/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | * * -----------------------------------------------------------| \\._.// * * SmaugWiz (C) 1998 by Russ Pillsbury (Windows NT version) | (0...0) * * -----------------------------------------------------------| ).:.( * * SMAUG (C) 1994, 1995, 1996 by Derek Snider | {o o} * * -----------------------------------------------------------| / ' ' \ * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, |~'~.VxvxV.~'~* * Scryn, Swordbearer, Rennard, Tricops, and Gorog. | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Sockets Interface file * ****************************************************************************/ #ifndef SMAUGSOCKET_H #define SMAUGSOCKET_H class CSmaugWizDoc; class CSmaugSocket; class CDescriptor; class CSmaugSocketWnd : public CWnd { public: CSmaugSocketWnd (CSmaugSocket* p) { m_pSock = p; } LRESULT OnHostNotify (WPARAM wParam, LPARAM lParam); CSmaugSocket *m_pSock; protected: //{{AFX_MSG(CSmaugSocketWnd) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// // CSmaugSocket command target class CSmaugSocket : public CAsyncSocket { // Attributes public: CSmaugWizDoc *m_pDoc; CDescriptor *m_pDes; CSmaugSocketWnd *m_pSocketWnd; // Operations public: CSmaugSocket (CSmaugWizDoc* const pDoc); virtual ~CSmaugSocket (); void SocketAccept (int err); void SocketRead (int err); void SocketWrite (int err); BOOL SelectReadWrite (); HANDLE GetHostByAddr (const char* addr, int len, char* buf, int buflen); LRESULT GetHost (WPARAM wParam, LPARAM lParam); void CreateSocketWindow (); // Overrides public: // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSmaugSocket) public: virtual void OnAccept(int nErrorCode); virtual void OnReceive(int nErrorCode); virtual void OnSend(int nErrorCode); virtual void OnConnect(int nErrorCode); //}}AFX_VIRTUAL // Generated message map functions //{{AFX_MSG(CSmaugSocket) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG // Implementation protected: }; ///////////////////////////////////////////////////////////////////////////// #endif // SMAUGSOCKET_H