#RENT
Owner Jayce~
Gold 119
TotalCost 95
LastUpdate 821519264
MinimumStay 0
End
#EQUIPMENT
#ITEM
ObjId 0
ContainedBy -1
Name scale bodice~
Description
A scale bodice lies here in a clump~
ShortDescr
a scale bodice~
ActionDescr
(null)~
VNum 10005
EquippedAt 5
Values 2 2 0 0
ExtraFlags 0
Weight 15
Timer 0
BitVector 0
Type 9
WearFlags 9
Cost 150
CostPerDay 70
Affect 0 0
Affect 0 0
ExtraDescr scale bodice~
This piece of armor looks more like the top of a elegant dress than
anything else, with shoulder straps houlstering the bousoms, much skin on
the upper torso is exposed.
~
End
#ITEM
ObjId 1
ContainedBy -1
Name scale skirt~
Description
A scale skirt lies here in a hump.~
ShortDescr
a scale skirt~
ActionDescr
(null)~
VNum 10006
EquippedAt 7
Values 2 2 0 0
ExtraFlags 0
Weight 15
Timer 0
BitVector 0
Type 9
WearFlags 33
Cost 150
CostPerDay 10
Affect 17 -4
Affect 0 0
End
#ITEM
ObjId 2
ContainedBy -1
Name small pouch~
Description
A small pouch lies here.~
ShortDescr
a small pouch~
ActionDescr
(null)~
VNum 10014
EquippedAt 13
Values 10 5 -1 0
ExtraFlags 0
Weight 5
Timer 0
BitVector 0
Type 15
WearFlags 2049
Cost 30
CostPerDay 30
Affect 0 0
Affect 0 0
ExtraDescr small pouch~
The pouch is not all that large but has a leather strap which makes it
wearable about your waiste.
~
End
#ITEM
ObjId 3
ContainedBy -1
Name whip~
Description
A whip lies here.~
ShortDescr
a whip~
ActionDescr
(null)~
VNum 10001
EquippedAt 16
Values 0 1 4 2
ExtraFlags 0
Weight 5
Timer 0
BitVector 0
Type 5
WearFlags 8193
Cost 25
CostPerDay 25
Affect 0 0
Affect 0 0
ExtraDescr whip~
The whip is nothing more than a long piece of leather.
~
End
#ITEM
ObjId 4
ContainedBy -1
Name bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum 3003
EquippedAt 17
Values 16 9 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 17
WearFlags 16385
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
End
#CARRIED
#ITEM
ObjId 13
ContainedBy -1
Name coins gold~
Description
A small pile of coins lies here.~
ShortDescr
a small pile of coins~
ActionDescr
(null)~
VNum 10015
EquippedAt 0
Values 23 0 0 0
ExtraFlags 0
Weight 0
Timer 0
BitVector 0
Type 20
WearFlags 1
Cost 0
CostPerDay 0
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 13
ContainedBy -1
Name map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum 3050
EquippedAt 0
Values 0 0 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 12
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
ExtraDescr map shylar~
-= Grassland =-
-= Mansion =-
+ -= Arcanus =-
+
* * * * * * * * * *+ -= Jakes =- +-= Kark =-
-= Jessica =- +* -= Farm =-
-= Supply =- +*+ -= Griffons =-
+
+-= Chapel =-+ -= Bakery =- +* -= Sass =-
+ +
-= Pastue =- -= Tate =- +* * * * * * * * * *
-= Cemetary =- +
+ -= Home =-
-= Grassland =-
~
End
#ITEM
ObjId 13
ContainedBy -1
Name bread~
Description
A loaf of bread has been left here.~
ShortDescr
a bread~
ActionDescr
(null)~
VNum 3010
EquippedAt 0
Values 10 0 0 0
ExtraFlags 0
Weight 3
Timer 0
BitVector 0
Type 19
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 13
ContainedBy -1
Name heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum 5016
EquippedAt 0
Values 7 0 0 0
ExtraFlags 0
Weight 1
Timer 0
BitVector 0
Type 19
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 13
ContainedBy -1
Name heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum 5016
EquippedAt 0
Values 7 0 0 0
ExtraFlags 0
Weight 1
Timer 0
BitVector 0
Type 19
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 13
ContainedBy -1
Name heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum 5016
EquippedAt 0
Values 7 0 0 0
ExtraFlags 0
Weight 1
Timer 0
BitVector 0
Type 19
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 13
ContainedBy -1
Name letter newbie~
Description
A letter to newbies lies here, begging to be read.~
ShortDescr
a letter to newbies~
ActionDescr
(null)~
VNum 3105
EquippedAt 0
Values 0 0 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 12
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
ExtraDescr letter newbie~
Welcome to WileyMUD III
Death is commonplace here. If you wish to die infrequenly, consider a few
pointers:
1> Use the consider command.
This command will help you by giving you a fairly good idea how well you
can take a mob. Remember that the consider command will not factor in
damage from a mob's weapon. Look and see if the mob has a weapon and
consider not attacking a mob.
2> Set wimp mode.
Entering the wimp command will automatically cause you to flee for the
first three levels of the game if your hit points drop too low.
3> Be aware that almost all mobs will remember you and some will track you.
If you attack a mob and have to flee, the mob will frequently attempt to
track you and kill you when it finds you. If you must, duck into Griffin's
Tale, where no fighting is allowed. When fleeing, move away a few rooms
to try to lose the trail of any mob which is following you.
4> Stay really close to Shylar for the first few levels, or leave in groups.
Most of the mobs in Shylar are fairly easy (except the shopkeepers,
guildmasters, and Eli). Outside of Shylar, you are TOAST!
5> The most important item: Expect to die!
-Sedna
~
End
#ITEM
ObjId 13
ContainedBy -1
Name map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum 3050
EquippedAt 0
Values 0 0 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 12
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
ExtraDescr map shylar~
-= Grassland =-
-= Mansion =-
+ -= Arcanus =-
+
* * * * * * * * * *+ -= Jakes =- +-= Kark =-
-= Jessica =- +* -= Farm =-
-= Supply =- +*+ -= Griffons =-
+
+-= Chapel =-+ -= Bakery =- +* -= Sass =-
+ +
-= Pastue =- -= Tate =- +* * * * * * * * * *
-= Cemetary =- +
+ -= Home =-
-= Grassland =-
~
End
#ITEM
ObjId 13
ContainedBy -1
Name tallow candle~
Description
A tallow candle in a brass holder is sitting here.~
ShortDescr
a tallow candle~
ActionDescr
(null)~
VNum 9212
EquippedAt -1
Values 0 0 0 0
ExtraFlags 0
Weight 0
Timer 0
BitVector 0
Type 1
WearFlags 1
Cost 1
CostPerDay 1
Affect 0 0
Affect 0 0
End
End
#END_RENT