/*
* Installation Instructions.
*
* Add immscore.o to Makefile. (immscore.c if you feel like being that
* organized)
* Add do_iscore, do_incognito, and do_ghost into mud.h and tables.c in
* their respective places. (If you know nothing of how to do this,
* consult your doc dir where it will give you specific instructions.)
* Next, add this to mud.h under char_data:
* sh_int incog_level; * Incog -Froboz *
* sh_int ghost_level; * Ghost -Froboz *
* NOTE: Remember to put a / at those "*"'s
*
* --Kratas
*
* This code was distributed by UCMM / Haslage Net Electronics (C) 1999
*/
#include <stdio.h>
#include <time.h>
#include "mud.h"
void do_iscore(CHAR_DATA * ch, char *argument)
{
extern bool wizlock;
char buf [MAX_INPUT_LENGTH];
if (IS_NPC(ch))
{
do_oldscore(ch, argument);
return;
}
set_pager_color(AT_SCORE, ch);
pager_printf_color(ch, "\n\r&cImmortal Data: &W%s&c.\n\r", ch->name );
if ( get_trust( ch ) != ch->level )
pager_printf( ch, "&cYou are trusted at level &W%d&c.\n\r", get_trust( ch ) );
send_to_pager_color("&B----------------------------------------------------------------------------\n\r", ch);
if (IS_IMMORTAL(ch))
{
pager_printf_color(ch, "&cLevel: &W%-6d &cRace : &W%-10.10s &cPlayed: &W%d hours\n\r",
ch->level, capitalize(get_race(ch)), (get_age(ch) - 17) * 2);
pager_printf_color(ch, "&cYears: &W%-6d &cClass: &W%-10.10s &cLog In: &W%s\n\r",
get_age(ch), capitalize(get_class(ch)), ctime(&(ch->logon)) );
send_to_pager_color("&B----------------------------------------------------------------------------\n\r", ch);
sprintf( buf, "&cHolylight: %3s &cInvis: %3s &c[&W%2d&c] &cIncog: %3s &c[&W%2d&c] &cGhost: %3s &c[&W%2d&c]\n\r&cWizlock : %s\n\r",
xIS_SET( ch->act, PLR_HOLYLIGHT ) ? "&GON&c " : "&ROFF&c",
xIS_SET( ch->act, PLR_WIZINVIS ) ? "&GON&c " : "&ROFF&c",
ch->pcdata->wizinvis,
ch->incog_level > 0 ? "&GON&c " : "&ROFF&c",
ch->incog_level,
ch->ghost_level > 0 ? "&GON&c " : "&ROFF&c",
ch->ghost_level,
wizlock == TRUE ? "&GON&c" : "&ROFF&c");
send_to_char( buf, ch );
pager_printf_color(ch, "&RBamfin : &p%s\n\r", (ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "Not changed/Switched.");
pager_printf(ch, "&RBamfout: &p%s\n\r", (ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "Not changed/Switched.");
if (ch->pcdata->area)
{
send_to_pager_color("&B----------------------------------------------------------------------------\n\r", ch);
pager_printf(ch, "&RVnums : &pRoom &W(&R%-5.5d &Y- &R%-5.5d&W) &pObject &W(&R%-5.5d &Y- &R%-5.5d&W) &pMob &W(&R%-5.5d &Y- &R%-5.5d&W)\n\r",
ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum);
pager_printf(ch, "&p Area Loaded &W[%s&W]\n\r",
(IS_SET(ch->pcdata->area->status, AREA_LOADED))
? "&GYES" : "&RNO");
}
send_to_pager_color("&B----------------------------------------------------------------------------\n\r",ch);
}
send_to_pager("\n\r", ch);
return;
}
/* Incognito is a level based command. Once cloaked,
* all players up to the level set will not be able
* to see you, unless they are in the same room.
* -Froboz
*/
void do_incognito( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
one_argument( argument, arg );
/* Defaults to Players max_level */
if ( arg[0] == '\0' )
if ( ch->incog_level)
{
ch->incog_level = 0;
act( AT_BLUE, "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust(ch);
ch->ghost_level = 0;
act( AT_BLUE, "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
/* do the level thing */
else
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Incog level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
ch->ghost_level = 0;
act( AT_BLUE, "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
}
return;
}
/* Ghost hides the immortal in the room they are standing.
* They still show up on who. -Froboz was here :)
*/
void do_ghost( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->ghost_level)
{
ch->ghost_level = 0;
act( AT_WHITE, "$n steps out from the mist.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You step out from the mist.\n\r", ch );
}
else
{
ch->ghost_level = get_trust(ch);
ch->incog_level = 0;
act( AT_WHITE, "$n vanishes into a mist.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You vanish into a mist.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Ghost level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->ghost_level = level;
ch->incog_level = 0;
act( AT_WHITE, "$n vanishes into a mist.", ch, NULL, NULL,
TO_ROOM );
send_to_char( "You vanish into a mist.\n\r", ch );
}
}
return;
}