#RENT
Owner Davion~
Gold 0
TotalCost 0
LastUpdate 1228692848
MinimumStay 0
End
#EQUIPMENT
End
#CARRIED
#ITEM
ObjId 7
ContainedBy -1
Name heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum 5016
EquippedAt 0
Values 7 0 0 0
ExtraFlags 0
Weight 1
Timer 0
BitVector 0
Type 19
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 7
ContainedBy -1
Name heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum 5016
EquippedAt 0
Values 7 0 0 0
ExtraFlags 0
Weight 1
Timer 0
BitVector 0
Type 19
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 7
ContainedBy -1
Name bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum 3003
EquippedAt 0
Values 16 16 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 17
WearFlags 16385
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 7
ContainedBy -1
Name bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum 3003
EquippedAt 0
Values 16 16 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 17
WearFlags 16385
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 7
ContainedBy -1
Name club wooden~
Description
A wooden club lies here.~
ShortDescr
a wooden club~
ActionDescr
(null)~
VNum 3048
EquippedAt 0
Values 0 1 6 7
ExtraFlags 0
Weight 5
Timer 0
BitVector 0
Type 5
WearFlags 8193
Cost 2
CostPerDay 2
Affect 0 0
Affect 0 0
End
#ITEM
ObjId 7
ContainedBy -1
Name map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum 3050
EquippedAt 0
Values 0 0 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 12
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
ExtraDescr map shylar~
-= Grassland =-
-= Mansion =-
+ -= Arcanus =-
+
* * * * * * * * * *+ -= Jakes =- +-= Kark =-
-= Jessica =- +* -= Farm =-
-= Supply =- +*+ -= Griffons =-
+
+-= Chapel =-+ -= Bakery =- +* -= Sass =-
+ +
-= Pastue =- -= Tate =- +* * * * * * * * * *
-= Cemetary =- +
+ -= Home =-
-= Grassland =-
~
End
#ITEM
ObjId 7
ContainedBy -1
Name letter newbie~
Description
A letter to newbies lies here, begging to be read.~
ShortDescr
a letter to newbies~
ActionDescr
(null)~
VNum 3105
EquippedAt 0
Values 0 0 0 0
ExtraFlags 0
Weight 2
Timer 0
BitVector 0
Type 12
WearFlags 1
Cost 5
CostPerDay 1
Affect 0 0
Affect 0 0
ExtraDescr letter newbie~
Welcome to WileyMUD III
Death is commonplace here. If you wish to die infrequenly, consider a few
pointers:
1> Use the consider command.
This command will help you by giving you a fairly good idea how well you
can take a mob. Remember that the consider command will not factor in
damage from a mob's weapon. Look and see if the mob has a weapon and
consider not attacking a mob.
2> Set wimp mode.
Entering the wimp command will automatically cause you to flee for the
first three levels of the game if your hit points drop too low.
3> Be aware that almost all mobs will remember you and some will track you.
If you attack a mob and have to flee, the mob will frequently attempt to
track you and kill you when it finds you. If you must, duck into Griffin's
Tale, where no fighting is allowed. When fleeing, move away a few rooms
to try to lose the trail of any mob which is following you.
4> Stay really close to Shylar for the first few levels, or leave in groups.
Most of the mobs in Shylar are fairly easy (except the shopkeepers,
guildmasters, and Eli). Outside of Shylar, you are TOAST!
5> The most important item: Expect to die!
-Sedna
~
End
#ITEM
ObjId 7
ContainedBy -1
Name torch~
Description
A large torch.~
ShortDescr
a torch~
ActionDescr
(null)~
VNum 3015
EquippedAt 0
Values 0 0 24 0
ExtraFlags 0
Weight 3
Timer 0
BitVector 0
Type 1
WearFlags 1
Cost 10
CostPerDay 3
Affect 0 0
Affect 0 0
End
End
#END_RENT