SmaugWizard/Backup/
SmaugWizard/Backup/L/
SmaugWizard/Boards/
SmaugWizard/Building/
SmaugWizard/Corpses/
SmaugWizard/Councils/
SmaugWizard/Deity/
SmaugWizard/Gods/
SmaugWizard/MudProgs/
SmaugWizard/Player/L/
SmaugWizard/Src/
SmaugWizard/Src/res/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |				*
 * -----------------------------------------------------------|   \\._.//	*
 * SmaugWiz (C) 1998 by Russ Pillsbury (Windows NT version)   |   (0...0)	*
 * -----------------------------------------------------------|    ).:.(	*
 * SMAUG (C) 1994, 1995, 1996 by Derek Snider                 |    {o o}	*
 * -----------------------------------------------------------|   / ' ' \	*
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |~'~.VxvxV.~'~*
 * Scryn, Swordbearer, Rennard, Tricops, and Gorog.           |				*
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik Staerfeldt, Tom Madsen, and Katja Nyboe.    *
 * ------------------------------------------------------------------------ *
 *			     Mud constants module			    *
 ****************************************************************************/

#include	"stdafx.h"
#include	"smaug.h"
#include	"objects.h"
#include	"rooms.h"
#include	"descriptor.h"
#include	"character.h"

/* undef these at EOF */
#define AM 95
#define AC 95
#define AT 85
#define AW 85
#define AV 95
#define AD 95
#define AR 90
#define AA 95

// Attribute bonus tables.
const	struct	str_app_type	str_app		[26]		=
{
    { -5, -4,   0,  0 },  /* 0  */
    { -5, -4,   3,  1 },  /* 1  */
    { -3, -2,   3,  2 },
    { -3, -1,  10,  3 },  /* 3  */
    { -2, -1,  25,  4 },
    { -2, -1,  55,  5 },  /* 5  */
    { -1,  0,  80,  6 },
    { -1,  0,  90,  7 },
    {  0,  0, 100,  8 },
    {  0,  0, 100,  9 },
    {  0,  0, 115, 10 }, /* 10  */
    {  0,  0, 115, 11 },
    {  0,  0, 140, 12 },
    {  0,  0, 140, 13 }, /* 13  */
    {  0,  1, 170, 14 },
    {  1,  1, 170, 15 }, /* 15  */
    {  1,  2, 195, 16 },
    {  2,  3, 220, 22 },
    {  2,  4, 250, 25 }, /* 18  */
    {  3,  5, 400, 30 },
    {  3,  6, 500, 35 }, /* 20  */
    {  4,  7, 600, 40 },
    {  5,  7, 700, 45 },
    {  6,  8, 800, 50 },
    {  8, 10, 900, 55 },
    { 10, 12, 999, 60 }  /* 25   */
};



const	struct	int_app_type	int_app		[26]		=
{
    {  3 },	/*  0 */
    {  5 },	/*  1 */
    {  7 },
    {  8 },	/*  3 */
    {  9 },
    { 10 },	/*  5 */
    { 11 },
    { 12 },
    { 13 },
    { 15 },
    { 17 },	/* 10 */
    { 19 },
    { 22 },
    { 25 },
    { 28 },
    { 31 },	/* 15 */
    { 34 },
    { 37 },
    { 40 },	/* 18 */
    { 44 },
    { 49 },	/* 20 */
    { 55 },
    { 60 },
    { 70 },
    { 85 },
    { 99 }	/* 25 */
};



const	struct	wis_app_type	wis_app		[26]		=
{
    { 0 },	/*  0 */
    { 0 },	/*  1 */
    { 0 },
    { 0 },	/*  3 */
    { 0 },
    { 1 },	/*  5 */
    { 1 },
    { 1 },
    { 1 },
    { 2 },
    { 2 },	/* 10 */
    { 2 },
    { 2 },
    { 2 },
    { 2 },
    { 3 },	/* 15 */
    { 3 },
    { 4 },
    { 5 },	/* 18 */
    { 5 },
    { 5 },	/* 20 */
    { 6 },
    { 6 },
    { 6 },
    { 6 },
    { 7 }	/* 25 */
};



const	struct	dex_app_type	dex_app		[26]		=
{
    {   60 },   /* 0 */
    {   50 },   /* 1 */
    {   50 },
    {   40 },
    {   30 },
    {   20 },   /* 5 */
    {   10 },
    {    0 },
    {    0 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {    0 },
    {    0 },
    {    0 },
    { - 10 },   /* 15 */
    { - 15 },
    { - 20 },
    { - 30 },
    { - 40 },
    { - 50 },   /* 20 */
    { - 60 },
    { - 75 },
    { - 90 },
    { -105 },
    { -120 }    /* 25 */
};



const	struct	con_app_type	con_app		[26]		=
{
    { -4, 20 },   /*  0 */
    { -3, 25 },   /*  1 */
    { -2, 30 },
    { -2, 35 },	  /*  3 */
    { -1, 40 },
    { -1, 45 },   /*  5 */
    { -1, 50 },
    {  0, 55 },
    {  0, 60 },
    {  0, 65 },
    {  0, 70 },   /* 10 */
    {  0, 75 },
    {  0, 80 },
    {  0, 85 },
    {  0, 88 },
    {  1, 90 },   /* 15 */
    {  2, 95 },
    {  2, 97 },
    {  3, 99 },   /* 18 */
    {  3, 99 },
    {  4, 99 },   /* 20 */
    {  4, 99 },
    {  5, 99 },
    {  6, 99 },
    {  7, 99 },
    {  8, 99 }    /* 25 */
};


const	struct	cha_app_type	cha_app		[26]		=
{
    { - 60 },   /* 0 */
    { - 50 },   /* 1 */
    { - 50 },
    { - 40 },
    { - 30 },
    { - 20 },   /* 5 */
    { - 10 },
    { -  5 },
    { -  1 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {    0 },
    {    0 },
    {    1 },
    {    5 },   /* 15 */
    {   10 },
    {   20 },
    {   30 },
    {   40 },
    {   50 },   /* 20 */
    {   60 },
    {   70 },
    {   80 },
    {   90 },
    {   99 }    /* 25 */
};

/* Have to fix this up - not exactly sure how it works (Scryn) */
const	struct	lck_app_type	lck_app		[26]		=
{
    {   60 },   /* 0 */
    {   50 },   /* 1 */
    {   50 },
    {   40 },
    {   30 },
    {   20 },   /* 5 */
    {   10 },
    {    0 },
    {    0 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {    0 },
    {    0 },
    {    0 },
    { - 10 },   /* 15 */
    { - 15 },
    { - 20 },
    { - 30 },
    { - 40 },
    { - 50 },   /* 20 */
    { - 60 },
    { - 75 },
    { - 90 },
    { -105 },
    { -120 }    /* 25 */
};


/*
 * Liquid properties.
 * Used in #OBJECT section of area file.
 */
const	struct	liq_type	liq_table	[LIQ_MAX]	=
{
    { "water",			"clear",	{  0, 1, 10 }	},  /*  0 */
    { "beer",			"amber",	{  3, 2,  5 }	},
    { "wine",			"rose",		{  5, 2,  5 }	},
    { "ale",			"brown",	{  2, 2,  5 }	},
    { "dark ale",		"dark",		{  1, 2,  5 }	},

    { "whisky",			"golden",	{  6, 1,  4 }	},  /*  5 */
    { "lemonade",		"pink",		{  0, 1,  8 }	},
    { "firebreather",		"boiling",	{ 10, 0,  0 }	},
    { "local specialty",	"everclear",	{  3, 3,  3 }	},
    { "slime mold juice",	"green",	{  0, 4, -8 }	},

    { "milk",			"white",	{  0, 3,  6 }	},  /* 10 */
    { "tea",			"tan",		{  0, 1,  6 }	},
    { "coffee",			"black",	{  0, 1,  6 }	},
    { "blood",			"red",		{  0, 2, -1 }	},
    { "salt water",		"clear",	{  0, 1, -2 }	},

    { "cola",			"cherry",	{  0, 1,  5 }	},  /* 15 */
    { "mead",			"honey color",	{  4, 2,  5 }	},  /* 16 */
    { "grog",			"thick brown",	{  3, 2,  5 }	}   /* 17 */
};

char *const	attack_table [18] = {
	"hit",
	"slice",  "stab",    "slash", "whip",  "claw",
	"blast",  "pound",   "crush", "grep",  "bite",
	"pierce", "suction", "bolt",  "arrow", "dart",
	"stone",  "pea"
};



/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n)	n
#define LI LEVEL_IMMORTAL

#undef AM 
#undef AC 
#undef AT 
#undef AW 
#undef AV 
#undef AD 
#undef AR
#undef AA

#undef LI