/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | * * -----------------------------------------------------------| \\._.// * * SmaugWizard (C) 1998 by Russ Pillsbury (Windows NT version)| (0...0) * * -----------------------------------------------------------| ).:.( * * SMAUG (C) 1994, 1995, 1996 by Derek Snider | {o o} * * -----------------------------------------------------------| / ' ' \ * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, |~'~.VxvxV.~'~* * Scryn, Swordbearer, Rennard, Tricops, and Gorog. | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * SmaugWiz Windows header file * ****************************************************************************/ #define then #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSmaugWizApp: // See SmaugWiz.cpp for the implementation of this class // class CSmaugWizApp : public CWinApp { public: CSmaugWizApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSmaugWizApp) public: virtual BOOL InitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSmaugWizApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; /////////////////////////////////////////////////////////////////////////////