SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
#if !defined(AFX_LOGDLG_H__88D38DA4_EFDA_11D1_A621_00A0247D6B1E__INCLUDED_)
#define AFX_LOGDLG_H__88D38DA4_EFDA_11D1_A621_00A0247D6B1E__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// LogDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CLogDlg dialog

class CLogDlg : public CPropertyPage
{
	DECLARE_DYNCREATE(CLogDlg)

// Construction
public:
	CLogDlg();

// Dialog Data
	//{{AFX_DATA(CLogDlg)
	enum { IDD = IDD_LOG };
	BOOL	m_EBoot;
	BOOL	m_EBugs;
	BOOL	m_EBuild;
	BOOL	m_EPlayers;
	BOOL	m_EResets;
	BOOL	m_SBoot;
	BOOL	m_SBugs;
	BOOL	m_SBuild;
	BOOL	m_SResets;
	BOOL	m_CloseStdErr;
	BOOL	m_SPlayers;
	BOOL	m_CBuild;
	BOOL	m_CComm;
	BOOL	m_CBugs;
	BOOL	m_CPlayers;
	BOOL	m_EComm;
	BOOL	m_SComm;
	UINT	m_MaxSize;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLogDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CLogDlg)
	afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LOGDLG_H__88D38DA4_EFDA_11D1_A621_00A0247D6B1E__INCLUDED_)