/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | * * -----------------------------------------------------------| \\._.// * * SmaugWiz (C) 1998 by Russ Pillsbury (Windows NT version) | (0...0) * * -----------------------------------------------------------| ).:.( * * SMAUG (C) 1994, 1995, 1996 by Derek Snider | {o o} * * -----------------------------------------------------------| / ' ' \ * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, |~'~.VxvxV.~'~* * Scryn, Swordbearer, Rennard, Tricops, and Gorog. | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Deities Interface file * ****************************************************************************/ #ifndef DEITY_H #define DEITY_H #include "Affect.h" class CDeityData { public: CDeityData () { memset (this, 0, sizeof (CDeityData)); } CDeityData *GetNext () { return m_pNext; } void SetNext (CDeityData* n) { m_pNext = n; } CDeityData *GetPrev () { return m_pPrev; } void SetPrev (CDeityData* n) { m_pPrev = n; } char *GetName () { return m_pName; } void SetName (char* n) { m_pName = n; } BOOL IsValidName () { return m_pName && m_pName [0] != 0; } short GetClass () { return m_Class; } void SetClass (short c) { m_Class = c; } short GetRace () { return m_Race; } void SetRace (short r) { m_Race = r; } void Read (FILE *fp); void ToggleAffected (int bit) { m_Affected.ToggleBit (bit); } private: CDeityData *m_pNext; CDeityData *m_pPrev; char *m_pName; int m_Race; int m_Class; public: CAffectFlags m_Affected; char *description; short alignment; short worshippers; short scorpse; short sdeityobj; short savatar; short srecall; short flee; short flee_npcrace; short flee_npcfoe; short kill; short kill_magic; short kill_npcrace; short kill_npcfoe; short sac; short bury_corpse; short aid_spell; short aid; short backstab; short steal; short die; short die_npcrace; short die_npcfoe; short spell_aid; short dig_corpse; int element; int sex; int avatar; int deityobj; int npcrace; int npcfoe; int suscept; }; extern CDeityData *get_deity (const char* name); extern void load_deities (); extern void save_deity (CDeityData *deity); extern void adjust_favor (CCharacter *ch, int field, int mod); #endif