/* Movement routines (north, south, go, etc.) */
#include "kernel.h"
#include "parse.h"
#include "objects.h"
#include "mobiles.h"
#include "locations.h"
#include "lflags.h"
#include "levels.h"
#include "mflags.h"
#include "sendsys.h"
#include "move.h"
#include "bprintf.h"
#include "objsys.h"
#include "mobile.h"
#include "rooms.h"
#include "fight.h"
#include "uaf.h"
static char *exittxt[] =
{
"north", "east", "south", "west", "up", "down",
"n", "e", "s", "w", "u", "d",
0
};
static int exitnum[] =
{
1, 2, 3, 4, 5, 6,
1, 2, 3, 4, 5, 6
};
int
dodirn (int vb)
{
char block[SETIN_MAX + 200];
int i, pc, n;
int newch, drnum, droff;
if (pfighting (mynum) >= 0) {
bprintf ("You can't just stroll out of a fight!\n");
bprintf ("If you wish to leave, you must FLEE in a direction.\n");
return -1;
}
if (iscarrby (OBJ_CATACOMB_CUPSERAPH, mynum)
&& (i = alive ((max_players + MOB_CATACOMB_SERAPH))) != -1
&& ploc (i) == ploc (mynum)) {
bprintf ("The Seraph says 'I cannot allow you to leave this place "
"with the Holy Relic.'\n");
return -1;
}
if (iscarrby (OBJ_CASTLE_RUNESWORD, mynum)
&& ploc ((max_players + MOB_CASTLE_GOLEM)) == ploc (mynum)
&& !EMPTY (pname ((max_players + MOB_CASTLE_GOLEM)))) {
bprintf ("\001cThe Golem\003 bars the doorway!\n");
return -1;
}
n = vb - 2; /* Since VERB_NORTH = 2 etc....stupid */
if (chkcrip () || chksitting ())
return -1;
switch (newch = getexit (ploc (mynum), n)) {
case EX_DOWN_SLIME:
if (state (OBJ_BLIZZARD_SLIME_PIT) != 0) {
bprintf ("That doesn't look like a very good idea!\n");
return -1;
}
newch = LOC_BLIZZARD_SLIME;
break;
case EX_DEFENDER:
newch = LOC_CATACOMB_HALL;
break;
case EX_GET_STUFF:
newch = LOC_CATACOMB_CHAMBER;
break;
default:
if (newch >= DOOR && newch < EDOOR) {
drnum = newch - DOOR;
droff = /*drnum ^ 1 */ olinked (drnum); /* other door side */
if (state (drnum)) {
if (!EQ (oname (drnum), "door") || isdark ()
|| EMPTY (olongt (drnum, state (drnum))))
bprintf ("You can't go that way.\n");
else
bprintf ("The door is closed.\n");
return -1;
}
newch = obj_loc (droff);
}
break;
}
if (!exists (newch)) {
bprintf ("You can't go that way.\n");
return -1;
}
if (chkroom (newch, mynum) && !ltstflg (newch, LFL_MOVE)) {
bprintf ("A magical force prevents you from entering that room.\n");
return -1;
}
if (ltstflg (newch, LFL_PRIVATE) || ltstflg (newch, LFL_ONE_PERSON)) {
pc = 0;
for (i = 0; i < max_players; i++)
if (!EMPTY (pname (i)) && ploc (i) == newch)
pc++;
if (pc > (ltstflg (newch, LFL_PRIVATE) ? 1 : 0)) {
bprintf ("I'm sorry, that room is currently full.\n");
return -1;
}
}
/* database.c: North to trapdoor in ORCHOLD */
if (n == 0) {
if (ploc (mynum) == LOC_ORCHOLD_DAMP) {
bprintf ("You fall through a trap door, plummeting to the ground below!\n");
bprintf ("Dazed, you pick yourself up from the floor to find yourself...\n");
setploc (mynum, LOC_ORCHOLD_TRAP);
lookin (ploc (mynum), 0);
return -1;
}
}
/* Ruins Zone */
if (newch == LOC_RUINS_SINKHOLE) {
trapch (LOC_RUINS_SINKHOLE);
bprintf ("You sink into the goo and find yourself in a lower level!\n");
setploc (mynum, LOC_RUINS_GOOEY);
trapch (ploc (mynum));
return -1;
}
if (newch == LOC_RUINS_TELEPORT) {
trapch (LOC_RUINS_TELEPORT);
bprintf ("You open your eyes and find yourself in a different room..\n");
setploc (mynum, LOC_RUINS_TELEPORTEND);
trapch (ploc (mynum));
return -1;
}
/* FANTASY */
#ifdef LOCMIN_FANTASY
if (newch == LOC_FANTASY_GAIA1) {
if ((!iswornby (OBJ_FANTASY_SILVERARMOR, mynum)
&& !iscarrby (OBJ_FANTASY_SILVERSWORD, mynum))) {
bprintf ("The Gaia Cave will not let you enter..\n");
return -1;
}
bprintf ("The Gaia Cave seems to like the silver armor "
"and sword, you\nare allowed to pass.\n\n");
}
if (newch == LOC_FANTASY_AIRSHIP1) {
bprintf ("The airship begins to take off as you fly over the world..\n");
setploc (mynum, LOC_FANTASY_CASTLE1);
trapch (ploc (mynum));
return -1;
}
if (newch == LOC_FANTASY_AIRSHIP2) {
bprintf ("The airship begins to take off as you fly over the world..\n");
setploc (mynum, LOC_FANTASY_DFOREST18);
trapch (ploc (mynum));
return -1;
}
#endif
if (newch == LOC_BLIZZARD_LAVA_PATH2) {
if (!iswornby (OBJ_BLIZZARD_SHIELD1, mynum)
&& !iswornby (OBJ_BLIZZARD_SHIELD2, mynum)
&& !iswornby (OBJ_TREEHOUSE_SHIELD, mynum)
&& !iswornby (OBJ_CATACOMB_SHIELD, mynum)
&& !iswornby (OBJ_EFOREST_SHIELD, mynum)) {
bprintf ("The intense heat drives you back.\n");
return -1;
}
bprintf ("The shield protects you from the worst of the lava's heat.\n");
}
if (n == EX_NORTH) {
for (i = max_players; (!mtstflg (i, MFL_BAR_N) || ploc (i) != ploc (mynum)
|| alive (i) == -1) && i < numchars; i++) ;
if (mtstflg (i, MFL_BAR_N) && alive (i) != -1 && ploc (i) == ploc (mynum)
&& plev (mynum) < LVL_WIZARD) {
bprintf ("\001p%s\003 says 'None shall pass!'\n", pname (i));
return -1;
}
if (iscarrby (OBJ_EFOREST_HOPE, mynum) && ploc (mynum) == LOC_EFOREST_STONE) {
bprintf ("A mysterious force prevents you from going that way.\n");
return -1;
}
}
if (n == EX_WEST) {
for (i = max_players; (!mtstflg (i, MFL_BAR_W) || ploc (i) != ploc (mynum)
|| alive (i) == -1) && i < numchars; i++) ;
if (mtstflg (i, MFL_BAR_W) && alive (i) != -1 && ploc (i) == ploc (mynum)
&& plev (mynum) < LVL_WIZARD) {
bprintf ("\001p%s\003 gives a warning growl.\n", pname (i));
bprintf ("\001p%s\003 won't let you go West!\n", pname (i));
return -1;
}
}
if ((n == 0) || (n == 1) || (n == 2) || (n == 5)) {
if ((i = alive ((max_players + MOB_EFOREST_ASMADEUS))) != -1
&& plev (mynum) < LVL_WIZARD
&& ploc (i) == ploc (mynum)) {
bprintf ("\001pAsmadeus\003 refuses to let you enter his museum.\n");
return -1;
}
}
if (n == EX_DOWN) { /* can't go down unless empty-handed */
if ((ploc (mynum) == LOC_CATACOMB_BEGGAR || ploc (mynum) == LOC_VALLEY_FALLS)
&& gotanything (mynum)) {
if (ploc (mynum) == LOC_CATACOMB_BEGGAR) {
bprintf ("A mysterious force blocks your passage.\n");
if (ploc ((max_players + MOB_CATACOMB_BEGGAR)) == ploc (mynum)) {
sendf (ploc (mynum),
"%s says 'To continue on, you must forego all worldly "
"possessions.'\n", pname (max_players + MOB_CATACOMB_BEGGAR));
}
return -1;
} else {
bprintf ("The steep and slippery sides of the pool make it "
"impossible to climb down\nwithout dropping everything "
"first.\n");
return -1;
}
}
for (i = max_players; (!mtstflg (i, MFL_BAR_D) || ploc (i) != ploc (mynum)
|| alive (i) == -1) && i < numchars; i++) ;
if (mtstflg (i, MFL_BAR_D) && alive (i) != -1 && ploc (i) == ploc (mynum)
&& plev (mynum) < LVL_WIZARD) {
bprintf ("\001p%s\003 refuses to let you go Down!\n", pname (i));
return -1;
}
}
if (n == EX_UP) {
for (i = max_players; (!mtstflg (i, MFL_BAR_U) || ploc (i) != ploc (mynum)
|| alive (i) == -1) && i < numchars; i++) ;
if (mtstflg (i, MFL_BAR_U) && alive (i) != -1 && ploc (i) == ploc (mynum)
&& plev (mynum) < LVL_WIZARD) {
bprintf ("\001p%s\003 blocks your way up!\n", pname (i));
return -1;
}
#ifdef LOCMIN_ANCIENT
if ((i = ploc (mynum)) == ploc ((max_players + MOB_ANCIENT_RATTLESNAKE))
&& alive ((max_players + MOB_ANCIENT_RATTLESNAKE)) != -1
&& (!ishere (OBJ_ANCIENT_CHAIN) || !ishere (OBJ_ANCIENT_RBLOCK) ||
!ishere (OBJ_ANCIENT_RCOINS) || !ishere (OBJ_ANCIENT_RPLATE))) {
hit_player (max_players + MOB_ANCIENT_RATTLESNAKE, mynum, -1);
return -1;
}
#endif
}
if (n == EX_SOUTH) {
if ((i = alive ((max_players + MOB_BLIZZARD_FIGURE))) != mynum && i != -1
&& ploc (i) == ploc (mynum) && !iswornby (OBJ_BLIZZARD_BLACKROBE, mynum)) {
bprintf ("\001pThe Figure\003 holds you back!\n");
bprintf ("\001pThe Figure\003 says 'Only true sorcerors may pass.'\n");
return -1;
}
for (i = max_players; (!mtstflg (i, MFL_BAR_S) || ploc (i) != ploc (mynum)
|| alive (i) == -1) && i < numchars; i++) ;
if (mtstflg (i, MFL_BAR_S) && alive (i) != -1 && ploc (i) == ploc (mynum)
&& plev (mynum) < LVL_WIZARD) {
bprintf ("\001p%s\003 holds you back!\n", pname (i));
return -1;
}
}
if (n == EX_EAST) {
if ((i = alive ((max_players + MOB_OAKTREE_VIOLA))) != mynum && i != -1
&& ploc (i) == ploc (mynum) &&
carries_obj_type (i, OBJ_OAKTREE_FAN) == -1) {
bprintf ("\001pViola\003 says 'How dare you come to our land! "
"Leave at once!'\n");
return -1;
}
for (i = max_players; (!mtstflg (i, MFL_BAR_E) || ploc (i) != ploc (mynum)
|| alive (i) == -1) && i < numchars; i++) ;
if (mtstflg (i, MFL_BAR_E) && alive (i) != -1 && ploc (i) == ploc (mynum)
&& plev (mynum) < LVL_WIZARD) {
bprintf ("\001p%s\003 won't let you go East!\n", pname (i));
return -1;
}
}
if (ltstflg (newch, LFL_ON_WATER)) {
if (plev (mynum) < LVL_WIZARD && !carries_boat (mynum)) {
bprintf ("You need a boat to go to sea!\n");
return -1;
}
}
if (ltstflg (newch, LFL_IN_WATER)) {
if (plev (mynum) < LVL_WIZARD) {
bprintf ("You'd surely drown!\n");
return -1;
}
}
if (n == EX_DOWN && ploc (mynum) == LOC_OAKTREE_LANDING) {
bprintf ("You slide down the banister. Wheee!\n");
send_msg (ploc (mynum), 0, pvis (mynum), LVL_MAX, mynum, NOBODY,
"%s slides down the banister shouting 'Yippeee...'\n",
pname (mynum));
send_msg (newch, 0, pvis (mynum), LVL_MAX, mynum, NOBODY,
"%s slides down the banister and lands at your feet.\n",
pname (mynum));
if (oloc (OBJ_OAKTREE_MARBLEBUST) == newch) {
bprintf ("On your way down, you smash a valuable bust.\n");
send_msg (newch, 0, pvis (mynum), LVL_MAX, mynum, NOBODY,
"%s smashed a valuable bust on %s way down.\n",
pname (mynum), his_or_her (mynum));
destroy (OBJ_OAKTREE_MARBLEBUST);
create (OBJ_OAKTREE_BUSTBROKEN);
}
} else if (mynum < max_players && cur_player->asmortal > 0) {
send_msg (ploc (mynum), 0, max (LVL_WIZARD, pvis (mynum)), LVL_MAX,
mynum, NOBODY, "%s\n",
build_setin (block, cur_player->setout, pname (mynum), exittxt[n], NULL));
send_msg (newch, 0, max (LVL_WIZARD, pvis (mynum)), LVL_MAX,
mynum, NOBODY, "%s\n",
build_setin (block, cur_player->setin, pname (mynum), NULL, NULL));
if (pvis (mynum) < LVL_WIZARD) {
send_msg (ploc (mynum), 0, pvis (mynum), LVL_WIZARD, NOBODY, NOBODY,
"%s has gone %s.\n", pname (mynum), exittxt[n]);
send_msg (newch, 0, pvis (mynum), LVL_WIZARD, NOBODY, NOBODY,
"%s has arrived.\n", pname (mynum));
}
} else {
send_msg (ploc (mynum), 0, pvis (mynum), LVL_MAX, mynum, NOBODY, "%s\n",
build_setin (block, cur_player->setout, pname (mynum), exittxt[n], NULL));
send_msg (newch, 0, pvis (mynum), LVL_MAX, mynum, NOBODY, "%s\n",
build_setin (block, cur_player->setin, pname (mynum), NULL, NULL));
}
setpfighting (mynum, -1);
trapch (newch);
do_follow ();
return 0;
}
int
dogocom ()
{
int a = (brkword () == -1) ? get_rand_exit_dir (ploc (mynum))
: chklist (wordbuf, exittxt, exitnum) - 1;
if (a < 0 || a >= NEXITS) {
bprintf ("Go where?\n");
return -1;
}
return dodirn (a + 2);
}