SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
// HitAndThrowDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SmaugWiz.h"
#include "HitAndThrowDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CHitAndThrowDlg property page

IMPLEMENT_DYNCREATE(CHitAndThrowDlg, CPropertyPage)

CHitAndThrowDlg::CHitAndThrowDlg() : CPropertyPage(CHitAndThrowDlg::IDD)
{
	//{{AFX_DATA_INIT(CHitAndThrowDlg)
	m_DamageMvP = 0;
	m_DamageMvM = 0;
	m_DamagePvM = 0;
	m_DamagePvP = 0;
	m_StunPvP = 0;
	m_StunMvP = 0;
	//}}AFX_DATA_INIT
}

CHitAndThrowDlg::~CHitAndThrowDlg()
{
}

void CHitAndThrowDlg::DoDataExchange(CDataExchange* pDX)
{
	CPropertyPage::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CHitAndThrowDlg)
	DDX_Text(pDX, ICD_DAMMVP, m_DamageMvP);
	DDV_MinMaxInt(pDX, m_DamageMvP, 0, 1000);
	DDX_Text(pDX, IDC_DAMMVM, m_DamageMvM);
	DDV_MinMaxInt(pDX, m_DamageMvM, 0, 1000);
	DDX_Text(pDX, IDC_DAMPVM, m_DamagePvM);
	DDV_MinMaxInt(pDX, m_DamagePvM, 0, 1000);
	DDX_Text(pDX, IDC_DAMPVP, m_DamagePvP);
	DDV_MinMaxInt(pDX, m_DamagePvP, 0, 1000);
	DDX_Text(pDX, IDC_STUNPVP, m_StunPvP);
	DDV_MinMaxInt(pDX, m_StunPvP, 0, 1000);
	DDX_Text(pDX, IDC_STUNMVP, m_StunMvP);
	DDV_MinMaxInt(pDX, m_StunMvP, 0, 1000);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CHitAndThrowDlg, CPropertyPage)
	//{{AFX_MSG_MAP(CHitAndThrowDlg)
	ON_WM_HELPINFO()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHitAndThrowDlg message handlers

BOOL CHitAndThrowDlg::OnHelpInfo(HELPINFO* pHelpInfo) 
{
	if (pHelpInfo->iContextType == HELPINFO_WINDOW) {
		AfxGetApp ()->WinHelp (pHelpInfo->dwContextId, HELP_CONTEXTPOPUP);
	}

	return TRUE;
}