#include <sys/resource.h>
#include <sys/signal.h>
#include <sys/time.h>
#include <unistd.h>
#include <errno.h>
#include "kernel.h"
#include "locations.h"
#include "climate.h"
#include "bprintf.h"
#include "sendsys.h"
#include "timing.h"
#include "mobile.h"
#include "cflags.h"
#include "objsys.h"
#include "spell.h"
#include "rooms.h"
#include "log.h"
#include "mud.h"
#define SECS_IN_A_MIN 60
#define SECS_IN_AN_HOUR (SECS_IN_A_MIN*60)
#define SECS_IN_A_DAY (SECS_IN_AN_HOUR*24)
#define SECS_IN_A_WEEK (SECS_IN_A_DAY*7)
#define WARNING_1 15 /* Minutes before closing time to give warnings. */
#define WARNING_2 3 /* Only used if the mud is not open 24 hrs. a day */
#define NUM_INTERV 30
static int wrap = 0; /* Number of times we wrap around */
int intervals = 0;
struct tm open_times[NUM_INTERV];
#define MUD_ALWAYS 0
#define MUD_OPEN 1
#define MUD_WARNING1 2
#define MUD_WARNING2 3
#define MUD_CLOSED (-1)
int open_state = MUD_OPEN;
int wrap_point = -1;
/************************************************************************
* *
* "DIRT"'s system for controlling it's opening and closing times. *
* *
* mud_open() is called. It reads DATA/hours and returns true if mud *
* is open, false if not. Read DATA/=README= for the format. The *
* opening time (if closed) or closing time (if open) is placed in *
* the global variable 'next_event' and checked regularly. Two *
* warnings are given before the players are kicked off at closing *
* time. *
***********************************************************************/
time_t next_event; /* closing time if open, opening time if closed. */
/* Return True if the time represented by a is later then that of b :
* This procedure is to be used by the boot, where one and only one
* interval may be later so one occurence should return true,
* remaining false.
* (We are only using the day, hour and min fields in tm.)
*/
static Boolean
blater (struct tm *a, struct tm *b)
{
if (a->tm_wday > b->tm_wday ||
(a->tm_wday == b->tm_wday && a->tm_hour > b->tm_hour) ||
(a->tm_wday == b->tm_wday && a->tm_hour == b->tm_hour &&
a->tm_min > b->tm_min))
return True;
++wrap;
if (wrap_point >= 0)
return False;
wrap_point = a - open_times;
return True;
}
/* Return True if the time represented by a is later then that of b :
* (We are only using the day, hour and min fields in tm.)
*/
static Boolean
later (struct tm *a, struct tm *b)
{
if (a->tm_wday > b->tm_wday ||
(a->tm_wday == b->tm_wday && a->tm_hour > b->tm_hour) ||
(a->tm_wday == b->tm_wday && a->tm_hour == b->tm_hour &&
a->tm_min > b->tm_min))
return True;
return False;
}
/* Return True if the time t occurs after a and before b, (between a and b).
*/
static Boolean
between (struct tm *t, struct tm *a, struct tm *b)
{
return (later (a, b) ? !between (t, b, a) : later (t, a) && !later (t, b));
}
/* Return the time difference between two events in seconds.
*/
static time_t
diff (struct tm *from, struct tm *to)
{
if (later (from, to))
return (SECS_IN_A_WEEK - diff (to, from));
else
return ((to->tm_wday - from->tm_wday) * SECS_IN_A_DAY +
(to->tm_hour - from->tm_hour) * SECS_IN_AN_HOUR +
(to->tm_min - from->tm_min) * SECS_IN_A_MIN);
}
static int
next_time (struct tm *now)
{
struct tm *u;
int x;
for (x = 0, u = open_times; x < intervals; x++, u++) {
if (later (u, now))
break;
}
if (x == 0) {
now->tm_wday += 7;
for (x = 0, u = open_times; x < intervals; x++, u++) {
if (later (u, now))
break;
}
now->tm_wday -= 7;
}
if (x == intervals)
x = 0;
return x;
}
static Boolean
ok_week_time (struct tm *t, char *d, char *fname, int lineno)
{
static char *wdays[] =
{"Sunday", "Monday", "Tuesday", "Wednesday",
"Thursday", "Friday", "Saturday", TABLE_END};
int x;
if ((x = tlookup (d, wdays)) < 0) {
printf ("%s:%d - No such day: %s\n", fname, lineno, d);
return False;
}
t->tm_wday = x;
if (t->tm_hour < 0 || t->tm_hour >= 24 || t->tm_min < 0 || t->tm_min >= 60) {
printf ("%s:%d - Illegal time: %d:%d\n",
fname, lineno, t->tm_hour, t->tm_min);
return False;
}
return True;
}
static Boolean
is_later (struct tm *b, struct tm *a,
char *fname, int lineno, int x)
{
if (blater (b, a))
return True;
mudlog ("ERROR: %s:%d - Illegal format %s \'->\', not increasing times.",
fname, lineno, (x == 0) ? "before" : "after");
return False;
}
/* If AberMUD is open, return True and the closing-time in the variable
* pointed to by next_ev (global UNIX time). If the game is closed,
* return False, and the opening time in the variable pointed to by next_ev.
*/
Boolean
mud_open (time_t * next_ev, time_t * current_time)
{
struct tm *tm_now;
int ct;
time_t now = *current_time;
now = round_to_min (now);
tm_now = localtime (&now);
if (intervals > 0) {
ct = next_time (tm_now);
*next_ev = now + diff (tm_now, open_times + ct);
return ODD (ct);
} else {
*next_ev = TIME_NEVER;
return True;
}
}
static int
xboot_times (FILE * f, char *fname)
{
struct tm *i = open_times;
FILE *fl;
char dnamefrom[20];
char dnameto[20];
char b[256];
int status, ct = 0, lineno = 0;
if ((fl = f) == NULL && (fl = fopen (fname, "r")) == NULL) {
intervals = 0;
next_event = TIME_NEVER;
open_state = MUD_ALWAYS;
return 0;
}
while (fgets (b, sizeof b, fl)) {
lineno++;
if (ct >= NUM_INTERV) {
printf ("%s:%d - Too many intervals in hours file.\n",
fname, lineno);
fclose (fl);
return -1;
}
status = sscanf (b, "%s %d:%d %*s %s %d:%d\n",
dnamefrom, &i->tm_hour, &i->tm_min,
dnameto, &i[1].tm_hour, &i[1].tm_min);
if (status <= 0)
continue;
if (status != 6) {
fclose (fl);
printf ("status == %d\n", status);
printf ("%s:%d - Illegal format in hours file: %s", fname, lineno, b);
return -1;
}
if (!ok_week_time (i, dnamefrom, fname, lineno)
|| ((ct > 0) && !is_later (i, i - 1, fname, lineno, 0))
|| !ok_week_time (++i, dnameto, fname, lineno)
|| !is_later (i, i - 1, fname, lineno, 1)) {
fclose (fl);
return -1;
}
ct += 2;
++i;
}
if (!is_later (open_times, i - 1, fname, 1, 0)) {
fclose (fl);
return -1;
}
if (wrap != 1) {
printf ("%s:%d - hours file should wrap once.\n", fname, lineno);
fclose (fl);
return -1;
}
if (!feof (fl)) {
printf ("%s:%d [%d]%s\n", fname, lineno, errno, sys_errlist[errno]);
fclose (fl);
return -1;
}
if (f == NULL)
fclose (fl);
intervals = ct;
for (ct = wrap_point; ct < intervals; ct++) {
open_times[ct].tm_wday += 7;
}
return 0;
}
int
boot_hours (FILE * f, char *fname)
{
int k;
time_t now = time (NULL);
if ((k = xboot_times (f, fname)) < 0) {
intervals = 0;
next_event = TIME_NEVER;
open_state = MUD_ALWAYS;
} else if (open_state == MUD_ALWAYS)
return k;
else if (mud_open (&next_event, &now))
open_state = MUD_OPEN;
else
open_state = MUD_CLOSED;
return k;
}
/* Check if closing time has arrived. If so, kick everyone off (except
* the 'masteruser' if he is on). Give 2 warnings ahead of time.
*/
static void
check_if_closed (time_t * now)
{
int time_left;
if (next_event == TIME_NEVER)
return;
time_left = next_event - *now;
switch (open_state) {
case MUD_ALWAYS:
return;
case MUD_OPEN:
if (time_left < WARNING_1 * SECS_IN_A_MIN) {
bprintf (" MUD is closing in %s.\a\n",
sec_to_str (round_to_min (time_left)));
open_state = MUD_WARNING1;
}
break;
case MUD_WARNING1:
if (time_left < WARNING_2 * SECS_IN_A_MIN) {
bprintf (" MUD is closing in %s.\a\n",
sec_to_str (round_to_min (time_left)));
open_state = MUD_WARNING2;
}
break;
case MUD_WARNING2:
if (time_left < 0) {
broad ("\t\tMUD has closed. Thank you for playing...");
open_state = MUD_CLOSED;
if (mud_open (&next_event, now)) {
mudlog ("ERROR: mud_open is not False");
}
}
break;
case MUD_CLOSED:
if (time_left < 0) {
open_state = MUD_OPEN;
if (!mud_open (&next_event, now)) {
mudlog ("ERROR: mud_open is not True");
}
}
}
}
/* Return a pointer to a string containing the a date, without the \n
* supplied by ctime(3). If the argument is 0, use the current local time.
*/
char *
time2ascii (time_t t)
{
char *str;
if (t == 0)
t = global_clock;
*strchr ((str = ctime (&t)), '\n') = '\0';
return (t == TIME_UNAVAIL) ? "Not Available" : str;
}
/* The TIME command. List game time elapsed, current time, last reset
* and closing time if applicable.
*/
void
timecom (void)
{
bprintf ("Elapsed Time : ");
eltime ();
bprintf ("Current Time : %s\n", time2ascii (TIME_CURRENT));
bprintf ("Last Reset : %s\n", ctime (&last_reset));
bprintf ("Last Healall : %s",
last_healall != last_startup ?
ctime (&last_healall) : "Never\n");
bprintf ("Time to Next : %s\n",
HEALALL_TIME ?
time2ascii (global_clock - last_healall + HEALALL_TIME) :
"No Time Limit Has Been Set.");
if (next_event != TIME_NEVER) {
bprintf ("Closing Time : %s\n", time2ascii (next_event));
}
}
void
uptimecom (void)
{
bprintf ("Elapsed Time : %s\n", sec_to_str (global_clock - last_startup));
bprintf ("Been Up Since : %s", ctime (&last_startup));
bprintf ("Number of Resets : %d\n", numresets);
bprintf ("Number of Reboots : %d\n", numreboots);
bprintf ("Recovered Crashes : %d\n", numcrashes);
}
/* Prints the game time elapsed. Called by timecom() and main.
*/
void
eltime (void)
{
long int et;
switch (et = gametime ()) {
case TIME_NEVER:
bprintf ("AberMUD has yet to ever start!");
break;
case TIME_UNAVAIL:
bprintf ("Current time is unavailable!");
break;
default:
if (et > SECS_IN_A_DAY)
bprintf ("Over a day!");
else
bprintf ("%s", sec_to_str (et));
break;
}
bprintf ("\n");
}
long int
gametime (void)
{
return global_clock - last_reset;
}
/* Takes a number of seconds as input and converts this to seconds,
* minutes, hours, days, which is returned if the pointers != NULL.
*/
static void
split_time (long int sec, int *secs, int *min, int *hrs, int *days)
{
int s = 0, m = 0, h = 0, d = 0;
if (sec >= SECS_IN_A_DAY) {
d = sec / SECS_IN_A_DAY;
sec -= d * SECS_IN_A_DAY;
}
if (sec >= SECS_IN_AN_HOUR) {
h = sec / SECS_IN_AN_HOUR;
sec -= h * SECS_IN_AN_HOUR;
}
if (sec >= SECS_IN_A_MIN) {
m = sec / SECS_IN_A_MIN;
sec -= m * SECS_IN_A_MIN;
}
s = sec;
/* Assign return values:
*/
if (secs != NULL)
*secs = s;
if (min != NULL)
*min = m;
if (hrs != NULL)
*hrs = h;
if (days != NULL)
*days = d;
}
/* Takes a number of seconds as input and returns a pointer to a string
* containing the amount of time in english, ex: "2 hours, 3 minutes"..etc..
*/
char *
sec_to_str (long int seconds)
{
static char str[50];
int sec, min, hrs, days;
char aux[15];
*str = '\0';
split_time (seconds, &sec, &min, &hrs, &days);
if (days > 0) {
sprintf (str, "%d day%s", days, (days == 1) ? "" : "s");
}
if (hrs > 0) {
if (days > 0)
strcat (str, ", ");
sprintf (aux, "%d hour%s", hrs, (hrs == 1) ? "" : "s");
strcat (str, aux);
}
if (min > 0) {
if (days > 0 || hrs > 0)
strcat (str, ", ");
sprintf (aux, "%d minute%s", min, (min == 1) ? "" : "s");
strcat (str, aux);
}
if (sec > 0) {
if (days > 0 || hrs > 0 || min > 0)
strcat (str, ", ");
sprintf (aux, "%d second%s", sec, (sec == 1) ? "" : "s");
strcat (str, aux);
}
return (str);
}
/* Takes a number of seconds as input and returns a pointer to a string
* containing hh:mm:ss.
*/
char *
sec_to_hhmmss (long int seconds)
{
static char str[25];
int sec, min, hrs, days;
split_time (seconds, &sec, &min, &hrs, &days);
if (days > 0) {
hrs += days * 24;
}
sprintf (str, "%02d:%02d:%02d", hrs, min, sec);
return (str);
}
/* Returns time t rounded to the nearest minute.
*/
time_t
round_to_min (time_t t)
{
t += SECS_IN_A_MIN / 2;
return (t -= t % SECS_IN_A_MIN);
}
/* Like ctime(3) but strips the seconds, year-part and the \n.
*/
char *
my_ctime (time_t * clock)
{
char *t = ctime (clock);
t[16] = '\0';
return t;
}
void
set_timer (void)
{
alarm (TIMER_INTERRUPT);
}
void
on_timer (void)
{
static long int n = 0;
static const int interupts_per_hour = 3600 / TIMER_INTERRUPT;
int plx;
if (++n % interupts_per_hour != 0 || time (&global_clock) == -1) {
global_clock += TIMER_INTERRUPT;
}
check_if_closed (&global_clock);
move_mobiles ();
special_events (SP_ALL);
change_weather ();
move_time ();
for (plx = 0; plx < max_players; plx++) {
if (is_in_game (plx)) {
if (IDLE_MAX)
check_idle (plx);
regenerate (plx);
calib_player (plx);
handle_duration (plx);
trace_handler (plx);
setup_globals (plx);
}
}
}
void
trace_handler (int plr)
{
static char *Carry[] =
{
"In Room", "In Container", "Carried By", "Worn By",
"Wielded By", "Worn and Wielded By"
};
TRACE *Trace = &players[plr].Trace;
char output[256], buffer[256];
int obj, loc;
if (Trace->trace == -1)
return;
if (Trace->is_obj) {
if (getobjloc (Trace->trace) == LOC_PIT_PIT) {
sendf (plr, "&+G(&+WTrace: Object Has Been Pitted&+G)\n");
Trace->trace = -1;
return;
}
if (Trace->loc != oloc (Trace->trace) ||
Trace->oloc != getobjloc (Trace->trace) ||
Trace->carry != ocarrf (Trace->trace)) {
Trace->loc = oloc (Trace->trace);
Trace->oloc = getobjloc (Trace->trace);
Trace->carry = ocarrf (Trace->trace);
obj = Trace->trace;
loc = oloc (Trace->trace);
if (Trace->carry == IN_CONTAINER) {
while (ocarrf (obj) == IN_CONTAINER) {
obj = loc;
loc = oloc (obj);
}
sprintf (output, "&+B(&+w%s%s&+B) ", Carry[IN_CONTAINER], oname (loc));
} else {
output[0] = '\0';
}
if (ocarrf (obj) >= CARRIED_BY)
sprintf (output, "%s&+B(&+w%s%s&+B)", output, Carry[ocarrf (obj)],
pname (oloc (obj)));
sendf (plr, "&+G(&+WTrace: &+C%s &+B[&+w%d&+B]&+w; Loc: %s &+C%s&+G)\n",
oname (Trace->trace), Trace->trace, output,
xshowname (buffer, Trace->oloc));
}
}
if (!Trace->is_obj) {
if (!is_in_game (Trace->trace) || pvis (Trace->trace) > plev (plr)) {
sendf (plr, "&+G(&+WTrace: Person/Mobile Has Exited Game&+G)\n");
Trace->trace = -1;
return;
}
if (Trace->loc != ploc (Trace->trace)) {
Trace->loc = ploc (Trace->trace);
sendf (plr, "&+G(&+WTrace: &+C%s &+B[&+w%d&+B]&+w; Loc: &+C%s&+G)\n",
pname (Trace->trace), Trace->trace,
xshowname (buffer, Trace->loc));
}
}
}
void
check_idle (int plr)
{
int itime = plev (plr) < LVL_WIZARD ? IDLE_MAX : IDLE_MAX + 3600;
if (plev (plr) > LVL_PROPHET)
return;
if (global_clock > (plast_cmd (plr) + itime)) {
send_msg (DEST_ALL, MODE_QUIET, max (pvis (plr), LVL_MIN), LVL_MAX, plr,
NOBODY, "&+B[&+W%s &+whas timed-out&+B]\n", pname (plr));
p_crapup (plr, "\tYou have timed-out.\n", CRAP_SAVE | CRAP_RETURN);
}
}