#include <stdio.h>
#include "lint.h"
#include "config.h"
#include "interpret.h"
#include "object.h"
/*
* Object name hash table. Object names are unique, so no special
* problems - like stralloc.c. For non-unique hashed names, we need
* a better package (if we want to be able to get at them all) - we
* cant move them to the head of the hash chain, for example.
*
* Note: if you change an object name, you must remove it and reenter it.
*/
char *xalloc ();
/*
* hash table - list of pointers to heads of object chains.
* Each object in chain has a pointer, next_hash, to the next object.
* OTABLE_SIZE is in config.h, and should be a prime, probably between
* 100 and 1000. You can have a quite small table and still get very good
* performance! Our database is 8Meg; we use about 500.
*/
static struct object **obj_table = 0;
static
init_otable ()
{
int x;
obj_table = (struct object **)
xalloc (sizeof (struct object *) * OTABLE_SIZE);
for (x = 0; x < OTABLE_SIZE; x++)
obj_table[x] = 0;
}
/*
* Object hash function, ripped off from stralloc.c.
*/
static int
ObjHash (s)
char *s;
{
int h = 0;
if (!obj_table)
init_otable ();
while (*s)
h = (h * P1 + *(s++) * P2 + P3) % OTABLE_SIZE;
return (h);
}
/*
* Looks for obj in table, moves it to head.
*/
static int obj_searches = 0, obj_probes = 0, objs_found = 0;
static struct object *
find_obj_n (s)
char *s;
{
struct object *curr, *prev;
int h = ObjHash (s);
curr = obj_table[h];
prev = 0;
obj_searches++;
while (curr)
{
obj_probes++;
if (!strcmp (curr->name, s))
{ /* found it */
if (prev)
{ /* not at head of list */
prev->next_hash = curr->next_hash;
curr->next_hash = obj_table[h];
obj_table[h] = curr;
}
objs_found++;
return (curr); /* pointer to object */
}
prev = curr;
curr = curr->next_hash;
}
return (0); /* not found */
}
/*
* Add an object to the table - can't have duplicate names.
*/
static int objs_in_table = 0;
void
enter_object_hash (ob)
struct object *ob;
{
struct object *s;
int h = ObjHash (ob->name);
s = find_obj_n (ob->name);
if (s)
{
if (s != ob)
fatal ("Duplicate object \"%s\" in object hash table",
ob->name);
else
fatal ("Entering object \"%s\" twice in object table",
ob->name);
if (s->next_hash)
fatal ("Object \"%s\" not found in object table but next link not null",
ob->name);
}
ob->next_hash = obj_table[h];
obj_table[h] = ob;
objs_in_table++;
return;
}
/*
* Remove an object from the table - generally called when it
* is removed from the next_all list - i.e. in destruct.
*/
void
remove_object_hash (ob)
struct object *ob;
{
struct object *s;
int h = ObjHash (ob->name);
s = find_obj_n (ob->name);
if (s != ob)
fatal ("Remove object \"%s\": found a different object!",
ob->name);
obj_table[h] = ob->next_hash;
ob->next_hash = 0;
objs_in_table--;
return;
}
/*
* Lookup an object in the hash table; if it isn't there, return null.
* This is only different to find_object_n in that it collects different
* stats; more finds are actually done than the user ever asks for.
*/
static int user_obj_lookups = 0, user_obj_found = 0;
struct object *
lookup_object_hash (s)
char *s;
{
struct object *ob = find_obj_n (s);
user_obj_lookups++;
if (ob)
user_obj_found++;
return (ob);
}
/*
* Print stats, returns the total size of the object table. All objects
* are in table, so their size is included as well.
*/
static char sbuf[100];
int
show_otable_status ()
{
add_message ("Object hash table status:\n");
#if 0
add_message ("Objects in table: %d (%d bytes)\n",
objs_in_table, objs_in_table * sizeof (struct object));
#endif
sprintf (sbuf, "%.2f", objs_in_table / (float) OTABLE_SIZE);
add_message ("Average hash chain length: %s\n", sbuf);
sprintf (sbuf, "%.2f", (float) obj_probes / obj_searches);
add_message ("Searches/average search length: %d (%s)\n",
obj_searches, sbuf);
add_message ("External lookups succeeded (succeed): %d (%d)\n",
user_obj_lookups, user_obj_found);
add_message ("Table overhead: %d bytes\n",
OTABLE_SIZE * sizeof (struct object *));
return (OTABLE_SIZE * sizeof (struct object *) +
objs_in_table * sizeof (struct object));
}