#ifndef _ACT_WIZ_H
#define _ACT_WIZ_H
struct show_room_zone_struct {
int blank;
int startblank,
lastblank;
int bottom,
top;
struct string_block *sb;
};
void do_polymorph(struct char_data *ch, const char *argument,
int cmdnum);
void do_highfive(struct char_data *ch, const char *argument,
int cmd);
void do_rentmode(struct char_data *ch, const char *argument,
int cmd);
void do_wizlock(struct char_data *ch, const char *argument,
int cmd);
void do_emote(struct char_data *ch, const char *argument, int cmd);
void do_echo(struct char_data *ch, const char *argument, int cmd);
void do_system(struct char_data *ch, const char *argument,
int cmd);
void do_trans(struct char_data *ch, const char *argument, int cmd);
void do_at(struct char_data *ch, const char *argument, int cmd);
void do_form(struct char_data *ch, const char *argument, int cmd);
void do_goto(struct char_data *ch, const char *argument, int cmd);
void do_home(struct char_data *ch, const char *argument, int cmd);
void do_apraise(struct char_data *ch, const char *argument,
int cmd);
void do_stat(struct char_data *ch, const char *argument, int cmd);
void do_pretitle(struct char_data *ch, const char *argument,
int cmd);
void do_set(struct char_data *ch, const char *argument, int cmd);
void do_shutdow(struct char_data *ch, const char *argument,
int cmd);
void do_shutdown(struct char_data *ch, const char *argument,
int cmd);
void do_snoop(struct char_data *ch, const char *argument, int cmd);
void do_switch(struct char_data *ch, const char *argument,
int cmd);
void do_return(struct char_data *ch, const char *argument,
int cmd);
void do_force(struct char_data *ch, const char *argument, int cmd);
void do_load(struct char_data *ch, const char *argument, int cmd);
/* static void purge_one_room(int rnum, struct room_data *rp, int *range); */
void do_purge(struct char_data *ch, const char *argument, int cmd);
void roll_abilities(struct char_data *ch);
void start_character(struct char_data *ch);
void do_advance(struct char_data *ch, const char *argument,
int cmd);
void do_reroll(struct char_data *ch, const char *argument,
int cmd);
void do_restore_all(struct char_data *ch, const char *arg,
int cmd);
void restore_one_victim(struct char_data *victim);
void do_restore(struct char_data *ch, const char *argument,
int cmd);
void do_show_logs(struct char_data *ch, const char *argument,
int cmd);
void do_noshout(struct char_data *ch, const char *argument,
int cmd);
void do_pager(struct char_data *ch, const char *arg, int cmd);
void do_nohassle(struct char_data *ch, const char *argument,
int cmd);
void do_stealth(struct char_data *ch, const char *argument,
int cmd);
/* static print_room(int rnum, struct room_data *rp, struct string_block *sb); */
/* static void print_death_room(int rnum, struct room_data *rp, struct string_block *sb); */
/* static void print_private_room(int rnum, struct room_data *rp, struct string_block *sb); */
/* static void show_room_zone(int rnum, struct room_data *rp, struct show_room_zone_struct *srzs); */
void do_show(struct char_data *ch, const char *argument, int cmd);
void do_debug(struct char_data *ch, const char *argument, int cmd);
void do_invis(struct char_data *ch, const char *argument, int cmd);
void do_reset(struct char_data *ch, const char *argument, int cmd);
void do_zone_purge(struct char_data *ch, const char *argument,
int cmd);
void do_not_yet_implemented(struct char_data *ch,
const char *argument, int cmd);
void do_setreboot(struct char_data *ch, const char *argument,
int cmd);
#endif