDC_EDIT_COMM}{\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RESOLVE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Resolve Host Names}}{\f2 }{\b\f2 Resolve Host Names (Config System Data) \par }{\f2 \par If this box is checked, the mud will attempt to determine the name of the connecting player\rquote s host, and use it to display in the users list, and various other places. If the box is not checked, the ip address will be displayed instead.\page }{ \cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_AUTHWAIT}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Wait for Authorization}}{\f2 }{\b\f2 Wait for Authorization (Config System Data) \par }{\f2 \par When this box is checked, the mud will handle new players by allowing them to find their way through the beginners entry area, where they chose their initial path (Peaceful or Deadly), obtain some experience nagavating the mud, and get some starter equipm ent. Then at the end of the area they must wait to be authorized by an immortal before they can save their player file and start playing. \par \par If the box is not checked, all new players will immediately be advanced to level 2, their player files will b e saved, and they will be placed at the academy entrance. They will find it difficult to advance due to the lack of knowledge and equipment which should have been gained in the new player entry area. This mode should be used only for the purpose of gett ing new immortals started in the game (when they will be immediately be raised to immortality by an existing immortal, or their pfile will be edited to set their level at 65).\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 #} HIDC_DENYNEW}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Deny New Players}}{\f2 }{\b\f2 Deny New Players (Config System Data) \par }{\f2 \par When this box is checked, only established players (ones which already have a pfile) will be allowed to connect to the mud. Any player entering \lquote new\rquote in response to the initial connect question will be denied access.\page }{\cs15\fs16\up6 # {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_EDIT_COMM}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Comm Port}}{\f2 }{\b\f2 Comm Port (Config System Data) \par }{\f2 \par This is the port number that the mud \lquote listens\rquote on, the port number that players must use to connect. It defaults to port 4000. If you want to run more than one instance of SmaugWizard on the same system, eac h instance MUST use a different comm port.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ASTART}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: AutoStart}}{\f2 }{\b\f2 AutoStart (Config System Data)}{\f2 \par \par When this box is checked, the mud will be automatically booted whenever SmaugWizard is executed. \par See help }{\f2\uldb Autostart Delay}{\v HIDC_ASDELAY}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ASDELAY}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: AutoStart Delay }}{\f2 }{\b\f2 AutoStart Delay (Config System Data) \par }{\f2 \par If the AutoStart box is checked, this value sets the delay time between when SmaugWizard is executed, and when the mud will be automatically booted. The Delay value is in s econds, and can be set to values from 0 to 3600 seconds (1 hour). During the delay period, SmaugWizard displays a box showing the time remaining until boot, and containing buttons to allow the boot to be aborted, or to be done immediately. \par See help }{\f2\uldb AutoStart}{\v HIDC_ASTART}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ABOOT}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: AutoReboot}}{\f2 }{ \b\f2 AutoReboot (Config System Data) \par }{\f2 \par When this box is checked, it enables automatic rebooting of the mud at fixed intervals. \par \par See help on }{\f2\uldb AutoReboot Delay}{\v HIDC_ABDELAY}{\f2 , }{\f2\uldb Reboot Hour}{\v HIDC_ABTIME}{\f2 , and }{\f2\uldb Reboot Interval}{\v HIDC_ABFREQ}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ABDELAY}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Reboot Delay}}{\b\f2 Reboot Delay (Config System Data) \par }{\f2 \par When the AutoReboot box is checked, this value controlls how long SmaugWizard will delay between when the mud is stopped and when it is restarted. The value is in seconds and can be between 0 and 3600 seconds (1 hour). \par \par See Help on }{\f2\uldb AutoReboot}{\v HIDC_ABOOT}{\f2 , }{\f2\uldb Reboot Hour}{\v HIDC_ABTIME}{\f2 , and }{\f2\uldb Reboot Interval}{\v HIDC_ABFREQ}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ABTIME }K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Reboot Hour}}{\f2 }{\b\f2 Reboot Hour (Config System Data) \par \par }{\f2 When the AutoReboot box is checked, this value controlls at which hour of the day the automatic reboot will be done. The value is in hours, and can be between 0 and 23. \par \par See help on }{\f2\uldb AutoReboot}{\v HIDC_ABOOT}{\f2 , }{\f2\uldb Reboot Delay}{\v HIDC_ABDELAY}{\f2 , and }{\f2\uldb Reboot Interval}{\v HIDC_ABFREQ}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ABFREQ}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} System Data: Reboot Inverval}}{\f2 }{\b\f2 Reboot Interval (Config System Data)}{\f2 \par \par When the AutoReboot box is checked, this value controlls how many days will elapse between automatic reboots. The value is in days, and can be between 1 and 10 days. \par \par See help on }{\f2\uldb AutoReboot}{\v HIDC_ABOOT}{\f2 , }{\f2\uldb Reboot Delay}{\v HIDC_ABDELAY}{\f2 , and }{\f2\uldb Reboot Hour}{\v HIDC_ABTIME}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDD_CFG_SAVE }}{\f2 }{\b\f2 Save Data (SysData Dialog) \par \par }{\f2 Use this Dialog to set up the operating parameters for your Mud. \par Save Data has the following options: \par \par }{\f2\uldb Save on Password Change}{\v HIDC_PWDCHG}{\f2 \tab }{\f2\uldb Save on Get Item}{\v HIDC_PWDCHG}{\f2 \par }{\f2\uldb Save on Put Item}{\v HIDC_SAVEPUT}{\f2 \tab \tab }{\f2\uldb Save on Drop Item}{\v HIDC_SAVEDROP}{\f2 \par }{\f2\uldb Save on Receive Item}{\v HIDC_SAVERCV}{\f2 \tab \tab }{\f2\uldb Save on Give Item}{\v HIDC_SAVEGIVE}{\f2 \par }{\f2\uldb Save on Auction Item}{\v HIDC_SAVEAUC}{\f2 \tab \tab }{\f2\uldb Save on Kill}{\v HIDC_SAVEKILL}{\f2 \par }{\f2\uldb Save on Death}{\v HIDC_SAVEDEATH}{\f2 \tab \tab \tab }{\f2\uldb Save on ZapDrop}{\v HIDC_SAVEZAP}{\f2 \par }{\f2\uldb Save on Idle}{\v HIDC_SAVEIDLE}{\f2 \par \par }{\f2\uldb Backup Player Files}{\v HIDC_BACKUP}{\f2 \tab \tab }{\f2\uldb AutoSave Player Files}{\v HIDC_AUTOSAVE}{\f2 \par }{\f2\uldb AutoSave Frequency}{\v HIDC_SAVEFREQ}{\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_PWDCHG}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Password Change}}{\f2 } {\b\f2 Save on Password Change (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player changes the password.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEGET}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Get Item}}{\f2 }{\b\f2 Save on Get Item (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player successfully uses the \lquote get\rquote command to pick up an item.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEPUT}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Put Item}}{\f2 }{\b\f2 Save on Put Item (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player successfully uses the \lquote put\rquote command to store an item.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEDROP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Drop Item}}{\f2 }{\b\f2 Save on Drop Item (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player successfully drops an item.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEGIVE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Give Item}}{\f2 }{\b\f2 Save on Give Item (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player successfully gives an item to another player or to a mobile.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVERCV}K {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Receive}}{\f2 }{\b\f2 Save on Receive Item (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever another player successfully gives an item to the player.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEAUC}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Auction Item}}{\f2 }{\b\f2 Save on Auction Item (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever a player successfully puts an item up for auction, makes a bid on an aution item, receives payment for an auctioned item, or receives a refund on equipment or bid money when the auction is stopped by an immortal.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEKILL}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Kill}}{\f2 }{\b\f2 Save on Kill (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player kills something.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEDEATH}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Death}}{\f2 }{\b\f2 Save on Death (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player dies.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEZAP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 K} Save Data: ZapDrop}}{\f2 }{\b\f2 Save on ZapDrop (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player drops something because of a Zap (due to mis-alignment).\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEIDLE}K {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Idle}}{\f2 }{\b\f2 Save on Idle (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically saved whenever the player dissappears into the void (due to idle time out).\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_BACKUP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: Backup}}{\f2 }{\b\f2 Backup Player Files (Config Save Data) \par }{\f2 \par If this box is checked, the player file will be automatically backed up whenever it is saved.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_AUTOSAVE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 K} Save Data: AutoSave}}{\f2 }{\b\f2 AutoSave Player Files (Config Save Data) \par }{\f2 \par If this box is checked, player files will be periodically backed up. \par \par See help }{\f2\uldb AutoSave Frequency}{\v HIDC_SAVEFREQ}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_SAVEFREQ}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Save Data: AutoSave Frequency}}{\f2 }{\b\f2 AutoSave Frequency (Config Save Data) \par }{\f2 \par If the AutoSave Player Files box is checked, this value controlls how often player files are automatically saved. The value is in minutes, and can be between 1 and 1440 minutes (1 day). Whenever a player file has not been saved for longer than this time , it will be automatically saved. However a maximum of 10 player files will be automatcally saved per mud tick. \par \par See help }{\f2\uldb AutoSave}{\v HIDC_AUTOSAVE}{\f2 .\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDD_LEVEL_DLG}}{\f2 }{\b\f2 Levels (SysData Dialog) \par \par }{\f2 Use this Dialog to set up the operating parameters for your Mud. \par Levels has the following options: \par \par }{\f2\uldb Read all Mail}{\v HIDC_ALLMAIL}{\f2 \tab \tab }{\f2\uldb Read Mail Free}{\v HIDC_FREEMAIL}{\f2 \par }{\f2\uldb Write Mail Free}{\v HIDC_WRITEFREE}{\f2 \tab \tab }{\f2\uldb Take Others Mail}{\v HIDC_TAKEMAIL}{\f2 \par }{\f2\uldb Override Private}{\v HIDC_PRIVATEO}{\f2 \tab }{\f2\uldb Mset Player}{\v HIDC_MSET}{\f2 \par }{\f2\uldb Force Player}{\v HIDC_FORCE}{\f2 \tab \tab }{\f2\uldb Get Object No Take}{\v HIDC_GETNOTAKE}{\f2 \par }{\f2\uldb Modify Prototypes}{\v HIDC_PROTO}{\f2 \par }{\f2\uldb Muse Channel}{\v HIDC_MUSECH}{\f2 \tab \tab }{\f2\uldb Build Channel}{\v HIDC_BUILDCH}{\f2 \par }{\f2\uldb Think Channel}{\v HIDC_THINKCH}{\f2 \tab \tab }{\f2\uldb Log Channel}{\v HIDC_LOGCH}{\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_ALLMAIL}K{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 K} Levels: Read all Mail}}{\f2 }{\b\f2 Read all Mail (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to read mail which is not addressed to him, her, or it.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_FREEMAIL}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Read Mail Free}}{\f2 }{\b\f2 Read Mail Free (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to read mail without having to pay the postage.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_WRITEFREE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 K} Levels: Write Mail Free}}{\f2 }{\b\f2 Write Mail Free (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to write mail without having to pay the postage.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_TAKEMAIL}K{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 K} Levels: Take Others Mail}}{\f2 }{\b\f2 Take Others Mail (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to take mail that is not addressed to him, her, or it.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_PRIVATEO}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Override Private}}{\f2 }{\b\f2 Override Private (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to enter a private room.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_MSET}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: MSET Player}}{\f2 }{\b\f2 MSET Player (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the \lquote mset\rquote command to change another players statistics.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_FORCE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Force Player}}{\f2 }{\b\f2 Force Player (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the \lquote force\rquote command to force another player to perform a command.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_GETNOTAKE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Get no Take}}{\f2 }{\b\f2 Get Object no Take (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the \lquote get\rquote command to get an object which does not have the \lquote take\rquote flag set.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_PROTO}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Modify Prototypes}}{\f2 }{\b\f2 Modify Prototypes (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to Modify a prototype room, object or mob (do building).\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_MUSECH}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Muse}}{\f2 }{\b\f2 Muse Channel (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the Muse channel.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_THINKCH}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Think}}{\f2 }{\b\f2 Think Channel (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the Think channel.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_BUILDCH}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Build}}{\f2 }{\b\f2 Build Channel (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the Build channel.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOGCH}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Levels: Log} }{\f2 }{\b\f2 Log Channel (Config Levels)}{\f2 \par \par This is the level that a player must be at in order to use the Log channel.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDD_CFG_HIT}}{\f2 }{\b\f2 Stun & Hit (SysData Dialog) \par \par }{\f2 Use this Dialog to set up the operating parameters for your Mud. \par Stun & Hit has the following options: \par \par }{\f2\uldb Stun Player vs Player}{\v HIDC_STUNPVP}{\f2 \par }{\f2\uldb Stun Mob vs Player vs Mob}{\v HIDC_STUNMVP}{\f2 \par }{\f2\uldb Damage Player vs Player}{\v HIDC_DAMPVP}{\f2 \par }{\f2\uldb Damage Player vs Mob}{\v HIDC_DAMPVM}{\f2 \par }{\f2\uldb Damage Mob vs Player}{\v HICD_DAMMVP}{\f2 \par }{\f2\uldb Damage Mob vs Mob}{\v HIDC_DAMMVM}{\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_STUNPVP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Stun & Hit: Player vs Player}}{\f2 } {\b\f2 Stun Player vs Player (Config Stun & Hit) \par }{\f2 \par This is a percentage modifier which affects how hard it is for a player to stun another player. Use 100% for normal difficulty, < 100% for greater difficulty, and > 100% to make it easier.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_STUNMVP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Stun & Hit: Mob vs Player vs Mob}}{\f2 }{\b\f2 Stun Mob vs Player vs Mob (Config Stun & Hit) \par }{\f2 \par This is a percentage modifier which affects how hard it is for a mobile to stun a player, or for a player to stun a mobile. Use 100% for normal difficulty, < 100% for greater difficulty, and > 100% to make it easier.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_DAMPVP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Stun & Hit: Damage Player vs Player}}{\f2 }{\b\f2 Damage Player vs Player (Config Stun & Hit) \par }{\f2 \par This is a percentage modifier which affects how much damage a player does to another player when hitting. Use 100% for normal damage, < 100% for less damage, and > 100% for more damage.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_DAMPVM}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Stun & Hit: Damage Player vs Mob}}{\f2 }{\b\f2 Damage Player vs Mob (Config Stun & Hit) \par }{\f2 \par This is a percentage modifier which affects how much damage a player does to a mobile when hitting. Use 100% for normal damage, < 100% for less damage, and > 100% for more damage.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 #} HICD_DAMMVP}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Stun & Hit: Damage Mob vs Player}}{\f2 }{\b\f2 Damage Mob vs Player (Config Stun & Hit) \par }{\f2 \par This is a percentage modifier which affects how much damage a mobile does to a player when hitting. Use 100% for normal damage, < 100% for less damage, and > 100% for more damage.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 #} HIDC_DAMMVM}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Stun & Hit: Damage Mob vs Mob}}{\f2 }{\b\f2 Damage Mob vs Mob (Config Stun & Hit) \par }{\f2 \par This is a percentage modifier which affects how much damage a mobile does to another mobile when hitting. Use 100% for normal damage, < 100% for less damage, and > 100% for more damage.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDD_CFG_ROOM}}{\f2 }{\b\f2 Rooms (SysData Dialog) \par \par }{\f2 Use this Dialog to set up the operating parameters for your Mud. \par Rooms has the following options: \par \par }{\f2\uldb Auth Start}{\v HIDC_RASTART}{\f2 \tab \tab }{\f2\uldb School}{\v\f2 HIDC_RVSCHOOL}{\f2 \par }{\f2\uldb Temple}{\v HIDC_RVTEMPLE}{\f2 \tab \tab \tab }{\f2\uldb Altar}{\v HIDC_RVALTAR}{\f2 \par }{\f2\uldb Void}{\v HIDC_RVVOID}{\f2 \tab \tab \tab }{\f2\uldb Hell}{\v HIDC_RVHELL}{\f2 \par }{\f2\uldb Chat}{\v HIDC_RVCHAT}{\f2 \tab \tab \tab }{\f2\uldb Limbo}{\v HIDC_RVLIMBO}{\f2 \par }{\f2\uldb Poly}{\v HIDC_RVPOLY}{\f2\uldb \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RASTART}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Authorization Start}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Authorization Start Room}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the initial room in which you want new players to begin. This is the start room when the System Data }{\f2\uldb Wait for Authorization}{\f2 box is checked.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVSCHOOL}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: School}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Newbie Room School}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the first room in the newbie school or academy. This is also the room in which new players will begin when the System Data }{\f2\uldb Wait for Authorization}{\f2 box is NOT checked.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVTEMPLE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Recall Temple}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Recall Room Temple}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room where you want players to recall to.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVALTAR}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Altar}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Altar Room Death}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room where players will go when they die.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVVOID}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Void}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Void Room}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room players will go to when the room they are supposed to go to is found to be non-existent.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVHELL}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Hell}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Hell Helled Room}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room players will go to when they are helled.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVCHAT}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Chat}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Chat Room}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room players may go to to chat.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVLIMBO}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Limbo}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Limbo Room Puff}}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room players will go to when they have been idle for too long.\page }{ \cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_RVPOLY}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Room: Polymorph}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Polymorph Room }}{\f2 Enter the }{\f2\uldb VNUM}{\f2 of the room where players will reside while they are polymorphed into a Mobile.}\page {\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDD_LOG}} {\b\f2 Logging (SysData Dialog) \par \par }{\f2 Use this Dialog to set up the operating parameters for your Mud. \par Logging has the following options: \par \par }{\f2\uldb Resets}{\v\f2 HIDC_LOG_SRESETS}{\f2 \tab \tab \tab }{\f2\uldb Boot Messages}{\v\f2 HIDC_LOG_SBOOT}{\f2 \par }{\f2\uldb Build Commands}{\v\f2 HIDC_LOG_SBUILD}{\f2 \tab }{\f2\uldb Bugs}{\v\f2 HIDC_LOG_SBUGS}{\f2 \par }{\f2\uldb Players}{\v\f2 HIDC_LOG_SPLAYERS}{\f2 \tab \tab \tab }{\f2\uldb Comm Messages}{\v\f2 HIDC_LOG_SCOMM}{\f2 \par }{\f2\uldb Close Std Err}{\v\f2 HIDC_LOG_SCLOSE}{\f2 \tab \tab }{\f2\uldb Max Std Err Size}{\v\f2 HIDC_LOG_SIZE}{\f2\uldb \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_ERESETS}}{\f2 }{\cs15\fs16\up6 # {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SRESETS}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Resets}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Resets Logging}}{\f2 Whenever SmaugWizard resets an area, the fact of the reset and certain reset status messages can be logged. By checking the reset boxes, you can specify that these messages will be sent to the server screen, the stderr.txt file, or nowhere.\page }{ \cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_EBOOT}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SBOOT}K{\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 K} Logging: Boot Messages}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Boot Messages: Logging}}{\f2 When SmaugWizard is started, or rebooted, it loads data from files called the database. During this load process certain progress and status messages are generated. By checking the Boot Messages boxes, you can specify that these messages will be sent t o the server screen, the stderr.txt file, or nowhere.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_CBUILD}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_EBUILD}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SBUILD}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Build Commands}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Build Commands: Logging}}{\f2 When players are engaged in area building, certain status, warning, and error messages are generated. By checking the Build Commands boxes, you can specify that these messages will be sent to any or all of the server screen, the stderr.txt file, the Bui ld Channel, or nowhere.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_CBUGS}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_EBUGS}}{\f2 }{ \cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SBUGS}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Bug}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Bugs Logging}} {\f2 During execution of the Mud, SmaugWizard does some internal checking on various program variables and conditions. When an error condition is found, a BUG message is generated. By checking the Bug boxes, you can specify that these messages will be sent t o any or all of the server screen, the stderr.txt file, the Log Channel, or nowhere.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_CPLAYERS}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_EPLAYERS}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #}HIDC_LOG_SPLAYERS}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Players}$ {\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Players: Logging}}{\f2 Certain player actions are considered important enough to generate warning messages, so that immortals can handle situations or check back in the logs to see what happened. Also, it is possible to set individual players so that all commands they do are logged. By checking the Player boxes, you can specify that these mes sages will be sent to any or all of the server screen, the stderr.txt file, the Log Channel, or nowhere.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_CCOMM}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_ECOMM}}{\f2 }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SCOMM}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Communications}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Comm Communications Logging}}{\f2 When players connect and disconnect, SmaugWizard generates certain status, warning, and error messages which can be helpful to immortals trying to troubleshoot problems. By checking the Comm boxes, you can specify that these messages will be sent to any or all of the server screen, the stder r.txt file, the Comm Channel, or nowhere.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SCLOSE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Close Std Err}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Closing Stderr.txt: Logging}}{\f2 Most system logging messages are sent to the stderr.txt file which resides in the SmaugWizard home directory. T he Mud may run somewhat faster if this file is left open all the time. But the data that is sent to stderr.txt does not get written in real time. In fact some of the data may not be written to the file until the mud is rebooted, or taken down. Sometime s it may be useful to force SmaugWizard to close the stderr.txt file after every write. When this is done, the mud may run a little slower, but the mud administrators examining the file will get the most recent information possible. \par In particular, if SmaugWizard should crash, the stderr.txt file will never get flushed and any error messages that immediately preceeded the crash would be lost unless the file is always closed after every write. \par You can specify that the stderr.txt file will be closed after every write by checking the Close Std Err box.\page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} HIDC_LOG_SIZE}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Logging: Max Std Err Size}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Maximim stderr.txt file size}}{\f2 The file stderr.txt in the SmaugWizard home directory receives most of the logging that SmaugWizard does, and it can grow to quit e a large size fairly quickly. This value sets the maximum size that you want stderr.txt to get before it will be archived and a new one started. The size is in megabytes, and you can use any size from 1 to 100 megabytes. Whenever the mud is booted, if the existing stderr.txt file is greater than the maximum size specified here, the following actions are taken: \par \par a. If a file called stderr.bak exists, it will be deleted. \par b. The existing file will be renamed to stderr.bak. \par c. A new, empty stderr.txt file will be started. \par }\pard \li240\sl240\slmult0\widctlpar \page {\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_VIEW_TOOLBAR}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} toolbar}}{\f2 }{\cs15\fs16\up6 $ {\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 $} View Toolbar command}}{\f2 }{\b\f2 Toolbar command (View menu)}{\f2 \par }\pard \sl240\slmult0\widctlpar {\f2 \par Use this command to display and hide the Toolbar, which includes buttons for some of the most common commands in SmaugWizard. A check mark appears next to the menu item when the Toolbar is displayed. \par \par See }{\f2\uldb Toolbar}{\v\f2 AFX_HIDW_TOOLBAR}{\f2 for help on using the toolbar. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} AFX_HIDW_TOOLBAR}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} toolbar}}{\f2 }{\cs15\fs16\up6 ${\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 $} toolbar}}{\f2 }{\b\f2 Toolbar}{\f2 \par \{bml hlptbar.bmp\} \par \par The toolbar is displayed across the top of the application window, below the menu bar. The toolbar provides quick mouse access to many tools used in SmaugWizard, \par \par To hide or display the Toolbar, choose Toolbar from the View menu (ALT, V, T). \par \par }\pard \sl240\slmult0\widctlpar\brdrb\brdrs\brdrw15\brsp20 \tx1080 {\b\f2 Click\tab To}{\f2 \par }\pard \fi-1080\li1080\sl240\slmult0\widctlpar\tx1080 {\f2 \{bmc editcopy.bmp\}\tab Copy the selection to the clipboard. \par }\pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_VIEW_STATUS_BAR}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} status bar}}{\f2 }{\cs15\fs16\up6 $ {\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 $} View Status Bar Command}}{\b\f2 Status Bar command (View menu) \par }{\f2 \par Use this command to display and hide the Status Bar, which describes the action to be executed by the selected menu item or depressed toolbar button, and keyboard latch state. A check mark appears next to the menu item when the Status Bar is displayed. \par \par See }{\f2\uldb Status Bar}{\v\f2 AFX_HIDW_STATUS_BAR}{\f2 for help on using the status bar. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} AFX_HIDW_STATUS_BAR}K{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 K} status bar}}{\f2 }{\cs15\fs16\up6 ${\footnote \pard\plain \sl240\slmult0 \widctlpar \fs20 {\cs15\fs16\up6 $} status bar}}{\b\f2 Status Bar}{\f2 \par \{bml hlpsbar.bmp\} \par \par The status bar is displayed at the bottom of the <<YourApp>> window. To display or hide the status bar, use the Status Bar command in the View menu. \par \par The left area of the status bar describes actions of menu items as you use the arrow keys to navigate through menus. This area similarly shows messages that describe the actions of toolbar buttons as you depress them, before releasing them. If after viewing the description of the toolbar button command you wish not to execute the command, then release the mous e button while the pointer is off the toolbar button. \par \par The right areas of the status bar indicate which of the following keys are latched down: \par \par }\pard \sl240\slmult0\widctlpar\tx1440 {\b\f2 Indicator\tab Description}{\f2 \par }\pard \fi-1440\li1440\sa120\sl240\slmult0\widctlpar\tx1440 {\f2 CAP\tab The Caps Lock key is latched down. \par NUM\tab The Num Lock key is latched down. \par SCRL\tab The Scroll Lock key is latched down. \par }\pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_HELP_USING}}{\b\f2 Using Help command (Help menu) \par }{\f2 \par Use this command for instructions about using Help. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_APP_ABOUT}}{\b\f2 About command (Help menu) \par }{\f2 \par Use this command to display the copyright notice and version number of SmaugWizard. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_CONTEXT_HELP}${\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 $} Help Using Help Command}}{\b\f2 Context Help command \par }{\f2 \{bml curhelp.bmp\} \par \par Use the Context Help command to obtain help on some portion of SmaugWizard. When you choose the Toolbar's Context Help button, the mouse pointer will change to an arrow and question mark. Then click somewhere in the SmaugWizard window, such as another Toolbar button. The Help topic will be shown for the item you clicked. \par \par }{\b\f2 Shortcut \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Keys:\tab SHIFT+F1 \par }\pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_HT_CAPTION}}{\b\f2 Title Bar} \par {\f2 \par }\pard\plain \s42\fi-360\li360\widctlpar\tx360 \f7\fs20 {\f2 The title bar is located along the top of a window. It contains the name of the application and document. \par }\pard\plain \widctlpar \fs20 {\f2 \par }\pard\plain \s42\fi-360\li360\widctlpar\tx360 \f7\fs20 {\f2 To move the window, drag the title bar. Note: You can also move dialog boxes by dragging their title bars. \par }\pard\plain \widctlpar \fs20 {\f2 \par }\pard \fi-360\li360\widctlpar\tx360 {\f2 A title bar may contain the following elements: \par }\pard\plain \s41\fi-360\li360\sb40\sa40\widctlpar\tx360 \f7\fs20 {\f2 \{bmc bullet.bmp\}\tab Maximize button \par \{bmc bullet.bmp\}\tab Minimize button \par \{bmc bullet.bmp\}\tab Name of the application \par \{bmc bullet.bmp\}\tab Name of the document \par \{bmc bullet.bmp\}\tab Restore button \par }\pard\plain \sl240\slmult0\widctlpar \fs20 {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 #} scrollbars}}{\f2 }{\b\f2 Scroll bars}{\f2 \par \par Displayed at the right and bottom edges of the document window. The scroll boxes inside the scroll bars indicate your vertical and horizontal location in the document. You can use the mouse to scroll to other parts of the document. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_SC_SIZE}}{\b\f2 Size command (System menu)} \par \par {\f2 Use this command to display a four-headed arrow so you can size the active window with the arrow keys. \par \{bml curarw4.bmp\} \par \par After the pointer changes to the four-headed arrow: \par }\pard \fi-360\li360\sb60\sl240\slmult0\widctlpar {\f2 1.\tab Press one of the DIRECTION keys (left, right, up, or down arrow key) to move the pointer to the border you want to move. \par 2.\tab Press a DIRECTION key to move the border. \par 3.\tab Press ENTER when the window is the size you want. \par }\pard \sl240\slmult0\widctlpar {\f2 \par Note: This command is unavailable if you maximize the window. \par } \par {\b\f2 Shortcut}{\b \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Mouse:\tab Drag the size bars at the corners or edges of the window. \par }\pard \li360\sl240\slmult0\widctlpar {\f2 \par }\pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_SC_MOVE}}{\b\f2 Move command (Control menu) \par }{\f2 \par Use this command to display a four-headed arrow so you can move the active window or dialog box with the arrow keys. \par \{bmc curarw4.bmp\} \par \par Note: This command is unavailable if you maximize the window. \par \par }{\b\f2 Shortcut \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Keys:\tab CTRL+F7 \par \par }\pard \sl240\slmult0\widctlpar\tx1440 {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_SC_MINIMIZE}${\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 $} System Minimize Command} }{\b\f2 Minimize command (application Control menu) \par }\pard \sl240\slmult0\widctlpar {\f2 \par Use this command to reduce the <<YourApp>> window to an icon. \par }\pard \fi-360\li360\sl240\slmult0\widctlpar {\b \par }{\b\f2 Shortcut}{\f2 \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Mouse:\tab Click the minimize icon \{bmc scmin.bmp\} on the title bar. \par Keys:\tab ALT+F9 \par }\pard \fi-360\li1080\sl240\slmult0\widctlpar \par \pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_SC_MAXIMIZE}}{\b\f2 Maximize command (System menu) \par }{\f2 \par Use this command to enlarge the active window to fill the available space. \par }\pard \fi-360\li360\sl240\slmult0\widctlpar {\b\f2 \par Shortcut}{\f2 \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Mouse:\tab Click the maximize icon \{bmc scmax.bmp\} on the title bar; or double-click the title bar. \par Keys:\tab CTRL+F10 enlarges a document window. \par }\pard \fi-360\li1080\sl240\slmult0\widctlpar \par \pard \sl240\slmult0\widctlpar {\f2 \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_SC_CLOSE}}{\b\f2 Close command (Control menus) \par }{\f2 \par Use this command to close the active window or dialog box. \par \par Double-clicking a Control-menu box is the same as choosing the Close command. \par \{bml appexit.bmp\} \par \par Note: If you have multiple windows open for a single document, the Close command on the document Control menu closes only one window at a time. You can close all windows at once with the Close command on the File menu. \par \par }{\b\f2 Shortcuts \par }\pard \fi-1080\li1440\sl240\slmult0\widctlpar\tx1440 {\f2 Keys: \tab CTRL+F4 closes a document window \par \tab ALT+F4 closes the <<YourType>> window or dialog box \par }\pard \sl240\slmult0\widctlpar {\f2 \tab \tab \tab \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_SC_RESTORE}}{\b\f2 Restore command (Control menu) \par }{\f2 \par Use this command to return the active window to its size and position before you chose the Maximize or Minimize command. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \sl240\slmult0\widctlpar \fs20 {\cs15\fs16\up6 #} HID_HT_NOWHERE}}{\b\f2 No Help Available} \par \par {\f2 No help is available for this area of the window. \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\widctlpar \fs20 {\cs15\fs16\up6 #} AFX_HIDP_default}}{\f2 }{\b\f2 No Help Available \par } \par {\f2 No help is available for this message box. \par } \par {\f2 << If you wish to author help specific to each message box prompt, then remove the AFX_HIDP_xxx values from the [ALIAS] section of your .HPJ file, and author a topic for each AFX_HIDP_xxx value. For example, AFX_HIDP_INVALID_FILENAME is the help topic fo r the Invalid Filename message box. >> \par \par }\pard \widctlpar \page {\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} initial_setup}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Setup: Initial}${\footnote \pard\plain \s16\nowidctlpar \fs20 { \cs15\fs16\up6 $} Smaug Wizard Initial Setup}} {\b\f2 Smaug Wizard Initial Setup \par } \par {\f2 When Smaug Wizard is first started, you'll get a blank screen with menus, but the database will not load. You can load it by selecting }{\f2\uldb start}{\v\f2 HID_FILE_START}{\f2 from the file menu. But before you do, click on the config menu, and select }{\f2\uldb files}{\v\f2 HID_CFG_FILES}{\f2 . This should be pointed to the directory where you installed SmaugWiz, because that is the parent directory of all the }{\f2\uldb support files}{\v support_files}{\f2 \par \par However you can run SmaugWiz from any other directory. When doing so, the path to a valid support files parent directory must be set in the config/files dialog box. Once set, each time you run SmaugWiz from that directory, it will remember where the par ent directory is. \par \par Also see help for Setup: }{\f2\uldb System Data}{\v system_data}{\f2 . \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} system_data}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Setup: System Data}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Setup: System Data}}{\f2 }{\b\f2 Smaug Wizard Initial Setup: System Data \par }{\f2 \par Before first running the mud, select the config/System Data dialog box. There you can set many system variables. Probably the most important thing for new startup's is to un-check the }{\f2\uldb Wait for Authorization}{\v HIDC_AUTHWAIT}{\f2 box. This will allow your first player to enter the mud, advance to level 2, and save their player file, without being authorized by an immortal. \par \par Once you have saved that first player, quit the player and then edit the player file with notepad or some such editor. The player file will be "playername.dat", and will be in the }{\f2\uldb Support Files}{\v support_files}{\f2 /Players/N directory, where 'N' is the first letter of the player's name. Go to line #8 in the file, and change the level from 2 to 65. This player is now the }{\f2\uldb Supreme Entity}{\v HIDC_SUPREME}{\f2 of the mud, and can be used to authorize new players, create more imm's, set up building areas, etc. Once that first immortal has been created, you can set 'Wait for Auth' back to on, if you wish, so that future players will need to be authorized by you . \par \par Also see help }{\f2\uldb Communications Port}{\v comm_port}{\f2 and help }{\f2\uldb Initial Setup}{\v initial_setup}{\f2 . \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} comm_port}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Setup: Communications Port}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Setup: Communications Port}}{\f2 }{\b\f2 Smaug Wizard Initial Setup: Communciations Port \par }{\f2 \par In the config/System Data dialog box you can change the communications port number. It defaults to 4000 on startup. If you want to run more than one copy of the SmaugWizard server on the same computer, you will have to set a different comm port for each copy. \par \par Also see help }{\f2\uldb AutoReboot}{\v auto_reboot}{\f2 and help }{\f2\uldb System Data}{\v system_data}{\f2 . \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} auto_reboot}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Setup: Auto Reboot}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Setup: Auto Reboot}}{\f2 }{\b\f2 Smaug Wizard Initial Setup: AutoReboot \par }{\f2 \par To make the mud auto reboot, }{\f2\uldb AutoReboot}{\v HIDC_ABOOT}{\f2 must be checked, and the }{\f2\uldb RebootDelay}{\v HIDC_ABDELAY}{\f2 set to the number of seconds of delay you desire. This will cause the mud to reboot when it is brought down online via the reboot command or when the reboot time has arrived. It will not AutoReboot when the online shutdown command is used, or when it i s shut down via the Windows file/}{\f2\uldb ShutDown}{\v HID_FILE_DOWN}{\f2 menu. The }{\f2\uldb Reboot Hour}{\v HIDC_ABTIME}{\f2 field contains the hour of the day when the reboot will occur, 0 to 23, and the }{\f2\uldb Reboot Interval}{\v HIDC_ABFREQ }{\f2 field contains a number from 1 to 10 to indicate the number of days between automatic reboots. \par \par Also see help }{\f2\uldb AutoStart}{\v\f2 auto_start}{\f2 and help }{\f2\uldb Communications Port}{\v comm_port}{\f2 . \par \page }{\cs15\fs16\up6 #{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 #} auto_start}K{\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 K} Setup: Auto Start}${\footnote \pard\plain \s16\nowidctlpar \fs20 {\cs15\fs16\up6 $} Setup: Auto Start}}{\f2 }{\b\f2 Smaug Wizard Initial Setup: AutoStart}{\f2 \par \par If the }{\f2\uldb AutoStart}{\v HIDC_ASTART}{\f2 box is checked, then when SmaugWiz is first executed, the mud will start booting after the delay in the }{\f2\uldb AutoStartDelay}{\v HIDC_ASDELAY}{\f2 field. A dialog box will show the time til boot, and the delay can be cancelled, or the autostart can be cancelled. \par \par Also see help }{\f2\uldb Titles}{\v HID_TITLES}{\f2 and help }{\f2\uldb AutoReboot}{\v auto_reboot}.{\f2 \par \par }}