winsmaug1.5/
winsmaug1.5/boards/
winsmaug1.5/building/
winsmaug1.5/councils/
winsmaug1.5/deity/
winsmaug1.5/doc/mudprogs/
winsmaug1.5/gods/
winsmaug1.5/i3/
winsmaug1.5/imc/
winsmaug1.5/notes/
winsmaug1.5/player/a/
winsmaug1.5/web/
winsmaug1.5/web/archives/
winsmaug1.5/web/images/
winsmaug1.5/web/public_html/
winsmaug1.5/web/staff_html/
	This file explains how to add a new trigger to the MOBProgram
system.

	All you have to do is to follow these simple steps...

1.  Add the appropriate global prototypes to merc.h
2.  Add the appropriate #define XXXXX_PROG to merc.h
3.  Write a trigger procedure at the end of mob_prog.c
4.  Add the new case in *mprog_type_to_name(...) in mob_commands.c
5.  Add a new if statement in mprog_name_to_type(..) in db.c

There you have it, a new trigger for your MOBProgram system.

Kahn
MERC Industries
10/29/93