SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
// OptionDlg.cpp : implementation file
//

#include "stdafx.h"
#include "smaugwiz.h"
#include "OptionDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// COptionDlg dialog property page

IMPLEMENT_DYNCREATE(COptionDlg, CPropertyPage)

COptionDlg::COptionDlg () : CPropertyPage(COptionDlg::IDD)
{
	//{{AFX_DATA_INIT(COptionDlg)
	m_bShowLevel = FALSE;
	m_bRestore = FALSE;
	//}}AFX_DATA_INIT
}

COptionDlg::~COptionDlg()
{
}

void COptionDlg::DoDataExchange(CDataExchange* pDX)
{
	CPropertyPage::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(COptionDlg)
	DDX_Check(pDX, IDC_SHOWLEVEL, m_bShowLevel);
	DDX_Check(pDX, IDC_RESTORE, m_bRestore);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(COptionDlg, CPropertyPage)
	//{{AFX_MSG_MAP(COptionDlg)
		// NOTE: the ClassWizard will add message map macros here
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// COptionDlg message handlers