/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | * * -----------------------------------------------------------| \\._.// * * SmaugWizard (C) 1998 by Russ Pillsbury (Windows NT version)| (0...0) * * -----------------------------------------------------------| ).:.( * * SMAUG (C) 1994, 1995, 1996 by Derek Snider | {o o} * * -----------------------------------------------------------| / ' ' \ * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, |~'~.VxvxV.~'~* * Scryn, Swordbearer, Rennard, Tricops, and Gorog. | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe. * ****************************************************************************/ // SmaugWiz.cpp : Defines the class behaviors for the application. #include "stdafx.h" #include "SmaugWiz.h" #include "MainFrm.h" #include "smaug.h" #include "SmaugWizDoc.h" #include "SmaugWizView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSmaugWizApp BEGIN_MESSAGE_MAP(CSmaugWizApp, CWinApp) //{{AFX_MSG_MAP(CSmaugWizApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSmaugWizApp construction CSmaugWizApp::CSmaugWizApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSmaugWizApp object CSmaugWizApp theApp; ///////////////////////////////////////////////////////////////////////////// // CSmaugWizApp initialization BOOL CSmaugWizApp::InitInstance () { AfxEnableControlContainer (); if (!AfxSocketInit ()) { AfxMessageBox (IDP_SOCKETS_INIT_FAILED); return FALSE; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CSmaugWizDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CSmaugWizView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CSmaugWizApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CSmaugWizApp commands BOOL CSmaugWizApp::OnIdle(LONG lCount) { // TODO: Add your specialized code here and/or call the base class return CWinApp::OnIdle(lCount); }