SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
#if !defined(AFX_OPTIONDLG_H__A7F76313_CB4B_11D5_9BEF_00A0247D6B1E__INCLUDED_)
#define AFX_OPTIONDLG_H__A7F76313_CB4B_11D5_9BEF_00A0247D6B1E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OptionDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// COptionDlg dialog

class COptionDlg : public CPropertyPage
{
	DECLARE_DYNCREATE(COptionDlg)

// Construction
public:
	COptionDlg();
	~COptionDlg();

	//{{AFX_DATA(COptionDlg)
	enum { IDD = IDD_CFG_OPTIONS };
	BOOL	m_bShowLevel;
	BOOL	m_bRestore;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(COptionDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(COptionDlg)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OPTIONDLG_H__A7F76313_CB4B_11D5_9BEF_00A0247D6B1E__INCLUDED_)