SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |				*
 * -----------------------------------------------------------|   \\._.//	*
 * SmaugWizard (C) 1998 by Russ Pillsbury (Windows NT version)|   (0...0)	*
 * -----------------------------------------------------------|    ).:.(	*
 * SMAUG (C) 1994, 1995, 1996 by Derek Snider                 |    {o o}	*
 * -----------------------------------------------------------|   / ' ' \	*
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |~'~.VxvxV.~'~*
 * Scryn, Swordbearer, Rennard, Tricops, and Gorog.           |				*
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe.    *
 * ------------------------------------------------------------------------ *
 *			    SmaugWiz Windows header file								*
 ****************************************************************************/

#define		then

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CSmaugWizApp:
// See SmaugWiz.cpp for the implementation of this class
//

class CSmaugWizApp : public CWinApp
{
public:
	CSmaugWizApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSmaugWizApp)
	public:
	virtual BOOL InitInstance();
	virtual BOOL OnIdle(LONG lCount);
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CSmaugWizApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////