/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | *
* -----------------------------------------------------------| \\._.// *
* SmaugWiz (C) 1998 by Russ Pillsbury (Windows NT version) | (0...0) *
* -----------------------------------------------------------| ).:.( *
* SMAUG (C) 1994, 1995, 1996 by Derek Snider | {o o} *
* -----------------------------------------------------------| / ' ' \ *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, |~'~.VxvxV.~'~*
* Scryn, Swordbearer, Rennard, Tricops, and Gorog. | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe. *
****************************************************************************/
#include "stdafx.h"
#include "smaug.h"
#include "language.h"
#include "skill.h"
#include "objects.h"
#include "rooms.h"
#include "deity.h"
#include "races.h"
#include "class.h"
#include "descriptor.h"
#include "character.h"
int get_actflag (char *flag);
int get_partflag (char *flag);
int get_trigflag (char *flag);
void do_mpmset (CCharacter *ch, char *argument)
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf [MAX_STRING_LENGTH];
char outbuf[MAX_STRING_LENGTH];
CCharacter *victim;
int value;
int minattr, maxattr;
/* A desc means switched.. too many loopholes if we allow that.. */
if (!ch->IsNpc () || ch->IsCharmed () || ch->GetDesc ())
{
ch->SendText ("You can't mpmset\n\r");
return;
}
smash_tilde (argument);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
strcpy (arg3, argument);
if (!*arg1)
{
progbug ("MpMset: no args", ch);
return;
}
if ((victim = get_char_room (ch, arg1)) == NULL)
{
progbug ("MpMset: no victim", ch);
return;
}
if (ch->IsImmortal ())
{
ch->SendText ("You can't do that!\n\r");
return;
}
if (victim->IsNpc () && victim->IsAction (ACT_PROTOTYPE))
{
progbug ("MpMset: victim is proto", ch);
return;
}
if (victim->IsNpc ())
{
minattr = 1;
maxattr = 25;
}
else
{
minattr = 3;
maxattr = 18;
}
value = is_number (arg3) ? atoi (arg3) : -1;
if (!str_cmp (arg2, "str"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid str", ch);
return;
}
victim->perm_str = value;
return;
}
if (!str_cmp (arg2, "int"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid int", ch);
return;
}
victim->perm_int = value;
return;
}
if (!str_cmp (arg2, "wis"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid wis", ch);
return;
}
victim->perm_wis = value;
return;
}
if (!str_cmp (arg2, "dex"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid dex", ch);
return;
}
victim->perm_dex = value;
return;
}
if (!str_cmp (arg2, "con"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid con", ch);
return;
}
victim->perm_con = value;
return;
}
if (!str_cmp (arg2, "cha"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid cha", ch);
return;
}
victim->perm_cha = value;
return;
}
if (!str_cmp (arg2, "lck"))
{
if (value < minattr || value > maxattr)
{
progbug ("MpMset: Invalid lck", ch);
return;
}
victim->perm_lck = value;
return;
}
if (!str_cmp (arg2, "sav1"))
{
if (value < -30 || value > 30)
{
progbug ("MpMset: Invalid sav1", ch);
return;
}
victim->saving_poison_death = value;
return;
}
if (!str_cmp (arg2, "sav2"))
{
if (value < -30 || value > 30)
{
progbug ("MpMset: Invaid sav2", ch);
return;
}
victim->saving_wand = value;
return;
}
if (!str_cmp (arg2, "sav3"))
{
if (value < -30 || value > 30)
{
progbug ("MpMset: Invaid sav3", ch);
return;
}
victim->saving_para_petri = value;
return;
}
if (!str_cmp (arg2, "sav4"))
{
if (value < -30 || value > 30)
{
progbug ("MpMset: Invalid sav4", ch);
return;
}
victim->saving_breath = value;
return;
}
if (!str_cmp (arg2, "sav5"))
{
if (value < -30 || value > 30)
{
progbug ("MpMset: Invalid sav5", ch);
return;
}
victim->saving_spell_staff = value;
return;
}
if (!str_cmp (arg2, "sex"))
{
if (value < 0 || value > 2)
{
progbug ("MpMset: Invalid sex", ch);
return;
}
victim->SetSex (value);
return;
}
if (!str_cmp (arg2, "class"))
{
if (victim->IsNpc ()) /* Broken by Haus... fixed by Thoric */
{
if (value > MAX_NPC_CLASS || value < 0)
{
progbug ("MpMset: Invalid npc class", ch);
return;
}
victim->SetClass (value);
return;
}
progbug ("MpMset: can't set pc class", ch);
}
if (!str_cmp (arg2, "race"))
{
value = RaceTable.GetNpcRace (arg3);
if (value < 0)
value = atoi (arg3);
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc race", ch);
return;
}
if (value < 0 || value >= MAX_NPC_RACE)
{
progbug ("MpMset: Invalid npc race", ch);
return;
}
victim->SetRace (value);
return;
}
if (!str_cmp (arg2, "armor"))
{
if (value < -300 || value > 300)
{
ch->SendText ("AC range is -300 to 300.\n\r");
return;
}
victim->SetArmor (value);
return;
}
if (!str_cmp (arg2, "level"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc level", ch);
return;
}
if (value < 0 || value > LEVEL_AVATAR + 5)
{
progbug ("MpMset: Invalid npc level", ch);
return;
}
victim->SetLevel (value);
return;
}
if (!str_cmp (arg2, "numattacks"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc numattacks", ch);
return;
}
if (value < 0 || value > 20)
{
progbug ("MpMset: Invalid npc numattacks", ch);
return;
}
victim->numattacks = value;
return;
}
if (!str_cmp (arg2, "gold"))
{
victim->SetGold (value);
return;
}
if (!str_cmp (arg2, "hitroll"))
{
victim->SetHitroll (URANGE (0, value, 85));
return;
}
if (!str_cmp (arg2, "damroll"))
{
victim->SetDamroll (URANGE (0, value, 65));
return;
}
if (!str_cmp (arg2, "hp"))
{
if (value < 1 || value > 32700)
{
progbug ("MpMset: Invalid hp", ch);
return;
}
victim->SetMaxHp (value);
return;
}
if (!str_cmp (arg2, "mana"))
{
if (value < 0 || value > 30000)
{
progbug ("MpMset: Invalid mana", ch);
return;
}
victim->SetMaxMana (value);
return;
}
if (!str_cmp (arg2, "move"))
{
if (value < 0 || value > 30000)
{
progbug ("MpMset: Invalid move", ch);
return;
}
victim->SetMaxMove (value);
return;
}
if (!str_cmp (arg2, "practice"))
{
if (value < 0 || value > 100)
{
progbug ("MpMset: Invalid practice", ch);
return;
}
victim->SetPractices (value);
return;
}
if (!str_cmp (arg2, "align"))
{
if (value < -1000 || value > 1000)
{
progbug ("MpMset: Invalid align", ch);
return;
}
victim->SetAlignment (value);
return;
}
if (!str_cmp (arg2, "quest"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc quest", ch);
return;
}
if (value < 0 || value > 500)
{
progbug ("MpMset: Invalid pc quest", ch);
return;
}
victim->GetPcData ()->quest_accum = value;
return;
}
if (!str_cmp (arg2, "qp"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc qp", ch);
return;
}
if (value < 0 || value > 5000)
{
progbug ("MpMset: Invalid pc qp", ch);
return;
}
victim->GetPcData ()->quest_curr = value;
return;
}
if (!str_cmp (arg2, "favor"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc favor", ch);
return;
}
if (value < -1000 || value > 1000)
{
progbug ("MpMset: Invalid pc favor", ch);
return;
}
victim->GetPcData ()->favor = value;
return;
}
if (!str_cmp (arg2, "mentalstate"))
{
if (value < -100 || value > 100)
{
progbug ("MpMset: Invalid mentalstate", ch);
return;
}
victim->SetMentalState (value);
return;
}
if (!str_cmp (arg2, "emotion"))
{
if (value < -100 || value > 100)
{
progbug ("MpMset: Invalid emotion", ch);
return;
}
victim->emotional_state = value;
return;
}
if (!str_cmp (arg2, "thirst"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc thirst", ch);
return;
}
if (value < 0 || value > 100)
{
progbug ("MpMset: Invalid pc thirst", ch);
return;
}
victim->GetPcData ()->condition[COND_THIRST] = value;
return;
}
if (!str_cmp (arg2, "drunk"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc drunk", ch);
return;
}
if (value < 0 || value > 100)
{
progbug ("MpMset: Invalid pc drunk", ch);
return;
}
victim->GetPcData ()->condition[COND_DRUNK] = value;
return;
}
if (!str_cmp (arg2, "full"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc full", ch);
return;
}
if (value < 0 || value > 100)
{
progbug ("MpMset: Invalid pc full", ch);
return;
}
victim->GetPcData ()->condition[COND_FULL] = value;
return;
}
if (!str_cmp (arg2, "blood"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc blood", ch);
return;
}
if (value < 0 || value > MAX_LEVEL+10)
{
progbug ("MpMset: Invalid pc blood", ch);
return;
}
victim->GetPcData ()->condition[COND_BLOODTHIRST] = value;
return;
}
if (!str_cmp (arg2, "name"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc name", ch);
return;
}
victim->SetName (arg3);
return;
}
if (!str_cmp (arg2, "deity"))
{
CDeityData *deity;
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc deity", ch);
return;
}
if (!arg3 || arg3[0] == '\0')
{
STRFREE (victim->GetPcData ()->GetDeityName ());
victim->GetPcData ()->SetDeityName (STRALLOC (""));
victim->GetPcData ()->deity = NULL;
return;
}
deity = get_deity (arg3);
if (!deity)
{
progbug ("MpMset: Invalid deity", ch);
return;
}
STRFREE (victim->GetPcData ()->GetDeityName ());
victim->GetPcData ()->SetDeityName (QUICKLINK (deity->GetName ()));
victim->GetPcData ()->deity = deity;
return;
}
if (!str_cmp (arg2, "short"))
{
victim->SetShortDescr (arg3);
return;
}
if (!str_cmp (arg2, "long"))
{
strcpy (buf, arg3);
strcat (buf, "\n\r");
victim->SetLongDescr (buf);
return;
}
if (!str_cmp (arg2, "title"))
{
if (victim->IsNpc ())
{
progbug ("MpMset: can't set npc title", ch);
return;
}
set_title (victim, arg3);
return;
}
if (!str_cmp (arg2, "spec"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc spec", ch);
return;
}
if (!str_cmp (arg3, "none"))
{
victim->SetSpecialMobFunction (NULL);
return;
}
victim->SetSpecialMobFunction (spec_lookup (arg3));
if (victim->GetSpecialMobFunction () == NULL) {
progbug ("MpMset: Invalid spec", ch);
return;
}
return;
}
if (!str_cmp (arg2, "flags"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc flags", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no flags", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_actflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid flag", ch);
else
{
if (1 << value == ACT_PROTOTYPE)
progbug ("MpMset: can't set prototype flag", ch);
else if (1 << value == ACT_IS_NPC)
progbug ("MpMset: can't remove npc flag", ch);
else if (1 << value == ACT_POLYMORPHED)
progbug ("MpMset: can't change polymorphed flag", ch);
else
victim->ToggleActBit (1 << value);
}
}
return;
}
if (!str_cmp (arg2, "affected"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't modify pc affected", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no affected", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_aflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid affected", ch);
else
victim->ToggleAffect (1 << value);
}
return;
}
/*
* save some more finger-leather for setting RIS stuff
* Why there's can_modify checks here AND in the called function, Ill
* never know, so I removed them.. -- Alty
*/
if (!str_cmp (arg2, "r"))
{
sprintf (outbuf,"%s resistant %s", arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "i"))
{
sprintf (outbuf, "%s immune %s", arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "s"))
{
sprintf (outbuf, "%s susceptible %s", arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "ri"))
{
sprintf (outbuf, "%s resistant %s", arg1, arg3);
do_mpmset (ch, outbuf);
sprintf (outbuf, "%s immune %s", arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "rs"))
{
sprintf (outbuf, "%s resistant %s", arg1, arg3);
do_mpmset (ch, outbuf);
sprintf (outbuf, "%s susceptible %s", arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "is"))
{
sprintf (outbuf, "%s immune %s", arg1, arg3);
do_mpmset (ch, outbuf);
sprintf (outbuf, "%s susceptible %s", arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "ris"))
{
sprintf (outbuf, "%s resistant %s", arg1, arg3);
do_mpmset (ch, outbuf);
sprintf (outbuf, "%s immune %s", arg1, arg3);
do_mpmset (ch, outbuf);
sprintf (outbuf,"%s susceptible %s",arg1, arg3);
do_mpmset (ch, outbuf);
return;
}
if (!str_cmp (arg2, "resistant"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc resistant", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no resistant", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_risflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid resistant", ch);
else
victim->ToggleResist (1 << value);
}
return;
}
if (!str_cmp (arg2, "immune"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc immune", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no immune", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_risflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid immune", ch);
else
victim->ToggleImmune (1 << value);
}
return;
}
if (!str_cmp (arg2, "susceptible"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc susceptible", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no susceptible", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_risflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid susceptible", ch);
else
victim->ToggleSuscept (1 << value);
}
return;
}
if (!str_cmp (arg2, "part"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc part", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no part", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_partflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid part", ch);
else
victim->ToggleXFlag (1 << value);
}
return;
}
if (!str_cmp (arg2, "attack"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc attack", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no attack", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_attackflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid attack", ch);
else
victim->ToggleAttack (1 << value);
}
return;
}
if (!str_cmp (arg2, "defense"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc defense", ch);
return;
}
if (!argument || argument[0] == '\0')
{
progbug ("MpMset: no defense", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_defenseflag (arg3);
if (value < 0 || value > 31)
progbug ("MpMset: Invalid defense", ch);
else
victim->ToggleDefense (1 << value);
}
return;
}
if (!str_cmp (arg2, "pos"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc pos", ch);
return;
}
if (value < 0 || value > POS_STANDING)
{
progbug ("MpMset: Invalid pos", ch);
return;
}
victim->SetPosition (value);
return;
}
if (!str_cmp (arg2, "defpos"))
{
if (!victim->IsNpc ())
{
progbug ("MpMset: can't set pc defpos", ch);
return;
}
if (value < 0 || value > POS_STANDING)
{
progbug ("MpMset: Invalid defpos", ch);
return;
}
victim->defposition = value;
return;
}
if (! str_cmp (arg2, "speaks")) {
if (! argument || argument [0] == '\0') {
progbug ("MpMset: no speaks", ch);
return;
}
CBitVector Speaks = ch->GetSpeaksFlags ();
while (argument [0] != '\0') {
argument = one_argument (argument, arg3);
CLanguage &La = *LanguageTable.Find (arg3);
if (! &La)
progbug ("MpMset: Invalid speaks", ch);
else {
if (! victim->IsNpc () && ! La.CanLearn ()) {
progbug ("MpMset: Invalid player language", ch);
continue;
}
Speaks.ToggleBit (La.GetLanguage ());
}
}
ch->SetSpeaksFlags (Speaks);
// Fix up char's current language if he no longer knows the
// one he was speaking.
if (! victim->IsNpc ()) {
// For some reason the speaks bitvector was cleared for racial
// languages. This makes no sense to me, so I am not removing
// the bits here - Rustry.
// REMOVE_BIT (victim->speaks,
// RaceTable.GetLanguages (victim->GetRace ()));
if (! knows_language (victim, victim->GetSpeaking (), victim))
victim->SetSpeaksFlags (RaceTable.GetLanguages (
victim->GetRace ()));
}
return;
}
if (! str_cmp (arg2, "speaking")) {
if (! victim->IsNpc ()) {
progbug ("MpMset: can't set pc speaking", ch);
return;
}
if (! argument || argument [0] == '\0') {
progbug ("MpMset: no speaking", ch);
return;
}
// Code here used to loop through multiple entered languages, and
// set flags in the victim->speaking field for each one. But I
// don't see anywhere else where speaking multiple languages at
// the same time are allowed (except for 0 == all languages), so
// I'm changing this to only accept one language - Rustry
argument = one_argument (argument, arg3);
CLanguage &La = *LanguageTable.Find (arg3);
if (! &La)
progbug ("MpMset: Invalid speaking", ch);
else
victim->SetSpeaking (La.GetLanguage ());
return;
}
progbug ("MpMset: Invalid field", ch);
}
void do_mposet (CCharacter *ch, char *argument)
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf [MAX_STRING_LENGTH];
CObjData *obj;
char outbuf [MAX_STRING_LENGTH];
int value, tmp;
/* A desc means switched.. too many loopholes if we allow that.. */
if (!ch->IsNpc () || ch->IsCharmed () || ch->GetDesc ())
{
ch->SendText ("You can't mposet\n\r");
return;
}
smash_tilde (argument);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
strcpy (arg3, argument);
if (!*arg1)
{
progbug ("MpOset: no args", ch);
return;
}
if ((obj = get_obj_here (ch, arg1)) == NULL)
{
progbug ("MpOset: no object", ch);
return;
}
if (obj->IsPrototype ())
{
progbug ("MpOset: can't set prototype items", ch);
return;
}
separate_obj (obj);
value = atoi (arg3);
if (!str_cmp (arg2, "value0") || !str_cmp (arg2, "v0"))
{
obj->value[0] = value;
return;
}
if (!str_cmp (arg2, "value1") || !str_cmp (arg2, "v1"))
{
obj->value[1] = value;
return;
}
if (!str_cmp (arg2, "value2") || !str_cmp (arg2, "v2"))
{
obj->value[2] = value;
return;
}
if (!str_cmp (arg2, "value3") || !str_cmp (arg2, "v3"))
{
obj->value[3] = value;
return;
}
if (!str_cmp (arg2, "value4") || !str_cmp (arg2, "v4"))
{
obj->value[4] = value;
return;
}
if (!str_cmp (arg2, "value5") || !str_cmp (arg2, "v5"))
{
obj->value[5] = value;
return;
}
if (!str_cmp (arg2, "type"))
{
if (!argument || argument[0] == '\0')
{
progbug ("MpOset: no type", ch);
return;
}
value = get_otype (argument);
if (value < 1)
{
progbug ("MpOset: Invalid type", ch);
return;
}
obj->item_type = (short) value;
return;
}
if (! str_cmp (arg2, "anticlass")) {
if (! argument || argument [0] == '\0') {
progbug ("MpOset: no classes", ch);
return;
}
while (argument [0] != '\0') {
argument = one_argument (argument, arg3);
CClassData *pClass = ClassTable.Find (arg3);
if (! pClass)
progbug ("MpOset: Invalid class", ch);
else obj->ToggleAntiClass (pClass->GetClass ());
}
return;
}
if (! str_cmp (arg2, "flags")) {
if (! argument || argument [0] == '\0') {
progbug ("MpOset: no flags", ch);
return;
}
while (argument [0] != '\0') {
argument = one_argument (argument, arg3);
value = get_oflag (arg3);
if (value < 0 || value > 31)
progbug ("MpOset: Invalid flag", ch);
else {
if (1 << value == ITEM_PROTOTYPE)
progbug ("MpOset: can't set prototype flag", ch);
else
obj->m_ExtraFlags.ToggleBit (value);
}
}
return;
}
if (!str_cmp (arg2, "wear"))
{
if (!argument || argument[0] == '\0')
{
progbug ("MpOset: no wear", ch);
return;
}
while (argument[0] != '\0')
{
argument = one_argument (argument, arg3);
value = get_wflag (arg3);
if (value < 0 || value > 31)
progbug ("MpOset: Invalid wear", ch);
else
TOGGLE_BIT (obj->wear_flags, 1 << value);
}
return;
}
if (!str_cmp (arg2, "level"))
{
obj->level = value;
return;
}
if (!str_cmp (arg2, "weight"))
{
obj->weight = value;
return;
}
if (!str_cmp (arg2, "cost"))
{
obj->cost = value;
return;
}
if (!str_cmp (arg2, "timer"))
{
obj->timer = value;
return;
}
if (!str_cmp (arg2, "name"))
{
obj->SetName (arg3);
return;
}
if (!str_cmp (arg2, "short"))
{
obj->SetShortDescr (arg3);
/* Feature added by Narn, Apr/96
* If the item is not proto, add the word 'rename' to the keywords
* if it is not already there.
*/
if (str_infix ("mprename", obj->GetName ()))
{
sprintf (buf, "%s %s", obj->GetName (), "mprename");
obj->SetName (buf);
}
return;
}
if (!str_cmp (arg2, "actiondesc"))
{
if (strstr (arg3, "%n")
|| strstr (arg3, "%d")
|| strstr (arg3, "%l"))
{
progbug ("MpOset: Illegal actiondesc", ch);
return;
}
obj->SetActionDescr (arg3);
return;
}
if (! str_cmp (arg2, "affect")) {
CAffectData *paf;
short loc;
int bitv;
argument = one_argument (argument, arg2);
if (arg2 [0] == '\0' || ! argument || argument [0] == 0) {
progbug ("MpOset: Bad affect syntax", ch);
ch->SendText ("Usage: oset <object> affect <field> <value>\n\r");
return;
}
loc = get_atype (arg2);
if (loc < 1) {
progbug ("MpOset: Invalid affect field", ch);
return;
}
if (loc >= APPLY_AFFECT && loc < APPLY_WEAPONSPELL) {
bitv = 0;
while (argument [0] != '\0') {
argument = one_argument (argument, arg3);
if (loc == APPLY_AFFECT)
value = get_aflag (arg3);
else
value = get_risflag (arg3);
if (value < 0 || value > 31)
progbug ("MpOset: bad affect flag", ch);
else
SET_BIT (bitv, 1 << value);
}
if (!bitv)
return;
value = bitv;
} else {
argument = one_argument (argument, arg3);
value = atoi (arg3);
}
paf = new CAffectData;
paf->location = loc;
paf->modifier = value;
obj->AddAffect (paf);
++top_affect;
return;
}
if (! str_cmp (arg2, "rmaffect")) {
if (! argument || argument [0] == '\0') {
progbug ("MpOset: no rmaffect", ch);
return;
}
int loc = atoi (argument);
if (loc < 1) {
progbug ("MpOset: Invalid rmaffect", ch);
return;
}
CAffectList &AList = obj->AffList;
POSITION apos = AList.FindIndex (--loc);
if (apos) {
delete AList.GetAt (apos);
AList.RemoveAt (apos);
ch->SendText ("Removed.\n\r");
--top_affect;
}
else progbug ("MpOset: rmaffect not found", ch);
return;
}
/*
* save some finger-leather
*/
if (!str_cmp (arg2, "ris"))
{
sprintf (outbuf, "%s affect resistant %s", arg1, arg3);
do_mposet (ch, outbuf);
sprintf (outbuf, "%s affect immune %s", arg1, arg3);
do_mposet (ch, outbuf);
sprintf (outbuf, "%s affect susceptible %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
if (!str_cmp (arg2, "r"))
{
sprintf (outbuf, "%s affect resistant %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
if (!str_cmp (arg2, "i"))
{
sprintf (outbuf, "%s affect immune %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
if (!str_cmp (arg2, "s"))
{
sprintf (outbuf, "%s affect susceptible %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
if (!str_cmp (arg2, "ri"))
{
sprintf (outbuf, "%s affect resistant %s", arg1, arg3);
do_mposet (ch, outbuf);
sprintf (outbuf, "%s affect immune %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
if (!str_cmp (arg2, "rs"))
{
sprintf (outbuf, "%s affect resistant %s", arg1, arg3);
do_mposet (ch, outbuf);
sprintf (outbuf, "%s affect susceptible %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
if (!str_cmp (arg2, "is"))
{
sprintf (outbuf, "%s affect immune %s", arg1, arg3);
do_mposet (ch, outbuf);
sprintf (outbuf, "%s affect susceptible %s", arg1, arg3);
do_mposet (ch, outbuf);
return;
}
/*
* Make it easier to set special object values by name than number
* -Thoric
*/
tmp = -1;
switch (obj->item_type)
{
case ITEM_WEAPON:
if (!str_cmp (arg2, "weapontype"))
{
int x;
value = -1;
for (x = 0; x < sizeof (attack_table) / sizeof (attack_table[0]); x++)
if (!str_cmp (arg3, attack_table[x]))
value = x;
if (value < 0)
{
progbug ("MpOset: Invalid weapon type", ch);
return;
}
tmp = 3;
break;
}
if (!str_cmp (arg2, "condition")) tmp = 0;
break;
case ITEM_ARMOR:
if (!str_cmp (arg2, "condition")) tmp = 3;
if (!str_cmp (arg2, "ac") ) tmp = 1;
break;
case ITEM_SALVE:
if (!str_cmp (arg2, "slevel" )) tmp = 0;
if (!str_cmp (arg2, "maxdoses")) tmp = 1;
if (!str_cmp (arg2, "doses" )) tmp = 2;
if (!str_cmp (arg2, "delay" )) tmp = 3;
if (!str_cmp (arg2, "spell1" )) tmp = 4;
if (!str_cmp (arg2, "spell2" )) tmp = 5;
if (tmp >=4 && tmp <= 5) then value = SkillTable.Lookup (arg3);
break;
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
if (!str_cmp (arg2, "slevel")) tmp = 0;
if (!str_cmp (arg2, "spell1")) tmp = 1;
if (!str_cmp (arg2, "spell2")) tmp = 2;
if (!str_cmp (arg2, "spell3")) tmp = 3;
if (tmp >=1 && tmp <= 3) value = SkillTable.Lookup (arg3);
break;
case ITEM_STAFF:
case ITEM_WAND:
if (!str_cmp (arg2, "slevel")) tmp = 0;
if (!str_cmp (arg2, "spell"))
{
tmp = 3;
value = SkillTable.Lookup (arg3);
}
if (!str_cmp (arg2, "maxcharges") ) tmp = 1;
if (!str_cmp (arg2, "charges")) tmp = 2;
break;
case ITEM_CONTAINER:
if (!str_cmp (arg2, "capacity")) tmp = 0;
if (!str_cmp (arg2, "cflags")) tmp = 1;
if (!str_cmp (arg2, "key")) tmp = 2;
break;
case ITEM_SWITCH:
case ITEM_LEVER:
case ITEM_PULLCHAIN:
case ITEM_BUTTON:
if (!str_cmp (arg2, "tflags"))
{
tmp = 0;
value = get_trigflag (arg3);
}
break;
}
if (tmp >= 0 && tmp <= 3)
{
obj->value[tmp] = value;
return;
}
progbug ("MpOset: Invalid field", ch);
return;
}