#ifndef _OFLAGNAMES_H
#define _OFLAGNAMES_H
/*
** Object flag names
*/
char *Oflags[] = {
"Destroyed", "NoGet", "Openable", "Lockable",
"Pushable", "PushToggle", "Food", "Armor",
"Wearable", "Lightable", "Extinguish", "Key",
"GetFlips", "Lit", "Container", "Weapon",
"RegenHealth", "RegenMana", NULL, NULL,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL,
"FireballSpell", "MissileSpell", "FrostSpell", "ShockSpell",
"AidSpell", "VTouchSpell", "LightSpell", "DamageSpell",
"ArmorSpell", "BHandsSpell", "BlurSpell", "IStormSpell",
TABLE_END
};
#endif