Zombie Nation MUD (ZNMud) is an engine written completely in Ruby. It is based off the initial workings of Teensy MUD. It was originally designed to act out your favorite zombie contingency plan… like What if a zombie outbreak were to happen on a cruise ship? It is highly extensible and on top of the Teensy mud features provides:
- In-Game Mail System
- MXP Protocol Support
- MCCP2 Mud Client Compression Protocol
- Mobiles - NPCs / Creatures
- Object Oriented special Mobile types like Zombies and Merchants
- OLC - OnLine Creation Engine (menu driven)
- Spawn points for autoloading objects
- Ability to load objects to a given location by command
- Permission system, User, Builder, Admin
- Very detailed Combat System
- Climate time and weather handling
- International support with gettext
- Special Msg Class to handle visibility of people and objects
- Special Corpse objects only edible by Zombies ;)
- Infection / Poison concepts
- Body System Controls individual body parts
- Complex wearing system allowing multiple items per body part
- Crippling of limbs
- Dismemberment
- Configurable Liquid and Food classes
- Ability for objects to require fuel or batteries to use
- Online ability for gamers to file bugs and feature requests
- Many special commands for Builders and Admins via @WIZHELP
- Class/Occupation support
- Gender support
- Skill Support
- Strength, Endurance, Intelligence attributes
- Modifiers to add or subtract abilities for objects
Homepage:
http://znmud.com/Detailed wiki:
http://wiki.znmud.com/