#ifndef _TRACKING_H
#define _TRACKING_H
struct hunting_data {
char *name;
struct char_data **victim;
};
#define IS_DIR (real_roomp(q_head->room_nr)->dir_option[i])
#define GO_OK (!IS_SET(IS_DIR->exit_info,EX_CLOSED)\
&& (IS_DIR->to_room != NOWHERE))
#define GO_OK_SMARTER (!IS_SET(IS_DIR->exit_info,EX_LOCKED)\
&& (IS_DIR->to_room != NOWHERE))
int is_target_room_p(int room, void *tgt_room);
int named_object_on_ground(int room, void *c_data);
int named_mobile_in_room(int room,
struct hunting_data *c_data);
/* static void donothing(); */
int choose_exit(int in_room, int tgt_room, int depth);
int go_direction(struct char_data *ch, int dir);
int find_path(int in_room, ifuncp predicate, const void *c_data,
int depth);
void MobHunt(struct char_data *ch);
int dir_track(struct char_data *ch, struct char_data *vict);
int track(struct char_data *ch, struct char_data *vict);
void do_track(struct char_data *ch, const char *argument, int cmd);
char *track_distance(struct char_data *ch, char *mob_name);
void do_immtrack(struct char_data *ch, const char *argument, int cmd);
#endif